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BaseVisualGeometrySector.cs
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@ Slightly improved gravity code so that walking on 3D floors works better.
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2010-09-17 06:11:56 +00:00 |
BaseVisualGeometrySidedef.cs
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@ Added culling inside 3D floors where no walls are needed
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2010-09-16 20:51:11 +00:00 |
BaseVisualMode.cs
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@ Slightly improved gravity code so that walking on 3D floors works better.
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2010-09-17 06:11:56 +00:00 |
BaseVisualSector.cs
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@ Fixed 3D floor textures that were swapped between floor/ceiling
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2010-09-16 19:38:46 +00:00 |
BaseVisualThing.cs
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@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
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2010-09-18 09:53:10 +00:00 |
Effect3DFloor.cs
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@ Fixed 3D floor textures that were swapped between floor/ceiling
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2010-09-16 19:38:46 +00:00 |
EffectBrightnessLevel.cs
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@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
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2010-09-16 17:07:30 +00:00 |
EffectCopySlope.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-13 06:07:11 +00:00 |
EffectLineSlope.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-13 06:07:11 +00:00 |
EffectThingLineSlope.cs
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@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
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2010-09-18 09:53:10 +00:00 |
EffectThingVertexSlope.cs
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@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
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2010-09-15 10:09:37 +00:00 |
IVisualEventReceiver.cs
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Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
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2010-09-01 21:05:08 +00:00 |
NullVisualEventReceiver.cs
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Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
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2010-09-01 21:05:08 +00:00 |
SectorData.cs
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@ Better plane sorting so that sector light planes are more accurate
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2010-09-17 13:49:54 +00:00 |
SectorEffect.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-11 20:14:36 +00:00 |
SectorLevel.cs
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@ Better plane sorting so that sector light planes are more accurate
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2010-09-17 13:49:54 +00:00 |
SectorLevelComparer.cs
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@ A nicer version of this file (the logic is the same, the code is cleaner)
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2010-09-17 17:20:46 +00:00 |
SectorLevelType.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-02 20:42:38 +00:00 |
TexturePlane.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-09 21:16:16 +00:00 |
ThingData.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-15 09:08:40 +00:00 |
VisualActionResult.cs
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Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
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2010-09-01 21:05:08 +00:00 |
VisualCeiling.cs
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@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
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2010-09-17 22:00:21 +00:00 |
VisualFloor.cs
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@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
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2010-09-17 22:00:21 +00:00 |
VisualLower.cs
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@ Fixed reversed texture scaling on sidedefs
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2010-09-17 19:12:43 +00:00 |
VisualMiddle3D.cs
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@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
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2010-09-17 22:00:21 +00:00 |
VisualMiddleDouble.cs
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@ Fixed bug in middle texture offsets on doublesided lines
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2010-09-18 10:52:10 +00:00 |
VisualMiddleSingle.cs
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@ Fixed reversed texture scaling on sidedefs
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2010-09-17 19:12:43 +00:00 |
VisualSidedefParts.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-14 19:14:44 +00:00 |
VisualUpper.cs
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@ Fixed reversed texture scaling on sidedefs
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2010-09-17 19:12:43 +00:00 |
WallPolygon.cs
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@ work on (G)ZDoom Editing plugin
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2010-09-10 09:08:54 +00:00 |