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ClipboardStreamReader.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ClipboardStreamWriter.cs
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2017-01-15 00:35:40 +02:00 |
ClippedStream.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
Configuration.cs
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2017-01-15 00:35:40 +02:00 |
DeserializerStream.cs
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2017-01-15 00:35:40 +02:00 |
DirectoryFileEntry.cs
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2017-01-15 00:35:40 +02:00 |
DirectoryFilesList.cs
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2017-01-15 00:35:40 +02:00 |
DoomColormapReader.cs
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2017-01-15 00:35:40 +02:00 |
DoomFlatReader.cs
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2017-01-15 00:35:40 +02:00 |
DoomMapSetIO.cs
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2017-01-15 00:35:40 +02:00 |
DoomPictureReader.cs
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2017-01-15 00:35:40 +02:00 |
FileImageReader.cs
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Disable DEVIL and create build solution specifically for mono
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2019-08-29 17:56:12 +02:00 |
HexenMapSetIO.cs
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2017-01-15 00:35:40 +02:00 |
IImageReader.cs
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2017-01-15 00:35:40 +02:00 |
IMapSetIO.cs
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2017-01-15 00:35:40 +02:00 |
IReadWriteStream.cs
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2017-01-15 00:35:40 +02:00 |
Lump.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
MapSetIO.cs
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2017-01-15 00:35:40 +02:00 |
SerializerStream.cs
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2017-01-15 00:35:40 +02:00 |
UniversalCollection.cs
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2017-01-15 00:35:40 +02:00 |
UniversalEntry.cs
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2017-01-15 00:35:40 +02:00 |
UniversalMapSetIO.cs
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2017-01-15 00:35:40 +02:00 |
UniversalParser.cs
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
UniversalStreamReader.cs
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
UniversalStreamWriter.cs
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2017-01-15 00:35:40 +02:00 |
UnknownImageReader.cs
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2017-01-15 00:35:40 +02:00 |
WAD.cs
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Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
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2017-02-14 15:25:16 +02:00 |