mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
102 lines
5.1 KiB
Text
Executable file
102 lines
5.1 KiB
Text
Executable file
GZDoom Builder command-line arguments
|
|
==========================================================================================
|
|
|
|
Usage:
|
|
|
|
GZBuilder.exe [wadfile] [-map mapname] [-cfg configname] [-delaywindow] [-nopreferences]
|
|
[-strictpatches] [-portable] [-resource wad|dir|pk3 [roottextures]
|
|
[rootflats] [strictpatches] [notest] resourcename]
|
|
|
|
==========================================================================================
|
|
|
|
Parameters:
|
|
|
|
wadfile
|
|
This is a .WAD file to load immediately after Doom Builder has started up. Unless -map
|
|
and -cfg are used, this will show the map-options dialog.
|
|
|
|
-map "mapname"
|
|
Where "mapname" is the name of the map (map header lump name) such as MAP01 or E1M1. When
|
|
specified, this will indicate the map to load from the specified wad file. Use in
|
|
combination with -cfg to provide the required information to skip the map-options dialog.
|
|
|
|
-cfg "configname"
|
|
-config "configname"
|
|
Where "configname" is a game configuration filename, for example, "ZDoom_DoomHexen.cfg".
|
|
Do NOT include the path, all game configurations must be in the Configurations subfolder.
|
|
When used in combination with -map this will provide the required information to load a
|
|
map directly and skip the map-options dialog.
|
|
|
|
-delaywindow
|
|
This delays showing the main interface window until the automatic map loading from
|
|
command line parameters is completed, and the program is not terminating yet. This is
|
|
usefull for plugins that can be used to perform batch processes where the showing of the
|
|
main interface window is not desired. If a plugin completes it's actions on map load and
|
|
terminates the application immediately, the main window will not be shown at all.
|
|
|
|
-nosettings
|
|
When this parameter is specified, Doom Builder will not load your preferences or game
|
|
configuration settings and will use the default settings instead. You will not lose your
|
|
original settings, but when this parameter is specified your settings will not be saved.
|
|
|
|
-strictpatches
|
|
Specify this parameter to enforce strictly loading texture patches from between P_START
|
|
and P_END marker lumps only. This can solve lump name conflicts, but old WAD files do not
|
|
always adhere to this rule.
|
|
|
|
-portable
|
|
The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in
|
|
the program directory instead of the one located in the
|
|
"%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and
|
|
crash report files will be also created in the program directory.
|
|
|
|
-resource <resource type> [flags] "path\to\resource"
|
|
When -wadfile is specified, the -resource option can be used to add additional resources
|
|
that must be loaded along with the wad file. Note that these are added to the resources
|
|
which are automatically loaded due to the selection of a game configuration. You can
|
|
repeat this option for any number of resources you wish to add. As always, the last
|
|
specified resource will override any data in earlier specified resource.
|
|
|
|
This parameter has the following arguments:
|
|
|
|
wad|dir|pk3 Either 'wad', 'dir' or 'pk3' must be specified to indicate how this
|
|
resource must be loaded. This is the same as selecting the tabs in
|
|
the resource options dialog in Doom Builder. This is required.
|
|
|
|
roottextures This specifies that any images in the root directory of the resource
|
|
must be loaded as textures. This is optional and can only be
|
|
specified for directory resources.
|
|
|
|
rootflats This specifies that any images in the root directory of the resource
|
|
must be loaded as flats. This is optional and can only be
|
|
specified for directory resources.
|
|
|
|
strictpatches Set this for wad resources to load patches with strict rules to
|
|
solve lump name conflicts. Same as -strictpatches described above.
|
|
This is optional and can only be specified for wad resources.
|
|
|
|
notest Indicates that this resource will not be included in the parameters
|
|
for the game engine when testing the map. This is optional.
|
|
|
|
==========================================================================================
|
|
|
|
Examples:
|
|
|
|
This loads the file "Ubermegawad.wad" after Doom Builder is initialized and shows the
|
|
map-options dialog:
|
|
|
|
GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad"
|
|
|
|
Same as the example above, but now without showing the map-options dialog and instead
|
|
immediately loads map MAP23 with the game configuration for Doom 2:
|
|
|
|
GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad" -map MAP23 -cfg "Doom_Doom2Doom.cfg"
|
|
|
|
Same as the example above, but using one of GZDoom game configurations with added wad
|
|
file resource and PK3 file resources:
|
|
|
|
GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad" -map MAP23 -cfg "GZDoom_DoomUDMF.cfg"
|
|
-resource pk3 notest "C:\GZDoom\gzdoom.pk3"
|
|
-resource wad strictpatches "C:\Games\Doom\gothtextures.wad"
|
|
-resource pk3 "C:\Games\Doom\hardmonsters.pk3"
|
|
|