UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/BridgeModeForm.cs
MaxED 998d1d7dde GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00

111 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.BuilderModes.ClassicModes;
namespace CodeImp.DoomBuilder.BuilderModes.Interface {
internal struct BridgeInterpolationMode {
public const string BRIGHTNESS_HIGHEST = "Use highest";
public const string BRIGHTNESS_LOWEST = "Use lowest";
public const string HIGHEST = "Highest ceiling";
public const string LOWEST = "Lowest floor";
public const string LINEAR = "Linear interpolation";
public const string IN_SINE = "EaseInSine interpolation";
public const string OUT_SINE = "EaseOutSine interpolation";
public const string IN_OUT_SINE = "EaseInOutSine interpolation";
public static string[] CEILING_INTERPOLATION_MODES = { LINEAR, HIGHEST, IN_SINE, OUT_SINE, IN_OUT_SINE/*, IN_OUT_CUBIC, OUT_IN_CUBIC*/ };
public static string[] FLOOR_INTERPOLATION_MODES = { LINEAR, LOWEST, IN_SINE, OUT_SINE, IN_OUT_SINE/*, IN_OUT_CUBIC, OUT_IN_CUBIC*/ };
public static string[] BRIGHTNESS_INTERPOLATION_MODES = { LINEAR, BRIGHTNESS_HIGHEST, BRIGHTNESS_LOWEST };
}
public partial class BridgeModeForm : Form {
internal int Subdivisions {
get {
return (int)nudSubdivisions.Value;
}
set {
nudSubdivisions.Value = value;
}
}
internal string FloorAlignMode { get { return (string)cbFloorAlign.SelectedItem; } }
internal string CeilingAlignMode { get { return (string)cbCeilingAlign.SelectedItem; } }
internal string BrightnessMode { get { return (string)cbBrightness.SelectedItem; } }
internal bool MirrorMode { get { return cbMirror.Checked; } }
internal bool CopyMode { get { return cbCopy.Checked; } }
internal event EventHandler OnSubdivisionChanged;
internal event EventHandler OnOkClick;
internal event EventHandler OnCancelClick;
internal event EventHandler OnFlipClick;
public BridgeModeForm() {
InitializeComponent();
cbBrightness.Items.AddRange(BridgeInterpolationMode.BRIGHTNESS_INTERPOLATION_MODES);
cbCeilingAlign.Items.AddRange(BridgeInterpolationMode.CEILING_INTERPOLATION_MODES);
cbFloorAlign.Items.AddRange(BridgeInterpolationMode.FLOOR_INTERPOLATION_MODES);
cbBrightness.SelectedIndex = 0;
cbCeilingAlign.SelectedIndex = 0;
cbFloorAlign.SelectedIndex = 0;
nudSubdivisions.Minimum = BridgeMode.MIN_SUBDIVISIONS;
nudSubdivisions.Maximum = BridgeMode.MAX_SUBDIVISIONS;
}
//events
private void BezierPathForm_FormClosed(object sender, FormClosedEventArgs e) {
if (OnCancelClick != null)
OnCancelClick(this, new EventArgs());
}
private void buttonCancel_Click(object sender, EventArgs e) {
if (OnCancelClick != null)
OnCancelClick(this, new EventArgs());
}
private void buttonOK_Click(object sender, EventArgs e) {
if (OnOkClick != null)
OnOkClick(this, new EventArgs());
}
private void nudSubdivisions_ValueChanged(object sender, EventArgs e) {
if (OnSubdivisionChanged != null)
OnSubdivisionChanged(this, new EventArgs());
}
private void BezierPathForm_MouseEnter(object sender, EventArgs e) {
this.Focus();
}
private void BezierPathForm_MouseLeave(object sender, EventArgs e) {
General.Interface.FocusDisplay();
}
private void buttonFlip_Click(object sender, EventArgs e) {
if (OnFlipClick != null)
OnFlipClick(this, new EventArgs());
}
private void cbCopy_CheckedChanged(object sender, EventArgs e) {
if (cbMirror.Checked && cbCopy.Checked)
cbMirror.Checked = false;
}
private void cbMirror_CheckStateChanged(object sender, EventArgs e) {
if (cbMirror.Checked && cbCopy.Checked)
cbCopy.Checked = false;
}
}
}