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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations. |
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Action.png | ||
Actor.png | ||
ActorMover.png | ||
Anchor.png | ||
Arrow.png | ||
Bridge.png | ||
Camera.png | ||
DeepWater.png | ||
InterpolationPoint.png | ||
InterpolationSpecial.png | ||
Light.png | ||
MapSpot.png | ||
MapSpotGravity.png | ||
PathFollower.png | ||
PointPuller.png | ||
PointPusher.png | ||
Portal_lower.png | ||
Portal_upper.png | ||
Secret.png | ||
SilentSector.png | ||
SkyboxPicker.png | ||
SkyboxViewpoint.png | ||
Slope.png | ||
Sound.png | ||
Target.png |