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BaseClassicMode.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BridgeMode.cs
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
CeilingAlignMode.cs
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Changed mode buttons order in the toolbar.
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2014-01-09 13:09:43 +00:00 |
CurveLinedefsMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
DragGeometryMode.cs
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Linedef info panel: tag is no longer shown in Hexen map format.
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2014-01-23 13:36:51 +00:00 |
DragLinedefsMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
DragSectorsMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
DragThingsMode.cs
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Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
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2014-02-03 11:19:12 +00:00 |
DragVerticesMode.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
DrawCurveMode.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawEllipseMode.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawGeometryMode.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawGridMode.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
DrawRectangleMode.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
EditSelectionMode.cs
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According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
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2014-02-26 14:11:06 +00:00 |
ErrorCheckMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
FindReplaceMode.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
FlatAlignMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
FloorAlignMode.cs
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Changed mode buttons order in the toolbar.
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2014-01-09 13:09:43 +00:00 |
LinedefsMode.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
MakeSectorMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SectorsMode.cs
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Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
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2014-03-03 09:52:55 +00:00 |
ThingsMode.cs
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Default thing arguments were not set when creating a new thing, only when changing thing type in Edit Things window.
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2014-02-21 15:24:54 +00:00 |
TriangulatorMode.cs
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Added source for Tag Range plugin
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2010-08-30 13:51:24 +00:00 |
VerticesMode.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |