UltimateZoneBuilder/Build/Configurations/Includes/Strife_things.cfg
MaxED 6faa88f981 Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
Updated ZDoom ACC (DamageActor).
Updated ZDoom_ACS.cfg (DamageActor).
2016-09-06 12:05:47 +00:00

1664 lines
20 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
sprite = "PLAYA2";
width = 18;
height = 56;
sort = 1;
1 = "Player 1 start";
2 = "Player 2 start";
3 = "Player 3 start";
4 = "Player 4 start";
5 = "Player 5 start";
6 = "Player 6 start";
7 = "Player 7 start";
8 = "Player 8 start";
11
{
title = "Player Deathmatch start";
sprite = "PLAYF1";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
sprite = "internal:Teleport";
width = 18;
sort = 1;
14 = "Teleport Destination";
23
{
title = "Teleport Swirl";
width = 20;
}
118 = "Teleport New Map Spot 1";
119 = "Teleport New Map Spot 2";
120 = "Teleport New Map Spot 3";
121 = "Teleport New Map Spot 4";
122 = "Teleport New Map Spot 5";
123 = "Teleport New Map Spot 6";
124 = "Teleport New Map Spot 7";
125 = "Teleport New Map Spot 8";
126 = "Teleport New Map Spot 9";
127 = "Teleport New Map Spot 10";
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 24;
sort = 1;
3002
{
title = "Acolyte (tan)";
sprite = "AGRDA2";
height = 64;
}
142
{
title = "Acolyte (red)";
sprite = "AGRDA2";
height = 64;
}
143
{
title = "Acolyte (rust)";
sprite = "AGRDA2";
height = 64;
}
146
{
title = "Acolyte (gray)";
sprite = "AGRDA2";
height = 64;
}
147
{
title = "Acolyte (dark green)";
sprite = "AGRDA2";
height = 64;
}
148
{
title = "Acolyte (gold)";
sprite = "AGRDA2";
height = 64;
}
232
{
title = "Acolyte (bright green)";
sprite = "AGRDA2";
height = 64;
}
231
{
title = "Acolyte (blue)";
sprite = "AGRDA2";
height = 64;
}
58
{
title = "Acolyte (shadow armor)";
sprite = "AGRDA2";
height = 64;
}
3006
{
title = "Sentinel";
sprite = "SEWRA8A2";
width = 23;
height = 53;
}
186
{
title = "Stalker";
sprite = "SPIDJ2";
width = 31;
height = 25;
}
27
{
title = "Ceiling Turret";
sprite = "TURTA8A2";
width = 20;
height = 20;
hangs = 1;
blocking = 0;
}
3001
{
title = "Reaver";
sprite = "ROB1C2";
width = 20;
height = 60;
}
3005
{
title = "Crusader";
sprite = "ROB2A2";
width = 40;
height = 56;
}
3003
{
title = "Templar";
sprite = "PGRDE2";
width = 20;
height = 60;
}
16
{
title = "Inquisitor";
sprite = "ROB3A2";
width = 40;
height = 110;
}
71
{
title = "Programmer";
sprite = "PRGRD0";
width = 45;
height = 60;
}
187
{
title = "Bishop";
sprite = "MLDRF2";
width = 40;
height = 56;
}
12
{
title = "Loremaster";
sprite = "PRSTB2";
width = 15;
height = 56;
}
129
{
title = "Specter A";
sprite = "ALN1K0";
width = 64;
height = 64;
}
75
{
title = "Specter B";
sprite = "ALN1J0";
width = 24;
height = 64;
}
76
{
title = "Specter C - put with Oracle";
sprite = "ALN1I0";
width = 24;
height = 64;
hangs = 1;
}
167
{
title = "Specter D";
sprite = "ALN1H0";
width = 24;
height = 64;
}
168
{
title = "Specter E";
sprite = "ALN1G0";
width = 24;
height = 64;
}
128
{
title = "Entity";
sprite = "MNALH0";
width = 130;
height = 200;
}
85
{
title = "Rat Buddy";
sprite = "RATTA2A8";
width = 10;
height = 16;
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
2001
{
title = "Crossbow";
sprite = "CBOWA0";
}
2002
{
title = "Assault Gun";
sprite = "RIFLA0";
}
2006
{
title = "Assault Gun (standing)";
sprite = "RIFLB0";
}
2003
{
title = "Mini-Missile Launcher";
sprite = "MMSLA0";
}
154
{
title = "Grenade Launcher";
sprite = "GRNDA0";
}
2005
{
title = "Flame Thrower";
sprite = "FLAMA0";
}
2004
{
title = "Mauler";
sprite = "TRPDA0";
}
77
{
title = "Sigil A (lightning strike)";
sprite = "SIGLA0";
}
78
{
title = "Sigil B (rail lightning shot)";
sprite = "SIGLB0";
}
79
{
title = "Sigil C (spread shot)";
sprite = "SIGLC0";
}
80
{
title = "Sigil D (column shot)";
sprite = "SIGLD0";
}
81
{
title = "Sigil E (big blast)";
sprite = "SIGLE0";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
183
{
title = "Ammo Satchel";
sprite = "BKPKA0";
}
114
{
title = "Electric Bolts";
sprite = "XQRLA0";
}
115
{
title = "Poison Arrows";
sprite = "PQRLA0";
}
2007
{
title = "Bullet Clip";
sprite = "BLITA0";
}
2048
{
title = "Box of Bullets";
sprite = "BBOXA0";
}
2010
{
title = "Mini Missiles";
sprite = "MSSLA0";
}
2046
{
title = "Crate of Missiles";
sprite = "ROKTA0";
}
152
{
title = "HE-Grenade Rounds";
sprite = "GRN1A0";
}
153
{
title = "Phosphorus-Grenade Rounds";
sprite = "GRN2A0";
}
84 = "Gas-Grenade Rounds (demo only)";
2047
{
title = "Energy Pod";
sprite = "BRY1A0";
}
17
{
title = "Energy Pack";
sprite = "CPACA0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
2011
{
title = "Med Patch";
sprite = "STMPA0";
}
2012
{
title = "Medical Kit";
sprite = "MDKTA0";
}
2018
{
title = "Leather Armor";
sprite = "ARM2A0";
}
2019
{
title = "Metal Armor";
sprite = "ARM1A0";
}
83
{
title = "Surgery Kit";
sprite = "FULLA0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
height = 20;
sort = 1;
2024
{
title = "Shadow Armor";
sprite = "SHD1A0";
}
2025
{
title = "Environmental Suit";
sprite = "MASKA0";
}
207
{
title = "Targeter";
sprite = "TARGA0";
}
2026
{
title = "Map";
sprite = "PMAPA0";
}
2027
{
title = "Scanner/Map-Radar";
sprite = "PMUPA0";
}
10
{
title = "Teleport Beacon";
sprite = "BEACA0";
width = 16;
height = 16;
}
}
quests
{
color = 13; // Light Magenta
arrow = 0;
title = "Quest things";
width = 20;
sort = 1;
45
{
title = "Gates (Piston)";
sprite = "PSTNA0";
height = 76;
}
182
{
title = "Computer";
sprite = "SECRA0";
width = 26;
height = 128;
}
220
{
title = "Power Coupling (Only 1)";
sprite = "COUPA0";
width = 17;
height = 64;
}
226
{
title = "Broken Power Coupling (Only 1)";
sprite = "COUPC0";
width = 16;
height = 16;
}
205
{
title = "Offering Chalice";
sprite = "RELCA0";
width = 10;
height = 16;
}
90
{
title = "Guard Uniform (gives token)";
sprite = "UNIFA0";
}
52
{
title = "Officer's Uniform (no alarm)";
sprite = "OFICA0";
}
206
{
title = "Communicator";
sprite = "COMMA0";
}
93
{
title = "Coin";
sprite = "COINA0";
}
138
{
title = "10 Gold";
sprite = "CREDA0";
}
139
{
title = "25 Gold";
sprite = "SACKA0";
}
140
{
title = "50 Gold";
sprite = "CHSTA0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 20;
sort = 1;
13
{
title = "ID Card";
sprite = "CRD2A0";
}
184
{
title = "ID Badge";
sprite = "CRD1A0";
}
185
{
title = "Passcard";
sprite = "TPASA0";
}
39
{
title = "Brass Key";
sprite = "KY3BA0";
}
38
{
title = "Silver Key";
sprite = "KY2SA0";
}
40
{
title = "Gold Key";
sprite = "KY1GA0";
}
195
{
title = "Chapel Key";
sprite = "CHAPA0";
}
230
{
title = "Base Key (Front)";
sprite = "FUSLA0";
}
233
{
title = "Mauler Key";
sprite = "BLTKA0";
}
234
{
title = "Factory Key";
sprite = "PROCA0";
}
236
{
title = "Core Key";
sprite = "GOIDA0";
}
235
{
title = "Mine Key";
sprite = "MINEA0";
}
86
{
title = "Order Key";
sprite = "FUBRA0";
}
166
{
title = "Warehouse Key";
sprite = "WAREA0";
}
91
{
title = "Severed Hand";
sprite = "HANDA0";
}
61
{
title = "Oracle Key";
sprite = "ORACA0";
}
192
{
title = "Red Crystal Key";
sprite = "RCRYA0";
}
193
{
title = "Blue Crystal Key";
sprite = "BCRYA0";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 20;
sort = 1;
24
{
title = "Claxon warning light";
sprite = "KLAXA0";
width = 5;
hangs = 1;
}
70
{
title = "Burning Barrel";
sprite = "BARLA0";
width = 16;
height = 48;
}
28
{
title = "Cage Light";
sprite = "CAGEA0";
height = 3;
hangs = 1;
}
34
{
title = "Candle";
sprite = "CNDLA0";
}
35
{
title = "Candelabra";
sprite = "CLBRA0";
width = 16;
height = 40;
}
43
{
title = "Outside Lamp";
sprite = "LAMPA0";
width = 3;
height = 80;
}
46
{
title = "Pole Lantern";
sprite = "LANTA0";
width = 3;
height = 80;
}
107
{
title = "Small Burning Torch";
sprite = "TRCHA0";
width = 3;
height = 16;
}
108
{
title = "Small Unlit Torch";
sprite = "TRHOA0";
width = 3;
height = 16;
}
111
{
title = "Medium Torch";
sprite = "LTRHA0";
width = 4;
height = 72;
}
47
{
title = "Large Torch";
sprite = "LMPCA0";
width = 10;
height = 72;
}
50
{
title = "Huge Torch";
sprite = "LOGSA0";
width = 10;
height = 80;
}
95
{
title = "Silver Flourescent Light";
sprite = "LITSA0";
width = 3;
height = 16;
}
96
{
title = "Brass Flourescent Light";
sprite = "LITBA0";
width = 3;
height = 16;
}
97
{
title = "Gold Flourescent Light";
sprite = "LITGA0";
width = 3;
height = 16;
}
105
{
title = "Burning Bowl";
sprite = "BOWLA0";
width = 16;
height = 16;
}
106
{
title = "Burning Brazier";
sprite = "BRAZA0";
width = 10;
height = 32;
}
196
{
title = "Silver Tech Lamp";
sprite = "TLMPA0";
width = 11;
height = 64;
}
197
{
title = "Brass Tech Lamp";
sprite = "TLMPB0";
width = 8;
height = 64;
}
2028
{
title = "Light Globe";
sprite = "LITEA0";
width = 16;
height = 16;
}
225
{
title = "Alien Spider Light";
sprite = "SPDLA0";
width = 32;
height = 56;
}
}
decoration
{
color = 11; // light cyan
arrow = 0;
title = "Decorations";
width = 20;
sort = 1;
216
{
title = "Sigil Banner";
sprite = "SBANA1";
width = 24;
height = 96;
}
82
{
title = "Wooden Barrel";
sprite = "BARWA0";
width = 10;
height = 32;
}
117
{
title = "Surgery Crab";
sprite = "CRABA0";
height = 16;
}
68
{
title = "Tray";
sprite = "TRAYA0";
width = 24;
height = 40;
}
217
{
title = "Rebel Boots";
sprite = "BOTRA0";
}
218
{
title = "Rebel Helmet";
sprite = "HATRA0";
}
219
{
title = "Rebel Shirt";
sprite = "TOPRA0";
}
208
{
title = "Practice Target";
sprite = "HOGNA0";
width = 10;
height = 72;
}
194
{
title = "Anvil";
sprite = "ANVLA0";
width = 16;
height = 32;
}
228
{
title = "Ammo Filler";
sprite = "AFEDA0";
width = 12;
height = 24;
}
109
{
title = "Ceiling Chain";
sprite = "CHANA0";
height = 93;
hangs = 1;
}
112
{
title = "Fountain";
sprite = "WTFTA0";
}
53
{
title = "Ceiling Water Drip";
sprite = "CDRPA0";
hangs = 1;
}
103
{
title = "Floor Water Drip";
sprite = "DRIPA0";
}
104
{
title = "Waterfall Splash";
sprite = "SPLHA0";
}
164
{
title = "Mug";
sprite = "MUGGA0";
}
2014
{
title = "Water Bottle";
sprite = "WATRA0";
}
165
{
title = "Pot";
sprite = "VASEA0";
width = 12;
height = 24;
}
190
{
title = "Metal Pot";
sprite = "POT1A0";
}
188
{
title = "Pitcher";
sprite = "VASEB0";
width = 12;
height = 32;
}
189
{
title = "Stool";
sprite = "STOLA0";
width = 6;
height = 24;
}
191
{
title = "Tub";
sprite = "TUB1A0";
}
26
{
title = "Entity Nest";
sprite = "NESTA1";
width = 84;
height = 47;
}
198
{
title = "Entity Pod";
sprite = "PODDA0";
width = 25;
height = 91;
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Trees and Rocks";
width = 16;
sort = 1;
33
{
title = "Tree Stub";
sprite = "TRE1A0";
width = 15;
height = 80;
}
51
{
title = "Palm Tree";
sprite = "TREEA0";
width = 15;
height = 109;
}
202
{
title = "Big Tree";
sprite = "TREEB0";
width = 15;
height = 109;
}
203
{
title = "Potted Tree";
sprite = "TREEC0";
width = 15;
height = 64;
}
60
{
title = "Short Bush";
sprite = "BUSHA0";
width = 15;
height = 40;
}
62
{
title = "Tall Bush";
sprite = "SHRBA0";
width = 20;
height = 64;
}
215
{
title = "Stick in Water";
sprite = "LOGGA0";
width = 20;
}
98
{
title = "Stalactite";
sprite = "STLGC0";
height = 64;
hangs = 1;
}
161
{
title = "Small Stalactite";
sprite = "STLGA0";
height = 40;
hangs = 1;
}
160
{
title = "Stalagmite";
sprite = "STLGB0";
height = 40;
}
163
{
title = "Small Stalagmite";
sprite = "STLGF0";
height = 25;
}
159
{
title = "Cave Pillar Top";
sprite = "STLGD0";
height = 128;
hangs = 1;
}
162
{
title = "Cave Pillar Bottom";
sprite = "STLGE0";
height = 128;
}
99
{
title = "Rock 1";
sprite = "ROK1A0";
width = 20;
}
100
{
title = "Rock 2";
sprite = "ROK2A0";
width = 20;
}
101
{
title = "Rock 3";
sprite = "ROK3A0";
width = 20;
}
102
{
title = "Rock 4";
sprite = "ROK4A0";
width = 20;
}
29
{
title = "Rubble 1";
sprite = "RUB1A0";
width = 20;
}
30
{
title = "Rubble 2";
sprite = "RUB2A0";
width = 20;
}
31
{
title = "Rubble 3";
sprite = "RUB3A0";
width = 20;
}
32
{
title = "Rubble 4";
sprite = "RUB4A0";
width = 20;
}
36
{
title = "Rubble 5";
sprite = "RUB5A0";
width = 20;
}
37
{
title = "Rubble 6";
sprite = "RUB6A0";
width = 20;
}
41
{
title = "Rubble 7";
sprite = "RUB7A0";
width = 20;
}
42
{
title = "Rubble 8";
sprite = "RUB8A0";
width = 20;
}
}
pillars
{
color = 3; // Cyan
arrow = 0;
title = "Pillars";
width = 20;
sort = 1;
69
{
title = "Barricade Column";
sprite = "BAR1A0";
width = 16;
height = 128;
}
63
{
title = "Chimneystack";
sprite = "STAKA0";
height = 64;
}
48
{
title = "Techno Pillar";
sprite = "MONIA0";
height = 128;
}
54
{
title = "Aztec Pillar";
sprite = "STELA0";
width = 16;
height = 128;
}
55
{
title = "Damaged Aztec Pillar";
sprite = "STLAA0";
width = 16;
height = 80;
}
56
{
title = "Ruined Aztec Pillar";
sprite = "STLEA0";
width = 16;
height = 40;
}
57
{
title = "Huge Tech Pillar";
sprite = "HUGEA0";
width = 24;
height = 192;
}
227
{
title = "Huge Alien Pillar";
sprite = "APOWA0";
width = 24;
height = 192;
}
110
{
title = "Statue";
sprite = "STATA0";
height = 64;
}
44
{
title = "Ruined Statue";
sprite = "DSTAA0";
height = 56;
}
221
{
title = "Alien Bubble Column";
sprite = "BUBBA0";
width = 16;
height = 128;
}
222
{
title = "Alien Floor Bubble";
sprite = "BUBFA0";
width = 16;
height = 72;
}
223
{
title = "Alien Ceiling Bubble";
sprite = "BUBCA0";
width = 16;
height = 72;
hangs = 1;
}
224
{
title = "Alien Asp Climber";
sprite = "ASPRA0";
width = 16;
height = 128;
}
}
corpses
{
color = 4; // Red
arrow = 0;
title = "Corpses";
width = 16;
sort = 1;
15
{
title = "Dead Player, disappears";
sprite = "PLAYP0";
width = 20;
}
18
{
title = "Dead Peasant";
sprite = "PEASN0";
width = 20;
}
19
{
title = "Dead Rebel";
sprite = "HMN1N0";
width = 20;
}
20
{
title = "Dead Reaver";
sprite = "ROB1R0";
width = 20;
}
21
{
title = "Dead Acolyte";
sprite = "AGRDN0";
width = 20;
}
22
{
title = "Dead Crusader";
sprite = "ROB2P0";
width = 20;
}
212
{
title = "Sacrificed Guy";
sprite = "SACRA0";
width = 20;
}
113
{
title = "Hearts in Tank";
sprite = "HERTA0";
height = 56;
}
209
{
title = "Huge Tank 1 (has skeleton)";
sprite = "TNK1A0";
height = 192;
}
210
{
title = "Huge Tank 2";
sprite = "TNK2A0";
height = 192;
}
211
{
title = "Huge Tank 3";
sprite = "TNK3A0";
height = 192;
}
213
{
title = "Tank 4 (spine with organs)";
sprite = "TNK4A0";
height = 56;
}
214
{
title = "Tank 5 (acolyte)";
sprite = "TNK5A0";
height = 56;
}
229
{
title = "Tank 6 (spectre)";
sprite = "TNK6A0";
height = 56;
}
}
rebels
{
color = 4; // Red
arrow = 0;
title = "Rebels";
width = 20;
height = 56;
sprite = "HMN1A2";
sort = 1;
9 = "Rebel 1 (summoned by beacon)";
144 = "Rebel 2";
145 = "Rebel 3";
149 = "Rebel 4";
150 = "Rebel 5";
151 = "Rebel 6";
64
{
title = "Macil 1 Invincible (Map03,34)";
sprite = "LEADA2";
}
200
{
title = "Macil 2 Spectral (Map10)";
sprite = "LEADA2";
}
}
peasants
{
color = 4; // Red
arrow = 0;
title = "Peasants";
width = 20;
height = 56;
sprite = "PEASA1";
sort = 1;
3004 = "Peasant Tan 1";
130 = "Peasant Tan 2";
131 = "Peasant Tan 3";
65 = "Peasant Red 1 (2,33 Harris/23 Tevick)";
132 = "Peasant Red 2 (4 Derwin/33 Harris)";
133 = "Peasant Red 3 (4 Worner)";
67 = "Peasant Rust 1 (2 Rowan)";
136 = "Peasant Rust 2 (2 Geoff)";
137 = "Peasant Rust 3 (4 Technician)";
66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)";
134 = "Peasant Gray 2 (4 Sammis/5 Judge)";
135 = "Peasant Gray 3 (1 Beldin)";
172 = "Peasant DGreen 1 (2 Irale/23 Richter)";
173 = "Peasant DGreen 2 (6 Weran the Rat King)";
174 = "Peasant DGreen 3 (4 Computer Tech)";
178 = "Peasant Gold 1 (11 Key Master/31 False Prg)";
179 = "Peasant Gold 2";
180 = "Peasant Gold 3";
175 = "Peasant BGreen 1 (7 False Programmer)";
176 = "Peasant BGreen 2";
177 = "Peasant BGreen 3";
181 = "Peasant Blue (2,33 Governor/8 False Prgr)";
}
npcs
{
color = 4; // Red
arrow = 0;
title = "Other NPCs";
width = 20;
height = 56;
sprite = "BEGRA1";
sort = 1;
141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)";
155 = "Beggar 2";
156 = "Beggar 3";
157 = "Beggar 4";
158 = "Beggar 5";
204
{
title = "Kneeling Guy";
sprite = "NEALA2A8";
width = 6;
height = 17;
}
169
{
title = "Zombie";
sprite = "PEASA2";
}
170
{
title = "Zombie Spawner";
sprite = "internal:Actor";
}
201
{
title = "Becoming Acolyte";
sprite = "ARMRA0";
}
72
{
title = "Bar Keep 1 Gold (Map02,23,33)";
sprite = "MRSTA0";
}
73
{
title = "Armorer 2 Bright Green (Map02,23,33/10)";
sprite = "MRSTA0";
}
74
{
title = "Medic 3 Blue (Map02,23,33/03,10/17)";
sprite = "MRSTA0";
}
116
{
title = "Weapon Smith 4 Tan (Map02,23,33/03,10)";
sprite = "MRSTA0";
}
199
{
title = "Oracle (Map12)";
sprite = "ORCLA0";
width = 15;
}
}
hints
{
color = 13; // Light Magenta
arrow = 0;
title = "Explosives and Hints";
width = 20;
sort = 1;
94
{
title = "Explosive Barrel";
sprite = "BARTA0";
width = 10;
height = 32;
}
92
{
title = "Power Crystal";
sprite = "CRYSA0";
height = 32;
}
59
{
title = "Degnin Ore - for FFG";
sprite = "XPRKA0";
width = 16;
height = 16;
}
25
{
title = "Force Field Guard - use ore";
sprite = "internal:Actor";
width = 2;
height = 1;
}
}