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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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62 lines
1 KiB
C#
62 lines
1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace CodeImp.DoomBuilder.Rendering
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{
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internal abstract class Renderer : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Disposing
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protected bool isdisposed = false;
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#endregion
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#region ================== Properties
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Renderer()
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public virtual void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This is called when the graphics need to be reset
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public virtual void Reset() { }
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#endregion
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}
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}
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