mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 12:51:30 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
230 lines
6.3 KiB
C#
230 lines
6.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using System.IO;
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using CodeImp.DoomBuilder.Compilers;
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using CodeImp.DoomBuilder.GZBuilder.Data; //mxd
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal sealed class ScriptFileDocumentTab : ScriptDocumentTab
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private string filepathname;
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#endregion
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#region ================== Properties
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public override bool IsSaveAsRequired { get { return (filepathname.Length == 0); } }
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public override string Filename { get { return filepathname; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ScriptFileDocumentTab(ScriptEditorPanel panel, ScriptConfiguration config) : base(panel)
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{
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string ext = "";
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// Initialize
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this.filepathname = "";
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this.config = config;
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editor.SetupStyles(config);
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if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
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SetTitle("Untitled" + ext);
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editor.ClearUndoRedo();
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//mxd
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navigator.Enabled = Array.IndexOf(ScriptTypes.TYPES, config.Description) != -1;
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}
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#endregion
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#region ================== Methods
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// This compiles the script file
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public override void Compile()
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{
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string inputfile, outputfile;
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Compiler compiler;
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// List of errors
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List<CompilerError> errors = new List<CompilerError>();
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try
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{
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// Initialize compiler
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compiler = config.Compiler.Create();
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}
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catch(Exception e)
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{
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// Fail
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errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
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return;
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}
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// Copy the source file into the temporary directory
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inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
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File.Copy(filepathname, inputfile);
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// Make random output filename
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outputfile = General.MakeTempFilename(compiler.Location, "tmp");
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// Run compiler
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compiler.Parameters = config.Parameters;
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compiler.InputFile = Path.GetFileName(inputfile);
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compiler.OutputFile = Path.GetFileName(outputfile);
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compiler.SourceFile = filepathname;
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compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
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if(compiler.Run())
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{
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// Fetch errors
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foreach(CompilerError e in compiler.Errors)
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{
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CompilerError newerr = e;
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// If the error's filename equals our temporary file,
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// replace it with the original source filename
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if(string.Compare(e.filename, inputfile, true) == 0)
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newerr.filename = filepathname;
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errors.Add(newerr);
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}
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//mxd. Should be called only if script is compiled successfully
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if (compiler.Errors.Length == 0 && config.Description == ScriptTypes.TYPES[(int)ScriptType.ACS]) {
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General.Map.UpdateScriptNames();
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}
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}
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// Dispose compiler
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compiler.Dispose();
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// Feed errors to panel
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panel.ShowErrors(errors);
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}
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// This checks if a script error applies to this script
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public override bool VerifyErrorForScript(CompilerError e)
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{
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return (string.Compare(e.filename, filepathname, true) == 0);
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}
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// This saves the document (used for both explicit and implicit)
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// Return true when successfully saved
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public override bool Save()
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{
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try
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{
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// Write the file
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File.WriteAllBytes(filepathname, editor.GetText());
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}
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catch(Exception e)
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{
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// Failed
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General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for writing. Make sure the path exists and that the file is not in use by another application.");
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General.WriteLogLine(e.GetType().Name + ": " + e.Message);
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General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for writing. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
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return false;
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}
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// Done
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editor.IsChanged = false;
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return true;
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}
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// This saves the document to a new file
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// Return true when successfully saved
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public override bool SaveAs(string filename)
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{
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string oldfilename = filepathname;
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filepathname = filename;
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if(this.Save())
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{
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SetTitle(Path.GetFileName(filepathname));
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return true;
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}
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else
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{
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this.filepathname = oldfilename;
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return false;
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}
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}
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// This opens a file and returns true when successful
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public bool Open(string filepathname)
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{
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try
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{
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// Read the file
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editor.SetText(File.ReadAllBytes(filepathname));
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}
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catch(Exception e)
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{
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// Failed
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General.ErrorLogger.Add(ErrorType.Error, "Cannot open file '" + filepathname + "' for reading. Make sure the path exists and that the file is not in use by another application.");
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General.WriteLogLine(e.GetType().Name + ": " + e.Message);
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General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for reading. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
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return false;
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}
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// Setup
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this.filepathname = filepathname;
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SetTitle(Path.GetFileName(filepathname));
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editor.ClearUndoRedo();
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return true;
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}
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// This changes the script configurations
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public override void ChangeScriptConfig(ScriptConfiguration newconfig)
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{
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string ext = "";
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this.config = newconfig;
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editor.SetupStyles(config);
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if(filepathname.Length == 0)
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{
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if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
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SetTitle("Untitled" + ext);
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}
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//mxd
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base.ChangeScriptConfig(newconfig);
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}
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#endregion
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#region ================== Events
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#endregion
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}
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}
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