mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
993328b57b
Textures were not loaded properly from PK3/PK7 archives. Visual mode: restored ability to remove textures using Delete action. Visual mode: fixed several bugs in Cut/Copy/Paste things actions. Visual mode: vavoom style 3d floors were not displayed properly. Visual mode, 3d floors: added support for "RestrictLighting" (2) flag. Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
323 lines
11 KiB
C#
323 lines
11 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal sealed class VisualLower : BaseVisualGeometrySidedef
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Setup
|
|
|
|
// Constructor
|
|
public VisualLower(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
|
|
{
|
|
//mxd
|
|
geoType = VisualGeometryType.WALL_LOWER;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// This builds the geometry. Returns false when no geometry created.
|
|
public override bool Setup()
|
|
{
|
|
Vector2D vl, vr;
|
|
|
|
//mxd. lightfog flag support
|
|
bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
|
|
bool ignoreUDMFLight = (!Sidedef.Fields.GetValue("lightfog", false) || !lightabsolute) && Sector.Sector.Fields.ContainsKey("fadecolor");
|
|
int lightvalue = ignoreUDMFLight ? 0 : Sidedef.Fields.GetValue("light", 0); //mxd
|
|
if (ignoreUDMFLight) lightabsolute = false;
|
|
|
|
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0f),
|
|
Sidedef.Fields.GetValue("scaley_bottom", 1.0f));
|
|
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_bottom", 0.0f),
|
|
Sidedef.Fields.GetValue("offsety_bottom", 0.0f));
|
|
|
|
// Left and right vertices for this sidedef
|
|
if(Sidedef.IsFront)
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
}
|
|
else
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
}
|
|
|
|
// Load sector data
|
|
SectorData sd = Sector.GetSectorData();
|
|
SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
|
|
if(!osd.Updated) osd.Update();
|
|
|
|
// Texture given?
|
|
if((Sidedef.LowTexture.Length > 0) && (Sidedef.LowTexture != "-"))
|
|
{
|
|
// Load texture
|
|
base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongLowTexture);
|
|
if(base.Texture == null)
|
|
{
|
|
base.Texture = General.Map.Data.UnknownTexture3D;
|
|
setuponloadedtexture = Sidedef.LongLowTexture;
|
|
}
|
|
else
|
|
{
|
|
if(!base.Texture.IsImageLoaded)
|
|
setuponloadedtexture = Sidedef.LongLowTexture;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Use missing texture
|
|
base.Texture = General.Map.Data.MissingTexture3D;
|
|
setuponloadedtexture = 0;
|
|
}
|
|
|
|
// Get texture scaled size
|
|
Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
|
|
tsz = tsz / tscale;
|
|
|
|
// Get texture offsets
|
|
Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
|
|
tof = tof + toffset;
|
|
tof = tof / tscale;
|
|
if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
|
|
tof = tof * base.Texture.Scale;
|
|
|
|
// Determine texture coordinates plane as they would be in normal circumstances.
|
|
// We can then use this plane to find any texture coordinate we need.
|
|
// The logic here is the same as in the original VisualMiddleSingle (except that
|
|
// the values are stored in a TexturePlane)
|
|
// NOTE: I use a small bias for the floor height, because if the difference in
|
|
// height is 0 then the TexturePlane doesn't work!
|
|
TexturePlane tp = new TexturePlane();
|
|
float floorbias = (Sidedef.Other.Sector.FloorHeight == Sidedef.Sector.FloorHeight) ? 1.0f : 0.0f;
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
{
|
|
// When lower unpegged is set, the lower texture is bound to the bottom
|
|
tp.tlt.y = (float)Sidedef.Sector.CeilHeight - (float)Sidedef.Other.Sector.FloorHeight;
|
|
}
|
|
tp.trb.x = tp.tlt.x + Sidedef.Line.Length;
|
|
tp.trb.y = tp.tlt.y + ((float)Sidedef.Other.Sector.FloorHeight - ((float)Sidedef.Sector.FloorHeight + floorbias));
|
|
|
|
// Apply texture offset
|
|
tp.tlt += tof;
|
|
tp.trb += tof;
|
|
|
|
// Transform pixel coordinates to texture coordinates
|
|
tp.tlt /= tsz;
|
|
tp.trb /= tsz;
|
|
|
|
// Left top and right bottom of the geometry that
|
|
tp.vlt = new Vector3D(vl.x, vl.y, (float)Sidedef.Other.Sector.FloorHeight);
|
|
tp.vrb = new Vector3D(vr.x, vr.y, (float)Sidedef.Sector.FloorHeight + floorbias);
|
|
|
|
// Make the right-top coordinates
|
|
tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
|
|
tp.vrt = new Vector3D(tp.vrb.x, tp.vrb.y, tp.vlt.z);
|
|
|
|
// Create initial polygon, which is just a quad between floor and ceiling
|
|
WallPolygon poly = new WallPolygon();
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Floor.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Floor.plane.GetZ(vr)));
|
|
|
|
// Determine initial color
|
|
int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
|
|
//mxd
|
|
PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
|
|
PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
|
|
poly.color = wallcolor.WithAlpha(255).ToInt();
|
|
|
|
// Cut off the part above the other floor
|
|
CropPoly(ref poly, osd.Floor.plane, false);
|
|
CropPoly(ref poly, osd.Ceiling.plane, true);
|
|
|
|
if(poly.Count > 2)
|
|
{
|
|
// Keep top and bottom planes for intersection testing
|
|
top = osd.Floor.plane;
|
|
bottom = sd.Floor.plane;
|
|
|
|
// Process the polygon and create vertices
|
|
List<WorldVertex> verts = CreatePolygonVertices(poly, tp, sd, lightvalue, lightabsolute);
|
|
if(verts.Count > 0)
|
|
{
|
|
base.SetVertices(verts);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Return texture name
|
|
public override string GetTextureName()
|
|
{
|
|
return this.Sidedef.LowTexture;
|
|
}
|
|
|
|
// This changes the texture
|
|
protected override void SetTexture(string texturename)
|
|
{
|
|
this.Sidedef.SetTextureLow(texturename);
|
|
General.Map.Data.UpdateUsedTextures();
|
|
this.Setup();
|
|
|
|
//mxd. Other sector also may require updating
|
|
SectorData sd = mode.GetSectorData(Sidedef.Sector);
|
|
if(sd.ExtraFloors.Count > 0)
|
|
((BaseVisualSector)mode.GetVisualSector(Sidedef.Sector)).Rebuild();
|
|
}
|
|
|
|
protected override void SetTextureOffsetX(int x)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, (float)x);
|
|
}
|
|
|
|
protected override void SetTextureOffsetY(int y)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, (float)y);
|
|
}
|
|
|
|
protected override void MoveTextureOffset(Point xy)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
|
float scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0f);
|
|
float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
|
|
Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
|
|
Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
|
|
}
|
|
|
|
protected override Point GetTextureOffset()
|
|
{
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
|
return new Point((int)oldx, (int)oldy);
|
|
}
|
|
|
|
//mxd
|
|
protected override void ResetTextureScale() {
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
if(Sidedef.Fields.ContainsKey("scalex_bottom")) Sidedef.Fields.Remove("scalex_bottom");
|
|
if(Sidedef.Fields.ContainsKey("scaley_bottom")) Sidedef.Fields.Remove("scaley_bottom");
|
|
}
|
|
|
|
//mxd
|
|
public override void OnChangeTargetBrightness(bool up) {
|
|
if(!General.Map.UDMF) {
|
|
base.OnChangeTargetBrightness(up);
|
|
return;
|
|
}
|
|
|
|
int light = Sidedef.Fields.GetValue("light", 0);
|
|
bool absolute = Sidedef.Fields.GetValue("lightabsolute", false);
|
|
int newLight = 0;
|
|
|
|
if(up)
|
|
newLight = General.Map.Config.BrightnessLevels.GetNextHigher(light, absolute);
|
|
else
|
|
newLight = General.Map.Config.BrightnessLevels.GetNextLower(light, absolute);
|
|
|
|
if(newLight == light) return;
|
|
|
|
//create undo
|
|
mode.CreateUndo("Change lower wall brightness", UndoGroup.SurfaceBrightnessChange, Sector.Sector.FixedIndex);
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
//apply changes
|
|
Sidedef.Fields["light"] = new UniValue(UniversalType.Integer, newLight);
|
|
mode.SetActionResult("Changed lower wall brightness to " + newLight + ".");
|
|
Sector.Sector.UpdateCache();
|
|
|
|
//rebuild sector
|
|
Sector.UpdateSectorGeometry(false);
|
|
}
|
|
|
|
//mxd
|
|
public override void OnTextureFit(bool fitWidth, bool fitHeight) {
|
|
if(!General.Map.UDMF) return;
|
|
if(!Sidedef.LowRequired() || string.IsNullOrEmpty(Sidedef.LowTexture) || Sidedef.LowTexture == "-" || !Texture.IsImageLoaded) return;
|
|
|
|
string s;
|
|
if(fitWidth && fitHeight) s = "width and height";
|
|
else if(fitWidth) s = "width";
|
|
else s = "height";
|
|
|
|
//create undo
|
|
mode.CreateUndo("Fit texture (" + s + ")", UndoGroup.TextureOffsetChange, Sector.Sector.FixedIndex);
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
|
|
if(fitWidth) {
|
|
float scaleX = Texture.ScaledWidth / Sidedef.Line.Length;
|
|
UDMFTools.SetFloat(Sidedef.Fields, "scalex_bottom", scaleX, 1.0f, false);
|
|
UDMFTools.SetFloat(Sidedef.Fields, "offsetx_bottom", -Sidedef.OffsetX, 0.0f, false);
|
|
}
|
|
|
|
if(fitHeight && Sidedef.Sector != null && Sidedef.Other.Sector != null) {
|
|
float scaleY = (float)Texture.Height / (Sidedef.Other.Sector.FloorHeight - Sidedef.Sector.FloorHeight);
|
|
UDMFTools.SetFloat(Sidedef.Fields, "scaley_bottom", scaleY, 1.0f, false);
|
|
|
|
float offsetY = mode.GetBottomOffsetY(Sidedef, -Sidedef.OffsetY, scaleY, true) % Texture.Height;
|
|
UDMFTools.SetFloat(Sidedef.Fields, "offsety_bottom", offsetY, 0.0f, false);
|
|
}
|
|
|
|
Setup();
|
|
}
|
|
|
|
//mxd
|
|
public override void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) {
|
|
selectNeighbours(Sidedef.LowTexture, select, withSameTexture, withSameHeight);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|