mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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656 lines
20 KiB
C#
Executable file
656 lines
20 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using CodeImp.DoomBuilder.Compilers;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class DirectoryReader : PK3StructuredReader
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{
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#region ================== Variables
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private readonly DirectoryFilesList files;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DirectoryReader(DataLocation dl, GameConfiguration config, bool asreadonly) : base(dl, asreadonly)
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{
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General.WriteLogLine("Opening directory resource \"" + location.location + "\"");
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// Initialize
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files = new DirectoryFilesList(dl.location, config, true);
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Initialize(config);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Don't move directory wads anywhere
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protected override void Initialize(GameConfiguration config)
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{
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetWadFiles();
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wads = new List<WADReader>(wadfiles.Length);
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foreach(string wadfile in wadfiles)
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{
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// Don't add the map file. Otherwise DataManager will try to load it twice (and fial).
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string wadfilepath = Path.Combine(location.location, wadfile);
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if(General.Map.FilePathName != wadfilepath)
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{
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DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, wadfilepath, false, false, true, null);
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wads.Add(new WADReader(wdl, config, isreadonly) { ParentResource = this } );
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}
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}
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing directory resource \"" + location.location + "\"");
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Textures
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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if(!longname) //mxd. Patches with long names can't be in wads
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{
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for(int i = wads.Count - 1; i > -1; i--)
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{
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Stream data = wads[i].GetPatchData(pname, false, ref patchlocation);
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if(data != null) return data;
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}
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}
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try
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{
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if(longname)
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{
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//mxd. Long names are absolute
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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if(FileExists(pname))
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{
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patchlocation = location.GetDisplayName();
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return LoadFile(pname);
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}
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return null;
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}
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if(General.Map.Config.MixTexturesFlats)
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{
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//mxd. Find in directories ZDoom expects them to be
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string dir = Path.GetDirectoryName(pname);
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string name = Path.GetFileName(pname);
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foreach(string loc in PatchLocations)
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{
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string path = Path.Combine(loc, dir);
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string filename = FindFirstFile(path, name, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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{
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patchlocation = location.GetDisplayName(); //mxd
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return LoadFile(filename);
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}
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}
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}
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else
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{
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// Find in patches directory
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string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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{
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patchlocation = location.GetDisplayName(); //mxd
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return LoadFile(filename);
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}
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a textue stream
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public override Stream GetTextureData(string pname, bool longname, ref string texturelocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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if(!longname) //mxd. Textures with long names can't be in wads
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{
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetTextureData(pname, false, ref texturelocation);
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if(data != null) return data;
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}
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}
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try
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{
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//mxd. Long names are absolute
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if(longname)
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{
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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if(FileExists(pname))
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{
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texturelocation = location.GetDisplayName();
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return LoadFile(pname);
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}
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return null;
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}
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else
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{
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// Find in textures directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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{
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texturelocation = location.GetDisplayName(); //mxd
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return LoadFile(filename);
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}
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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//mxd. This finds and returns a HiRes textue stream
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public override Stream GetHiResTextureData(string name, ref string hireslocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetHiResTextureData(name, ref hireslocation);
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if(data != null) return data;
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}
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try
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{
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// Find in hires directory
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string filename = FindFirstFile(HIRES_DIR, name, true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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{
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hireslocation = location.GetDisplayName();
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading HiRes texture \"" + name + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This finds and returns a colormap stream
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public override Stream GetColormapData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetColormapData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Sprites
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// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname, ref string spritelocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream sprite = wads[i].GetSpriteData(pname, ref spritelocation);
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if(sprite != null) return sprite;
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}
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try
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{
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// Find in sprites directory
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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spritelocation = location.GetDisplayName(); //mxd
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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// This checks if the given sprite exists
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public override bool GetSpriteExists(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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if(wads[i].GetSpriteExists(pname)) return true;
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}
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// Find in sprites directory
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try
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{
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string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return true;
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message);
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}
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// Nothing found
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return false;
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}
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#endregion
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#region ================== Voxels (mxd)
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//mxd. This finds and returns a voxel stream
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public override Stream GetVoxelData(string name, ref string voxellocation)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream voxel = wads[i].GetVoxelData(name, ref voxellocation);
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if(voxel != null) return voxel;
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}
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try
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{
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// Find in voxels directory
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string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
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string filename = FindFirstFile(path, Path.GetFileName(name), true);
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if((filename != null) && FileExists(filename))
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{
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voxellocation = location.GetDisplayName();
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message);
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Methods
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// Return a short name for this data location
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public override string GetTitle()
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{
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return Path.GetFileName(location.location);
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}
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// This creates an image
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protected override ImageData CreateImage(string filename, int imagetype)
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{
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switch(imagetype)
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{
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case ImageDataFormat.DOOMFLAT:
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return new FileImage(filename, Path.Combine(location.location, filename), true);
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case ImageDataFormat.DOOMPICTURE:
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return new FileImage(filename, Path.Combine(location.location, filename), false);
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case ImageDataFormat.DOOMCOLORMAP:
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return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
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default:
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throw new ArgumentException("Invalid image format specified!");
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}
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}
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// This returns true if the specified file exists
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internal override bool FileExists(string filename, int unused) { return files.FileExists(filename); } //mxd
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internal override bool FileExists(string filename)
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{
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return files.FileExists(filename);
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}
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// This returns all files in a given directory
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protected override string[] GetAllFiles(string path, bool subfolders)
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{
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return files.GetAllFiles(path, subfolders).ToArray();
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}
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//mxd. This returns wad files in the root directory
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protected override string[] GetWadFiles()
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{
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return files.GetWadFiles().ToArray();
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}
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// This returns all files in a given directory that have the given file title
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protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
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{
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return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
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}
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//mxd. This returns all files in a given directory which title starts with given title
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protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
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{
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return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
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}
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// This returns all files in a given directory that match the given extension
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internal override string[] GetFilesWithExt(string path, string extension, bool subfolders)
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{
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return files.GetAllFiles(path, extension, subfolders).ToArray();
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}
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// This finds the first file that has the specific name, regardless of file extension
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internal override string FindFirstFile(string beginswith, bool subfolders)
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{
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return files.GetFirstFile(beginswith, subfolders);
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}
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// This finds the first file that has the specific name, regardless of file extension
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protected override string FindFirstFile(string path, string beginswith, bool subfolders)
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{
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return files.GetFirstFile(path, beginswith, subfolders);
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}
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// This finds the first file that has the specific name
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protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
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{
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string title = Path.GetFileNameWithoutExtension(beginswith);
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string ext = Path.GetExtension(beginswith);
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ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty);
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return files.GetFirstFile(path, title, subfolders, ext);
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}
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// This loads an entire file in memory and returns the stream
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// NOTE: Callers are responsible for disposing the stream!
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internal override MemoryStream LoadFile(string filename)
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{
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MemoryStream s = null;
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string casecorrectfilename = GetCorrectCaseForFile(filename);
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if(casecorrectfilename == null)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to load file " + filename + ": file doesn't exist");
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return null;
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}
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try
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{
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lock(this)
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{
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s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, casecorrectfilename)));
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message);
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}
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return s;
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}
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//mxd
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internal override bool SaveFile(MemoryStream stream, string filename, int unused) { return SaveFile(stream, filename); }
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internal override bool SaveFile(MemoryStream stream, string filename)
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{
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if(isreadonly) return false;
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try
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{
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lock(this)
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{
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File.WriteAllBytes(Path.Combine(location.location, filename), stream.ToArray());
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}
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}
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catch(Exception e)
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{
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if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to save file: " + e.Message);
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return false;
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}
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return true;
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}
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// This creates a temp file for the speciied file and return the absolute path to the temp file
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// NOTE: Callers are responsible for removing the temp file when done!
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protected override string CreateTempFile(string filename)
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{
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// Just copy the file
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string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
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File.Copy(Path.Combine(location.location, filename), tempfile);
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return tempfile;
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}
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/// <summary>
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/// Returns the correctly cased file from a path/file. This is required for case sensitive file systems.
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/// </summary>
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/// <param name="filepathname">File name get the the correctly cased name from</param>
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/// <returns></returns>
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protected override string GetCorrectCaseForFile(string filepathname)
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{
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try
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{
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return files.GetFileInfo(filepathname).filepathname;
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}
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catch(KeyNotFoundException)
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{
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return null;
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}
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}
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#endregion
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#region ================== Compiling (mxd)
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// This compiles a script lump and returns any errors that may have occurred
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// Returns true when our code worked properly (even when the compiler returned errors)
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internal override bool CompileLump(string filepathname, int unused, ScriptConfiguration scriptconfig, List<CompilerError> errors) { return CompileLump(filepathname, scriptconfig, errors); }
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internal override bool CompileLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
|
|
{
|
|
return CompileScriptLump(filepathname, scriptconfig, errors);
|
|
}
|
|
|
|
internal static bool CompileScriptLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
|
|
{
|
|
// No compiling required
|
|
if(scriptconfig.Compiler == null) return true;
|
|
|
|
// Initialize compiler
|
|
Compiler compiler;
|
|
try
|
|
{
|
|
compiler = scriptconfig.Compiler.Create();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
|
|
// Copy the source file into the temporary directory
|
|
string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
|
|
File.Copy(filepathname, inputfile);
|
|
|
|
// Make random output filename
|
|
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
|
|
|
|
// Run compiler
|
|
compiler.Parameters = scriptconfig.Parameters;
|
|
compiler.InputFile = inputfile;
|
|
compiler.OutputFile = Path.GetFileName(outputfile);
|
|
compiler.SourceFile = filepathname;
|
|
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
|
|
if(compiler.Run())
|
|
{
|
|
// Fetch errors
|
|
foreach(CompilerError e in compiler.Errors)
|
|
{
|
|
CompilerError newerr = e;
|
|
|
|
// If the error's filename equals our temporary file, replace it with the original source filename
|
|
if(String.Compare(e.filename, inputfile, true) == 0) newerr.filename = filepathname;
|
|
|
|
errors.Add(newerr);
|
|
}
|
|
|
|
// No errors and output file exists?
|
|
if(compiler.Errors.Length == 0)
|
|
{
|
|
// Output file exists?
|
|
if(!File.Exists(outputfile))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Output file \"" + outputfile + "\" doesn't exist."));
|
|
return false;
|
|
}
|
|
|
|
//mxd. Move and rename the result file
|
|
string targetfilename;
|
|
if(compiler is AccCompiler)
|
|
{
|
|
AccCompiler acccompiler = (AccCompiler)compiler;
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), acccompiler.Parser.LibraryName + ".o");
|
|
}
|
|
else
|
|
{
|
|
//mxd. No can't do...
|
|
if(String.IsNullOrEmpty(scriptconfig.ResultLump))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create target file: unable to determine target filename. Make sure \"ResultLump\" property is set in the \"" + scriptconfig + "\" script configuration."));
|
|
return false;
|
|
}
|
|
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), scriptconfig.ResultLump);
|
|
}
|
|
|
|
// Rename and copy to source file directory
|
|
try
|
|
{
|
|
File.Copy(outputfile, targetfilename, true);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create library file \"" + targetfilename + "\". " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Done
|
|
compiler.Dispose();
|
|
return true;
|
|
}
|
|
|
|
// Fail
|
|
compiler.Dispose();
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|