mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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998d1d7dde
Added Bridge mode. Documented all GZDoom Builder specific features. Crash fix in 1.07e was not implemented properly...
25 lines
976 B
HTML
25 lines
976 B
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>Template</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>GZDoom Builder-specific settings in game configurations</h1>
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</div>
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<div id="contents">
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<p><b>basegame</b> - indicates on which game current configuration is based. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
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<b>Possile values:</b> 0 (DOOM), 1 (HERETIC), 2 (HEXEN) or 3 (STRIFE).</br>
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<b>Example:</b> <code>basegame = 0;</code></p>
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</div>
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</body>
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