UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/MakeDoorForm.Designer.cs
codeimp 63c474064d - Fixed the tab order on all windows
- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00

156 lines
No EOL
5.8 KiB
C#

namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
partial class MakeDoorForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.doortexture = new CodeImp.DoomBuilder.Controls.TextureSelectorControl();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.ceilingtexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.floortexture = new CodeImp.DoomBuilder.Controls.FlatSelectorControl();
this.label3 = new System.Windows.Forms.Label();
this.cancel = new System.Windows.Forms.Button();
this.apply = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// doortexture
//
this.doortexture.Location = new System.Drawing.Point(22, 34);
this.doortexture.Name = "doortexture";
this.doortexture.Required = false;
this.doortexture.Size = new System.Drawing.Size(96, 115);
this.doortexture.TabIndex = 0;
this.doortexture.TextureName = "";
//
// label1
//
this.label1.Location = new System.Drawing.Point(22, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(96, 21);
this.label1.TabIndex = 1;
this.label1.Text = "Door";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// label2
//
this.label2.Location = new System.Drawing.Point(132, 15);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(99, 21);
this.label2.TabIndex = 2;
this.label2.Text = "Ceiling";
this.label2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ceilingtexture
//
this.ceilingtexture.Location = new System.Drawing.Point(135, 34);
this.ceilingtexture.Name = "ceilingtexture";
this.ceilingtexture.Size = new System.Drawing.Size(96, 115);
this.ceilingtexture.TabIndex = 1;
this.ceilingtexture.TextureName = "";
//
// floortexture
//
this.floortexture.Location = new System.Drawing.Point(248, 34);
this.floortexture.Name = "floortexture";
this.floortexture.Size = new System.Drawing.Size(96, 115);
this.floortexture.TabIndex = 2;
this.floortexture.TextureName = "";
//
// label3
//
this.label3.Location = new System.Drawing.Point(245, 15);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(99, 21);
this.label3.TabIndex = 4;
this.label3.Text = "Floor";
this.label3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// cancel
//
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(187, 180);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(112, 25);
this.cancel.TabIndex = 4;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.cancel_Click);
//
// apply
//
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.apply.Location = new System.Drawing.Point(69, 180);
this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(112, 25);
this.apply.TabIndex = 3;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
this.apply.Click += new System.EventHandler(this.apply_Click);
//
// MakeDoorForm
//
this.AcceptButton = this.apply;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(368, 219);
this.Controls.Add(this.cancel);
this.Controls.Add(this.apply);
this.Controls.Add(this.floortexture);
this.Controls.Add(this.label3);
this.Controls.Add(this.ceilingtexture);
this.Controls.Add(this.label2);
this.Controls.Add(this.doortexture);
this.Controls.Add(this.label1);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MakeDoorForm";
this.Opacity = 0;
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Make Door";
this.HelpRequested += new System.Windows.Forms.HelpEventHandler(this.MakeDoorForm_HelpRequested);
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.TextureSelectorControl doortexture;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl ceilingtexture;
private CodeImp.DoomBuilder.Controls.FlatSelectorControl floortexture;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Button apply;
}
}