UltimateZoneBuilder/Source/Core/GZBuilder/Models/OBJModelLoader.cs
2023-06-29 20:37:47 +02:00

371 lines
14 KiB
C#

using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
namespace CodeImp.DoomBuilder.GZBuilder.Models
{
internal class OBJModelLoader : ModelLoader
{
public static ModelLoadResult Load(ref BoundingBoxSizes bbs, Dictionary<int, string> skins, Stream s, string name)
{
ModelLoadResult result = new ModelLoadResult();
using (var reader = new StreamReader(s, Encoding.ASCII))
{
string line;
int linenum = 1;
string message;
int surfaceskinid = 0;
List<Vector3D> vertices = new List<Vector3D>();
List<int> faces = new List<int>();
List<Vector3D> normals = new List<Vector3D>();
List<Vector2D> texcoords = new List<Vector2D>();
List<WorldVertex> worldvertices = new List<WorldVertex>();
List<int> polyindiceslist = new List<int>();
while ((line = reader.ReadLine()) != null)
{
string[] fields = line.Trim().Split(new[] { ' ', '\t' }, 2, StringSplitOptions.RemoveEmptyEntries);
// Empty line
if (fields.Length == 0)
{
linenum++;
continue;
}
// Comment
if (fields[0].Trim() == "#")
{
linenum++;
continue;
}
string keyword = fields[0].Trim();
string payload = null;
if (fields.Length == 2)
payload = fields[1].Trim();
switch (keyword)
{
case "v":
Vector3D v = new Vector3D(0, 0, 0);
if (OBJParseVertex(payload, ref v, out message))
vertices.Add(v);
else
{
result.Errors = String.Format("Error in line {0}: {1}", linenum, message);
return result;
}
break;
case "vt":
Vector2D t = new Vector2D(0, 0);
if (OBJParseTextureCoords(payload, ref t, out message))
texcoords.Add(t);
else
{
result.Errors = String.Format("Error in line {0}: {1}", linenum, message);
return result;
}
break;
case "vn":
Vector3D n = new Vector3D(0, 0, 0);
if (OBJParseNormal(payload, ref n, out message))
normals.Add(n);
else
{
result.Errors = String.Format("Error in line {0}: {1}", linenum, message);
return result;
}
break;
case "f":
List<int> fv = new List<int>();
List<int> vt = new List<int>();
List<int> vn = new List<int>();
if (OBJParseFace(payload, ref fv, ref vt, ref vn, out message))
{
// Sanity check for vertices
for (int i = 0; i < fv.Count; i++)
if (fv[i] != -1 && fv[i] >= vertices.Count)
{
result.Errors = String.Format("Error in line {0}: vertex {1} does not exist", linenum, fv[i] + 1);
return result;
}
// Sanity check for texture coordinates
for (int i = 0; i < vt.Count; i++)
if (vt[i] != -1 && vt[i] >= texcoords.Count)
{
result.Errors = String.Format("Error in line {0}: texture coordinate {1} does not exist", linenum, vt[i] + 1);
return result;
}
// Sanity check for normals
for (int i = 0; i < vn.Count; i++)
if (vn[i] != -1 && vn[i] >= normals.Count)
{
result.Errors = String.Format("Error in line {0}: vertex {1} does not exist", linenum, vn[i] + 1);
return result;
}
int[] seq;
// If the face is a quad split it into two triangles
if (fv.Count == 3)
seq = new int[] { 0, 1, 2 };
else
seq = new int[] { 0, 1, 2, 0, 2, 3 };
for (int i = 0; i < seq.Length; i++)
{
WorldVertex wc = new WorldVertex(vertices[fv[seq[i]]]);
if (vt[seq[i]] != -1)
{
wc.u = (float)texcoords[vt[seq[i]]].x;
wc.v = (float)texcoords[vt[seq[i]]].y;
}
if (vn[seq[i]] != -1)
{
wc.nx = (float)normals[vn[seq[i]]].x;
wc.ny = (float)normals[vn[seq[i]]].y;
wc.nz = (float)normals[vn[seq[i]]].z;
}
BoundingBoxTools.UpdateBoundingBoxSizes(ref bbs, wc);
worldvertices.Add(wc);
polyindiceslist.Add(polyindiceslist.Count);
}
}
else
{
result.Errors = String.Format("Error in line {0}: {1}", linenum, message);
return result;
}
break;
case "usemtl":
// If there's a new texture defined create a mesh from the current faces and
// start a gather new faces for the next mesh
if (worldvertices.Count > 0)
{
CreateMesh(ref result, worldvertices, polyindiceslist);
worldvertices.Clear();
polyindiceslist.Clear();
}
// Add texture name. It might be in quotes, so remove them.
// See https://github.com/jewalky/UltimateDoomBuilder/issues/758
if (fields.Length >= 2)
result.Skins.Add(fields[1].Replace("\"", ""));
surfaceskinid++;
break;
case "": // Empty line
case "#": // Line is a comment
case "s": // Smooth
case "g": // Group
case "o": // Object
default:
break;
}
linenum++;
}
CreateMesh(ref result, worldvertices, polyindiceslist);
// Overwrite internal textures with SurfaceSkin definitions if necessary
if (skins != null)
{
foreach (KeyValuePair<int, string> group in skins)
{
// Add dummy skins if necessary
while (result.Skins.Count <= group.Key)
result.Skins.Add(String.Empty);
result.Skins[group.Key] = group.Value;
}
}
}
return result;
}
private static bool OBJParseVertex(string payload, ref Vector3D v, out string message)
{
if (String.IsNullOrEmpty(payload))
{
message = "no arguments given";
return false;
}
string[] fields = payload.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
if (fields.Length < 3)
{
message = "too few arguments";
return false;
}
try
{
v.x = float.Parse(fields[0], CultureInfo.InvariantCulture);
v.z = float.Parse(fields[1], CultureInfo.InvariantCulture);
v.y = -float.Parse(fields[2], CultureInfo.InvariantCulture);
// Prepare to fix rotation angle
double angleOfsetCos = Math.Cos(-Angle2D.PIHALF);
double angleOfsetSin = Math.Sin(-Angle2D.PIHALF);
// Fix rotation angle
double rx = angleOfsetCos * v.x - angleOfsetSin * v.y;
double ry = angleOfsetSin * v.x + angleOfsetCos * v.y;
v.x = rx;
v.y = ry;
}
catch (FormatException)
{
message = "field is not a float";
return false;
}
message = "";
return true;
}
private static bool OBJParseTextureCoords(string payload, ref Vector2D t, out string message)
{
if (String.IsNullOrEmpty(payload))
{
message = "no arguments given";
return false;
}
string[] fields = payload.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
if (fields.Length < 2)
{
message = "too few arguments";
return false;
}
try
{
t.x = float.Parse(fields[0], CultureInfo.InvariantCulture);
if (fields.Length >= 2)
t.y = 1.0f - float.Parse(fields[1], CultureInfo.InvariantCulture);
else
t.y = 1.0f;
}
catch (FormatException)
{
message = "field is not a float";
return false;
}
message = "";
return true;
}
private static bool OBJParseNormal(string payload, ref Vector3D normal, out string message)
{
if (String.IsNullOrEmpty(payload))
{
message = "no arguments given";
return false;
}
string[] fields = payload.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
if (fields.Length < 3)
{
message = "too few arguments";
return false;
}
try
{
normal.x = float.Parse(fields[0], CultureInfo.InvariantCulture);
normal.y = float.Parse(fields[1], CultureInfo.InvariantCulture);
normal.z = float.Parse(fields[2], CultureInfo.InvariantCulture);
}
catch (FormatException)
{
message = "field is not a float";
return false;
}
message = "";
return true;
}
private static bool OBJParseFace(string payload, ref List<int> face, ref List<int> texcoords, ref List<int> normals, out string message)
{
if (String.IsNullOrEmpty(payload))
{
message = "no arguments given";
return false;
}
string[] fields = payload.Split(new[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
if (fields.Length < 3)
{
message = "too few arguments";
return false;
}
if (fields.Length > 4)
{
message = "faces with more than 4 sides are not supported";
return false;
}
try
{
for (int i = 0; i < fields.Length; i++)
{
string[] vertexdata = fields[i].Split('/');
face.Add(int.Parse(vertexdata[0], CultureInfo.InvariantCulture) - 1);
if (vertexdata.Length > 1 && vertexdata[1] != "")
texcoords.Add(int.Parse(vertexdata[1], CultureInfo.InvariantCulture) - 1);
else
texcoords.Add(-1);
if (vertexdata.Length > 2 && vertexdata[2] != "")
normals.Add(int.Parse(vertexdata[2], CultureInfo.InvariantCulture) - 1);
else
normals.Add(-1);
}
}
catch (FormatException)
{
message = "field is not an integer";
return false;
}
message = "";
return true;
}
}
}