mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-21 01:20:49 +00:00
848 lines
23 KiB
C#
848 lines
23 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Brightness Mode",
|
|
SwitchAction = "brightnessmode",
|
|
ButtonImage = "BrightnessMode.png",
|
|
ButtonOrder = int.MinValue + 201,
|
|
ButtonGroup = "000_editing",
|
|
UseByDefault = true,
|
|
SafeStartMode = true)]
|
|
|
|
public sealed class BrightnessMode : BaseClassicMode
|
|
{
|
|
#region ================== Enums
|
|
|
|
private enum ModifyMode : int
|
|
{
|
|
None,
|
|
Adjusting
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Sector highlighted;
|
|
|
|
// Labels
|
|
private Dictionary<Sector, TextLabel[]> labels;
|
|
|
|
// Modifying
|
|
private ModifyMode mode;
|
|
private Point editstartpos;
|
|
private List<int> sectorbrightness;
|
|
private int undoticket;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public override object HighlightedObject { get { return highlighted; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public BrightnessMode()
|
|
{
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Dispose old labels
|
|
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
|
|
foreach(TextLabel l in lbl.Value) l.Dispose();
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This sets up new labels
|
|
private void SetupLabels()
|
|
{
|
|
if(labels != null)
|
|
{
|
|
// Dispose old labels
|
|
foreach(KeyValuePair<Sector, TextLabel[]> lbl in labels)
|
|
foreach(TextLabel l in lbl.Value) l.Dispose();
|
|
}
|
|
|
|
// Make text labels for sectors
|
|
labels = new Dictionary<Sector, TextLabel[]>(General.Map.Map.Sectors.Count);
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Setup labels
|
|
TextLabel[] labelarray = new TextLabel[s.Triangles.IslandVertices.Count];
|
|
for(int i = 0; i < s.Triangles.IslandVertices.Count; i++)
|
|
{
|
|
Vector2D v = s.Labels[i].position;
|
|
labelarray[i] = new TextLabel(20);
|
|
labelarray[i].TransformCoords = true;
|
|
labelarray[i].Rectangle = new RectangleF(v.x, v.y, 0.0f, 0.0f);
|
|
labelarray[i].AlignX = TextAlignmentX.Center;
|
|
labelarray[i].AlignY = TextAlignmentY.Middle;
|
|
labelarray[i].Scale = 14f;
|
|
labelarray[i].Color = General.Colors.Highlight.WithAlpha(255);
|
|
labelarray[i].Backcolor = General.Colors.Background.WithAlpha(255);
|
|
}
|
|
labels.Add(s, labelarray);
|
|
}
|
|
}
|
|
|
|
// This updates the overlay
|
|
private void UpdateOverlay()
|
|
{
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
// Editing a selection?
|
|
if(mode == ModifyMode.Adjusting)
|
|
{
|
|
// Go for all sectors that are being edited
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
// We use the overlay to dim the brightness of the sectors
|
|
PixelColor c = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(s.Brightness));
|
|
PixelColor brightnesscolor = new PixelColor((byte)(255 - c.r), 0, 0, 0);
|
|
int brightnessint = brightnesscolor.ToInt();
|
|
|
|
// Render the geometry
|
|
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(verts, 0);
|
|
for(int i = 0; i < verts.Length; i++) verts[i].c = brightnessint;
|
|
renderer.RenderGeometry(verts, null, true);
|
|
}
|
|
}
|
|
|
|
if(BuilderPlug.Me.ViewSelectionNumbers)
|
|
{
|
|
// Go for all sectors
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
// Render labels
|
|
TextLabel[] labelarray = labels[s];
|
|
for(int i = 0; i < s.Labels.Count; i++)
|
|
{
|
|
TextLabel l = labelarray[i];
|
|
|
|
// Render only when enough space for the label to see
|
|
float requiredsize = (l.TextSize.Height / 2) / renderer.Scale;
|
|
if(requiredsize < s.Labels[i].radius) renderer.RenderText(l);
|
|
}
|
|
}
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Sector s)
|
|
{
|
|
// Highlight actually changes?
|
|
if(s != highlighted)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Undraw previous highlight
|
|
renderer.PlotSector(highlighted);
|
|
|
|
// Change label color
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
foreach(TextLabel l in labelarray) l.Color = General.Colors.Selection;
|
|
}
|
|
|
|
// Set new highlight
|
|
highlighted = s;
|
|
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Render highlighted item
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
|
|
// Change label color
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowSectorInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This selectes or deselects a sector
|
|
protected void SelectSector(Sector s, bool selectstate, bool update)
|
|
{
|
|
bool selectionchanged = false;
|
|
|
|
if(!s.IsDisposed)
|
|
{
|
|
// Select the sector?
|
|
if(selectstate && !s.Selected)
|
|
{
|
|
s.Selected = true;
|
|
selectionchanged = true;
|
|
|
|
// Setup labels
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray)
|
|
{
|
|
l.Text = orderedselection.Count.ToString();
|
|
l.Color = General.Colors.Selection;
|
|
}
|
|
}
|
|
// Deselect the sector?
|
|
else if(!selectstate && s.Selected)
|
|
{
|
|
s.Selected = false;
|
|
selectionchanged = true;
|
|
|
|
// Clear labels
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray) l.Text = "";
|
|
|
|
// Update all other labels
|
|
UpdateSelectedLabels();
|
|
}
|
|
|
|
// Selection changed?
|
|
if(selectionchanged)
|
|
{
|
|
// Make update lines selection
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
bool front, back;
|
|
if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
|
|
if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
|
|
sd.Line.Selected = front | back;
|
|
}
|
|
}
|
|
|
|
if(update)
|
|
{
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This updates labels from the selected sectors
|
|
private void UpdateSelectedLabels()
|
|
{
|
|
// Update labels for editing mode?
|
|
if(mode == ModifyMode.Adjusting)
|
|
{
|
|
// Go for all labels in all selected sectors
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray)
|
|
{
|
|
// Make sure the text and color are right
|
|
int labelnum = s.Brightness;
|
|
l.Text = labelnum.ToString();
|
|
l.Color = General.Colors.Indication;
|
|
}
|
|
}
|
|
}
|
|
// Updating for normal mode
|
|
else
|
|
{
|
|
// Go for all labels in all selected sectors
|
|
int index = 0;
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
TextLabel[] labelarray = labels[s];
|
|
foreach(TextLabel l in labelarray)
|
|
{
|
|
// Make sure the text and color are right
|
|
int labelnum = index + 1;
|
|
l.Text = labelnum.ToString();
|
|
l.Color = General.Colors.Selection;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("e_brightness.html");
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
// Add toolbar buttons
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
|
|
// Make custom presentation
|
|
CustomPresentation p = new CustomPresentation();
|
|
p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
|
|
//p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
renderer.SetPresentation(p);
|
|
|
|
// Make text labels for sectors
|
|
SetupLabels();
|
|
|
|
// Convert geometry selection to sectors only
|
|
General.Map.Map.ConvertSelection(SelectionType.Sectors);
|
|
|
|
// Update
|
|
General.Map.Map.SelectionType = SelectionType.Sectors;
|
|
UpdateSelectedLabels();
|
|
UpdateOverlay();
|
|
}
|
|
|
|
// When disengaged
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Remove toolbar buttons
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
|
|
// Keep only sectors selected
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
// Going to EditSelectionMode?
|
|
if(General.Editing.NewMode is EditSelectionMode)
|
|
{
|
|
// Not pasting anything?
|
|
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
|
|
if(!editmode.Pasting)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
SelectSector(highlighted, true, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render overlay
|
|
UpdateOverlay();
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not in any editing mode?
|
|
if((mode == ModifyMode.None) && (e.Button == MouseButtons.None))
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
if(l != null)
|
|
{
|
|
// Check on which side of the linedef the mouse is
|
|
float side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
// Adjusting mode?
|
|
else if(mode == ModifyMode.Adjusting)
|
|
{
|
|
// Calculate change in position
|
|
Point delta = Cursor.Position - new Size(editstartpos);
|
|
|
|
if(General.Interface.ShiftState)
|
|
{
|
|
// Adjust selected sectors
|
|
int index = 0;
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
int basebrightness = sectorbrightness[index];
|
|
|
|
// Adjust brightness
|
|
s.Brightness = basebrightness - delta.Y;
|
|
if(s.Brightness > 255) s.Brightness = 255;
|
|
if(s.Brightness < 0) s.Brightness = 0;
|
|
index++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Adjust selected sectors
|
|
int index = 0;
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
int basebrightness = sectorbrightness[index];
|
|
|
|
// Adjust brightness
|
|
s.Brightness = General.Map.Config.BrightnessLevels.GetNearest(basebrightness - delta.Y);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Update
|
|
General.Interface.RefreshInfo();
|
|
UpdateSelectedLabels();
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Selecting with mouse
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Not modifying?
|
|
if(mode == ModifyMode.None)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Flip selection
|
|
SelectSector(highlighted, !highlighted.Selected, true);
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotSector(highlighted);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Start making a selection
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Not stopping from multiselection or modifying
|
|
if(!selecting && (mode == ModifyMode.None))
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Render highlighted item
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Update overlay
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
|
|
|
|
if(BuilderPlug.Me.AutoClearSelection && !selectionvolume)
|
|
{
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
General.Map.Map.ClearSelectedSectors();
|
|
}
|
|
|
|
if(selectionvolume)
|
|
{
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
{
|
|
// Go for all lines
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
l.Selected |= ((l.Start.Position.x >= selectionrect.Left) &&
|
|
(l.Start.Position.y >= selectionrect.Top) &&
|
|
(l.Start.Position.x <= selectionrect.Right) &&
|
|
(l.Start.Position.y <= selectionrect.Bottom) &&
|
|
(l.End.Position.x >= selectionrect.Left) &&
|
|
(l.End.Position.y >= selectionrect.Top) &&
|
|
(l.End.Position.x <= selectionrect.Right) &&
|
|
(l.End.Position.y <= selectionrect.Bottom));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Go for all lines
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
{
|
|
l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
|
|
(l.Start.Position.y >= selectionrect.Top) &&
|
|
(l.Start.Position.x <= selectionrect.Right) &&
|
|
(l.Start.Position.y <= selectionrect.Bottom) &&
|
|
(l.End.Position.x >= selectionrect.Left) &&
|
|
(l.End.Position.y >= selectionrect.Top) &&
|
|
(l.End.Position.x <= selectionrect.Right) &&
|
|
(l.End.Position.y <= selectionrect.Bottom));
|
|
}
|
|
}
|
|
|
|
// Go for all sectors
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Go for all sidedefs
|
|
bool allselected = true;
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
{
|
|
if(!sd.Line.Selected)
|
|
{
|
|
allselected = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Sector completely selected?
|
|
SelectSector(s, allselected, false);
|
|
}
|
|
|
|
// Make sure all linedefs reflect selected sectors
|
|
foreach(Sidedef sd in General.Map.Map.Sidedefs)
|
|
if(!sd.Sector.Selected && ((sd.Other == null) || !sd.Other.Sector.Selected))
|
|
sd.Line.Selected = false;
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
UpdateOverlay();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
UpdateOverlay();
|
|
if(renderer.StartOverlay(false))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
|
|
// Editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
base.OnEditBegin();
|
|
|
|
// No selection?
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count == 0)
|
|
{
|
|
// Make the highlight a selection if we have a highlight
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
SelectSector(highlighted, true, false);
|
|
orderedselection.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Anything selected?
|
|
if(orderedselection.Count > 0)
|
|
{
|
|
// Create undo
|
|
undoticket = General.Map.UndoRedo.CreateUndo("Adjust brightness");
|
|
|
|
// Start editing
|
|
mode = ModifyMode.Adjusting;
|
|
editstartpos = Cursor.Position;
|
|
|
|
// Keep sector brightness offsets and make the sector full brightness so we can use
|
|
// the overlay to adjust the brightness. The surface is only updated here and again
|
|
// with correct brightness when editing is done.
|
|
sectorbrightness = new List<int>(orderedselection.Count);
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
int realbrightness = s.Brightness;
|
|
sectorbrightness.Add(realbrightness);
|
|
s.Brightness = 255;
|
|
s.UpdateCache();
|
|
s.Brightness = realbrightness;
|
|
}
|
|
|
|
// Update surface to render full bright sectors
|
|
renderer.RedrawSurface();
|
|
|
|
// Update
|
|
UpdateSelectedLabels();
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
base.OnEditEnd();
|
|
|
|
// Stop editing
|
|
mode = ModifyMode.None;
|
|
sectorbrightness = null;
|
|
|
|
// Nothing changed? Then withdraw the undo
|
|
if(editstartpos.Y == Cursor.Position.Y)
|
|
{
|
|
if((General.Map.UndoRedo.NextUndo != null) &&
|
|
(General.Map.UndoRedo.NextUndo.TicketID == undoticket))
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
UpdateSelectedLabels();
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
renderer.Present();
|
|
|
|
// If only one sector was selected, deselect it
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count == 1) SelectSector(General.GetByIndex(orderedselection, 0), false, true);
|
|
}
|
|
|
|
// When undo is used
|
|
public override bool OnUndoBegin()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
return base.OnUndoBegin();
|
|
}
|
|
|
|
// When undo is performed
|
|
public override void OnUndoEnd()
|
|
{
|
|
// Clear labels
|
|
SetupLabels();
|
|
}
|
|
|
|
// When redo is used
|
|
public override bool OnRedoBegin()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
return base.OnRedoBegin();
|
|
}
|
|
|
|
// When redo is performed
|
|
public override void OnRedoEnd()
|
|
{
|
|
// Clear labels
|
|
SetupLabels();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("gradientbrightness")]
|
|
public void MakeGradientBrightness()
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected sectors.");
|
|
General.Map.UndoRedo.CreateUndo("Gradient brightness");
|
|
|
|
// Need at least 3 selected sectors
|
|
// The first and last are not modified
|
|
ICollection<Sector> orderedselection = General.Map.Map.GetSelectedSectors(true);
|
|
if(orderedselection.Count > 2)
|
|
{
|
|
float startbrightness = (float)General.GetByIndex(orderedselection, 0).Brightness;
|
|
float endbrightness = (float)General.GetByIndex(orderedselection, orderedselection.Count - 1).Brightness;
|
|
float delta = endbrightness - startbrightness;
|
|
|
|
// Go for all sectors in between first and last
|
|
int index = 0;
|
|
foreach(Sector s in orderedselection)
|
|
{
|
|
float u = (float)index / (float)(orderedselection.Count - 1);
|
|
float b = startbrightness + delta * u;
|
|
s.Brightness = (int)b;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
UpdateOverlay();
|
|
renderer.Present();
|
|
General.Interface.RedrawDisplay();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Clear labels
|
|
foreach(TextLabel[] labelarray in labels.Values)
|
|
foreach(TextLabel l in labelarray) l.Text = "";
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|