..
Angle2D.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
CurveTools.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
DrawnVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
EarClipPolygon.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
EarClipVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LabelPositionInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Line2D.cs
Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11).
2013-12-23 08:00:19 +00:00
LinedefAngleSorter.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefSide.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefsTracePath.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Plane.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ProjectedFrustum2D.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
SidedefAngleSorter.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SidedefsTracePath.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Tools.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
Triangulation.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
Vector2D.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Vector3D.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00