UltimateZoneBuilder/Build/Configurations/Includes/Eternity_linedefs.cfg
MaxED ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00

2668 lines
No EOL
38 KiB
INI

doom
{
pillar
{
title = "Pillars";
362
{
title = "Pillar Build";
prefix = "--";
}
363
{
title = "Pillar Build and Crush";
prefix = "--";
}
364
{
title = "Pillar Open";
prefix = "--";
}
}
polyobject
{
title = "Polyobjects";
348
{
title = "Polyobject Start Line";
prefix = "--";
}
349
{
title = "Polyobject Explicit Line";
prefix = "--";
}
350
{
title = "Polyobject door slide";
prefix = "--";
}
351
{
title = "Polyobject door swing";
prefix = "--";
}
352
{
title = "Polyobject move";
prefix = "--";
}
353
{
title = "Polyobject override move";
prefix = "--";
}
354
{
title = "Polyobject rotate right";
prefix = "--";
}
355
{
title = "Polyobject override rotate right";
prefix = "--";
}
356
{
title = "Polyobject rotate left";
prefix = "--";
}
357
{
title = "Polyobject override rotate left";
prefix = "--";
}
}
thing
{
title = "Things";
398
{
title = "Thing spawn";
prefix = "--";
}
399
{
title = "Thing spawn no fog";
prefix = "--";
}
402
{
title = "Thing projectile";
prefix = "--";
}
403
{
title = "Thing projectile gravity";
prefix = "--";
}
404
{
title = "Thing activate";
prefix = "--";
}
405
{
title = "Thing deactivate";
prefix = "--";
}
421
{
title = "Thing change TID";
prefix = "--";
}
}
transfer
{
title = "Transfer";
281
{
prefix = "--";
title = "Transfer floor to 3dmidtex";
}
282
{
prefix = "--";
title = "Transfer ceiling to 3dmidtex";
}
}
hereticwind
{
title = "Heretic wind";
293
{
prefix = "--";
title = "Heretic wind by line vector";
}
294
{
prefix = "--";
title = "Heretic current by line vector";
}
}
portal
{
title = "Portal";
283
{
prefix = "--";
title = "Portal plane ceilings";
}
284
{
prefix = "--";
title = "Portal plane floors";
}
285
{
prefix = "--";
title = "Portal plane floors/ceilings";
}
286
{
prefix = "--";
title = "Portal horizon ceilings";
}
287
{
prefix = "--";
title = "Portal horizon floors";
}
288
{
prefix = "--";
title = "Portal horizon floors/ceilings";
}
290
{
prefix = "--";
title = "Portal skybox ceilings";
}
291
{
prefix = "--";
title = "Portal skybox floors";
}
292
{
prefix = "--";
title = "Portal skybox floors/ceilings";
}
295
{
prefix = "--";
title = "Portal anchored ceilings";
}
296
{
prefix = "--";
title = "Portal anchored floors";
}
297
{
prefix = "--";
title = "Portal anchored floors/ceilings";
}
298
{
prefix = "--";
title = "Portal anchor for 295 and 297";
}
299
{
prefix = "--";
title = "Portal anchor for 296";
}
344
{
prefix = "--";
title = "Portal two-way anchored ceilings";
}
345
{
prefix = "--";
title = "Portal two-way anchored floors";
}
346
{
prefix = "--";
title = "Portal anchor for 344";
}
347
{
prefix = "--";
title = "Portal anchor for 345";
}
289
{
prefix = "--";
title = "Portal transfer";
}
358
{
prefix = "--";
title = "Portal linked ceilings";
}
359
{
prefix = "--";
title = "Portal linked floors";
}
360
{
prefix = "--";
title = "Portal linked anchor for 358";
}
361
{
prefix = "--";
title = "Portal linked anchor for 359";
}
376
{
prefix = "--";
title = "Portal linked apply to lines";
}
377
{
prefix = "--";
title = "Portal linked anchor for 376";
}
385
{
prefix = "--";
title = "Portal linked apply front sector";
}
}
slopes
{
title = "Slopes";
386
{
prefix = "--";
title = "Slope front sector to floor";
}
387
{
prefix = "--";
title = "Slope front sector to ceiling";
}
388
{
prefix = "--";
title = "Slope front sector to floor/ceiling";
}
389
{
prefix = "--";
title = "Slope back sector to floor";
}
390
{
prefix = "--";
title = "Slope back sector to ceiling";
}
391
{
prefix = "--";
title = "Slope back sector to floor/ceiling";
}
392
{
prefix = "--";
title = "Slope back floor and front ceiling";
}
393
{
prefix = "--";
title = "Slope back ceiling and front floor";
}
394
{
prefix = "--";
title = "Slope front floor to tagged slope";
}
395
{
prefix = "--";
title = "Slope front ceiling to tagged slope";
}
396
{
prefix = "--";
title = "Slope front floor/ceiling to tagged slope";
}
}
surfaces
{
title = "Attached surfaces";
379
{
prefix = "--";
title = "Attach set ceiling control";
}
380
{
prefix = "--";
title = "Attach set floor control";
}
381
{
prefix = "--";
title = "Attach floor to control";
}
382
{
prefix = "--";
title = "Attach ceiling to control";
}
383
{
prefix = "--";
title = "Attach mirror floor to control";
}
384
{
prefix = "--";
title = "Attach mirror ceiling to control";
}
}
exit
{
title = "Exit";
400
{
prefix = "--";
title = "Teleport end game";
}
}
scripts
{
title = "Scripts";
280
{
prefix = "WR";
title = "Script start";
}
273
{
prefix = "WR";
title = "Script start 1-way";
}
274
{
prefix = "W1";
title = "Script start";
}
275
{
prefix = "W1";
title = "Script start 1-way";
}
276
{
prefix = "SR";
title = "Script start";
}
277
{
prefix = "S1";
title = "Script start";
}
278
{
prefix = "GR";
title = "Script start";
}
279
{
prefix = "G1";
title = "Script start";
}
365
{
prefix = "--";
title = "Script execute param";
}
366
{
prefix = "--";
title = "Script suspend param";
}
367
{
prefix = "--";
title = "Script terminate param";
}
}
extradata
{
title = "ExtraData";
270
{
prefix = "--";
title = "ExtraData linedef";
}
}
}
udmf
{
polyobj
{
title = "Polyobjects";
87
{
title = "Polyobject Stop";
id = "Polyobj_Stop";
arg0
{
title = "Polyobject Number";
type = 25;
}
}
}
line
{
title = "Line";
9
{
title = "Line Horizon";
id = "Line_Horizon";
requiresactivation = false;
}
}
door
{
249
{
title = "Door Close Wait Open";
id = "Door_CloseWaitOpen";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "flat_speeds";
default = 16;
}
arg2
{
title = "Delay";
type = 11;
enum = "generic_door_delays";
default = 34;
}
arg3
{
title = "Light Tag";
type = 13;
}
}
}
floor
{
37
{
title = "Floor Move to Value";
id = "Floor_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
arg4
{
title = "Crush Damage";
}
}
138
{
title = "Floor Waggle";
id = "Floor_Waggle";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Amplitude";
}
arg2
{
title = "Frequency";
}
arg3
{
title = "Phase Offset (0-63)";
}
arg4
{
title = "Duration";
type = 11;
enum = "delay_seconds";
default = 5;
}
}
200
{
title = "Floor Generic Change";
id = "Generic_Floor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring floor";
2 = "Lowest neighboring floor";
3 = "Nearest neighboring floor";
4 = "Lowest neighboring ceiling";
5 = "Sector ceiling";
6 = "Move by the height of sector's shortest lower texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy floor texture, remove sector special";
2 = "Copy floor texture";
3 = "Copy floor texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise floor if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
235
{
title = "Transfer Floor Texture and Special form Back Side";
id = "Floor_TransferTrigger";
arg0
{
title = "Sector Tag";
type = 13;
}
}
236
{
title = "Transfer Floor Texture and Special using Numeric Change Model";
id = "Floor_TransferNumeric";
arg0
{
title = "Sector Tag";
type = 13;
}
}
238
{
title = "Floor Raise to Lowest Ceiling";
id = "Floor_RaiseToLowestCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing Damage";
}
arg4
{
title = "Gap to ceiling";
}
}
240
{
title = "Floor Raise by Texture";
id = "Floor_RaiseByTexture";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
242
{
title = "Floor Lower to Highest Floor (ZDoom)";
id = "Floor_LowerToHighest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Adjust Target Height";
}
arg3
{
title = "Force Adjust";
type = 11;
enum = "noyes";
}
}
256
{
title = "Floor Lower to Highest Floor";
id = "Floor_LowerToHighestEE";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
250
{
title = "Floor Donut";
id = "Floor_Donut";
arg0
{
title = "Center Sector Tag";
type = 13;
}
arg1
{
title = "Pillar Lower Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Stairs Raise Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
}
251
{
title = "Floor and Ceiling Lower and Raise";
id = "FloorAndCeiling_LowerRaise";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Ceiling Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Emulate Boom Bug";
type = 11;
enum
{
0 = "No";
1998 = "Yes";
}
}
}
}
stairs
{
217
{
title = "Stairs Build up (Doom mode)";
id = "Stairs_BuildUpDoom";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "stair_speeds";
default = 4;
}
arg2
{
title = "Step Height";
}
arg3
{
title = "Build Step Delay";
type = 11;
enum = "delay_tics";
default = 35;
}
arg4
{
title = "Reset Delay";
type = 11;
enum = "reset_tics";
}
}
}
pillar
{
94 // Pillar_BuildAndCrush
{
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
}
ceiling
{
title = "Ceiling";
42 // Ceiling Crusher Start
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
43 // Ceiling Crush Once
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
97
{
title = "Ceiling Lower And Crush Dist";
id = "Ceiling_LowerAndCrushDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Crush Damage";
default = 100;
}
arg3
{
title = "Lip";
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
104
{
title = "Ceiling Crush And Raise Dist";
id = "Ceiling_CrushAndRaiseSilentDist";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lip";
}
arg2
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
45 // Ceiling Crush Once and Open
{
arg3
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
47
{
title = "Ceiling Move to Value";
id = "Ceiling_MoveToValue";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Target Height";
}
arg3
{
title = "Change";
type = 11;
enum = "change";
}
}
192
{
title = "Ceiling Lower to Highest Floor";
id = "Ceiling_LowerToHighestFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing Damage";
}
arg4
{
title = "Gap to Floor";
}
}
193
{
title = "Ceiling Lower Instantly by Value * 8";
id = "Ceiling_LowerInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Lower by (* 8)";
}
}
194
{
title = "Ceiling Raise Instantly by Value * 8";
id = "Ceiling_RaiseInstant";
arg0
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Raise by (* 8)";
}
}
195
{
title = "Ceiling Crush Once and Open A";
id = "Ceiling_CrushRaiseAndStayA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
196
{
title = "Ceiling Crush Start A";
id = "Ceiling_CrushAndRaiseA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
197
{
title = "Ceiling Crush Start A (silent)";
id = "Ceiling_CrushAndRaiseSilentA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lower Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
198
{
title = "Ceiling Raise by Value * 8";
id = "Ceiling_RaiseByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
199
{
title = "Ceiling Lower by Value * 8";
id = "Ceiling_LowerByValueTimes8";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lower by (* 8)";
}
}
201
{
title = "Ceiling Generic Change";
id = "Generic_Ceiling";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Movement Amount";
}
arg3
{
title = "Target";
type = 11;
enum
{
0 = "Move by Movement Amount";
1 = "Highest neighboring ceiling";
2 = "Lowest neighboring ceiling";
3 = "Nearest neighboring ceiling";
4 = "Highest neighboring floor";
5 = "Sector floor";
6 = "Move by the height of sector's shortest upper texture";
}
}
arg4
{
title = "Flags";
type = 26;
enum
{
0 = "Don't copy anything";
1 = "Copy ceiling texture, remove sector special";
2 = "Copy ceiling texture";
3 = "Copy ceiling texture and special";
}
flags
{
4 = "Use numeric model if set, trigger model if not";
8 = "Raise ceiling if set, lower it if not";
16 = "Inflict crushing damage";
}
}
}
205
{
title = "Ceiling Generic Crush (Doom mode)";
id = "Generic_Crusher";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Silent";
type = 11;
enum = "noyes";
}
arg4
{
title = "Crush Damage";
default = 100;
}
}
252
{
title = "Ceiling Raise to Nearest Ceiling";
id = "Ceiling_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
}
253
{
title = "Ceiling Lower to Lowest Ceiling";
id = "Ceiling_LowerToLowest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing damage";
}
}
254
{
title = "Ceiling Lower to Floor";
id = "Ceiling_LowerToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Change";
type = 11;
enum = "change";
}
arg3
{
title = "Crushing Damage";
}
arg4
{
title = "Gap to Floor";
}
}
255
{
title = "Ceiling Crush Once and Open A (silent)";
id = "Ceiling_CrushRaiseAndStaySilA";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Lowering Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raising Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg3
{
title = "Crush Damage";
default = 100;
}
arg4
{
title = "Crush Mode";
type = 11;
enum = "crush_mode";
}
}
}
transfer
{
title = "Transfer";
209
{
title = "Transfer Heights";
id = "Transfer_Heights";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
210
{
title = "Transfer Floor Brightness";
id = "Transfer_FloorLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
211
{
title = "Transfer Ceiling Brightness";
id = "Transfer_CeilingLight";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
platform
{
206
{
title = "Platform Lower Wait Raise (lip)";
id = "Plat_DownWaitUpStayLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg3
{
title = "Lip Amount";
}
}
207
{
title = "Platform Perpetual Move (lip)";
id = "Plat_PerpetualRaiseLip";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Reverse Delay (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg3
{
title = "Lip Amount";
}
}
228
{
title = "Platform Raise Tx0";
id = "Plat_RaiseAndStayTx0";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Lockout Mode";
type = 11;
enum
{
0 = "Lockout in Heretic only";
1 = "Don't lockout";
2 = "Lockout in all games";
}
}
}
230
{
title = "Platform Raise by Value Tx (* 8)";
id = "Plat_UpByValueStayTx";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
arg2
{
title = "Raise by (* 8)";
}
}
231
{
title = "Platform Toggle Ceiling";
id = "Plat_ToggleCeiling";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
teleport
{
title = "Teleport";
71 // Teleport_NoFog
{
arg1
{
title = "Teleport Dest. angle usage";
type = 11;
enum
{
0 = "Don't change angle and velocity (Hexen-compat)";
1 = "Always use the teleport exit's angle (Strife-compat)";
2 = "Adjust relatively to the teleport exit's angle, but in the wrong direction (Boom-compat)";
3 = "Adjust relatively to the teleport exit's angle (Boom-fixed)";
}
}
arg3
{
title = "Keep rel. Height";
type = 11;
enum = "noyes";
}
}
74 // Teleport_NewMap
{
arg2
{
title = "Keep Orientation";
type = 11;
enum = "noyes";
}
}
215
{
title = "Teleport to Line";
id = "Teleport_Line";
arg1
{
title = "Target Line Tag";
type = 15;
}
arg2
{
title = "Reverse Angle";
type = 11;
enum = "noyes";
}
}
}
thing
{
17
{
title = "Thing Raise";
id = "Thing_Raise";
arg0
{
title = "Thing Tag";
type = 14;
}
}
19
{
title = "Thing Stop";
id = "Thing_Stop";
arg0
{
title = "Thing Tag";
type = 14;
}
}
72 // ThrustThing
{
arg2
{
title = "No Limit";
type = 11;
enum = "noyes";
}
arg3
{
title = "Target Thing Tag";
type = 14;
}
}
73 // DamageThing
{
arg1
{
title = "Death";
type = 11;
enum = "death_types";
}
}
119
{
title = "Damage Thing by Tag";
id = "Thing_Damage";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Damage";
default = 100;
}
arg2
{
title = "Death";
type = 11;
enum = "death_types";
}
}
128
{
title = "Thing Thrust Z";
id = "ThrustThingZ";
arg0
{
title = "Thing Tag";
type = 14;
}
arg1
{
title = "Force";
}
arg2
{
title = "Down/Up";
type = 11;
enum = "updown";
}
arg3
{
title = "Set/Add";
type = 11;
enum = "setadd";
}
}
135 // Thing_Spawn
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
137 // Thing_SpawnNoFog
{
arg3
{
title = "New Thing Tag";
type = 14;
}
}
176
{
title = "Change Thing Tag";
id = "Thing_ChangeTID";
arg0
{
title = "Old Thing Tag";
type = 14;
}
arg1
{
title = "New Thing Tag";
type = 14;
}
}
248
{
title = "Heal Thing";
id = "HealThing";
arg0
{
title = "Heal Amount";
}
arg1
{
title = "Max health";
}
}
}
script
{
title = "Script";
83 // Script Locked Execute
{
arg4 // Key Number
{
type = 11;
enum = "keys";
}
}
84
{
title = "Script Execute with Result";
id = "ACS_ExecuteWithResult";
arg0
{
title = "Script Number";
}
arg1
{
title = "Script Argument 1";
}
arg2
{
title = "Script Argument 2";
}
arg3
{
title = "Script Argument 3";
}
arg4
{
title = "Script Argument 4";
}
}
226
{
title = "Script Execute Always";
id = "ACS_ExecuteAlways";
arg0
{
title = "Script Number";
}
arg1
{
title = "Map Number";
}
arg2
{
title = "Script Argument 1";
}
arg3
{
title = "Script Argument 2";
}
arg4
{
title = "Script Argument 3";
}
}
}
end
{
243
{
title = "End Normal";
id = "Exit_Normal";
arg0
{
title = "Position";
}
}
244
{
title = "End Secret";
id = "Exit_Secret";
arg0
{
title = "Position";
}
}
}
scroll
{
title = "Scroll";
100 //Scroll_Texture_Left
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
101 //Scroll_Texture_Right
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
102 //Scroll_Texture_Up
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
103 //Scroll_Texture_Down
{
arg1
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
222
{
title = "Scroll Texture Model";
id = "Scroll_Texture_Model";
requiresactivation = false;
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
}
}
}
223
{
title = "Scroll Floor";
id = "Scroll_Floor";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg2
{
title = "Scroll";
type = 11;
enum
{
0 = "Texture only";
1 = "Things only";
2 = "Both";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
224
{
title = "Scroll Ceiling";
id = "Scroll_Ceiling";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Options";
type = 12;
enum
{
1 = "Displacement";
2 = "Accelerative";
4 = "Scroll by linedef dx/dy";
}
}
arg3
{
title = "Horizontal Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_x";
}
arg4
{
title = "Vertical Speed";
default = 128;
type = 11;
enum = "sector_scroll_speeds_y";
}
}
225
{
title = "Scroll Texture by Offsets";
id = "Scroll_Texture_Offsets";
requiresactivation = false;
arg0
{
title = "Sidedef Part";
type = 12;
enum = "sidedef_part";
}
}
}
light
{
232
{
title = "Light Strobe (Doom mode)";
id = "Light_StrobeDoom";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Brightest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
arg2
{
title = "Darkest Duration (tics)";
type = 11;
enum = "delay_tics";
default = 35;
}
}
233
{
title = "Light Change to Darkest Neightbour";
id = "Light_MinNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
234
{
title = "Light Change to Brightest Neightbour";
id = "Light_MaxNeighbor";
arg0
{
title = "Sector Tag";
type = 13;
}
}
}
sector
{
title = "Sector";
48
{
title = "Sector Attach 3D Midtex";
id = "Sector_Attach3dMidtex";
requiresactivation = false;
arg0
{
title = "Line Tag";
type = 15;
}
arg1
{
title = "Sector Tag";
type = 13;
}
arg2
{
title = "Floor / Ceiling";
type = 11;
enum = "floorceiling";
}
}
57
{
title = "Sector Set Portal";
id = "Sector_SetPortal";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Portal Type";
type = 11;
enum
{
0 = "Link to portal with same tag";
1 = "Copy portal from second tag";
2 = "Eternity-style skybox portal";
3 = "Plane portal";
4 = "Horizon portal";
5 = "Copy portal to line";
6 = "Linked portal";
}
}
arg2
{
title = "Plane";
type = 11;
enum
{
0 = "Floor";
1 = "Ceiling";
2 = "Both";
3 = "Any (\"Copy portal\" types only)";
}
}
arg3
{
title = "Misc";
tooltip = "For type 0 portal: specifies whether the line belongs to the sector viewed\nthrough the portal (1) or the sector in which the portal is seen (0).\nFor type 1 portal: specifies the sector tag of the portal to copy.";
}
arg4
{
title = "Opacity";
}
}
185
{
title = "Sector Rotate Flat";
id = "Sector_SetRotation";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Floor Angle";
type = 8;
}
arg2
{
title = "Ceiling Angle";
type = 8;
}
}
186
{
title = "Sector Ceiling Panning";
id = "Sector_SetCeilingPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
187
{
title = "Sector Floor Panning";
id = "Sector_SetFloorPanning";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
188
{
title = "Sector Ceiling Scale";
id = "Sector_SetCeilingScale";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
189
{
title = "Sector Floor Scale";
id = "Sector_SetFloorScale";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Horizontal Integral";
}
arg2
{
title = "Horizontal Fractional";
}
arg3
{
title = "Vertical Integral";
}
arg4
{
title = "Vertical Fractional";
}
}
218
{
title = "Sector Wind";
id = "Sector_SetWind";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Wind Strength";
}
arg2
{
title = "Wind Angle";
type = 22;
}
arg3
{
title = "Use Line Vector";
type = 11;
enum = "noyes";
}
}
219
{
title = "Sector Friction";
id = "Sector_SetFriction";
requiresactivation = false;
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Friction Amount";
type = 11;
enum
{
0 = "Use Line Length";
1 = "Very Sludgy";
50 = "Sludgy";
100 = "Normal";
200 = "Icy";
255 = "Very Icy";
}
}
}
220
{
title = "Sector Current";
id = "Sector_SetCurrent";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Current Strength";
}
arg2
{
title = "Current Angle";
type = 22;
}
arg3
{
title = "Use Line Vector";
type = 11;
enum = "noyes";
}
}
}
change
{
title = "Change";
179
{
title = "Change Skill";
id = "ChangeSkill";
arg0
{
title = "New Skill Level";
type = 11;
enum
{
0 = "Very Easy";
1 = "Easy";
2 = "Normal";
3 = "Hard";
4 = "Nightmare!";
}
}
}
}
plane
{
title = "Plane";
181
{
title = "Plane Align (slope)";
id = "Plane_Align";
requiresactivation = false;
arg0
{
title = "Align Floor";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
arg1
{
title = "Align Ceiling";
type = 11;
enum
{
0 = "None";
1 = "Front";
2 = "Back";
}
}
}
}
static
{
title = "Static";
190
{
title = "Static Init";
id = "Static_Init";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Property";
type = 11;
enum
{
0 = "Set the gravity to the length of the linedef";
1 = "Set the light or fog color in a sector";
2 = "Set damage to the length of the linedef";
3 = "Define a sector link";
255 = "Use the line's upper texture as the sky in any tagged sectors";
}
}
arg2
{
title = "Flip Sky / Ceiling";
}
arg3
{
title = "Movement Type";
}
}
}
elevator
{
title = "Elevator";
245
{
title = "Elevator Raise to Nearest Floor";
id = "Elevator_RaiseToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
246
{
title = "Elevator Move to Activated Floor";
id = "Elevator_MoveToFloor";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
247
{
title = "Elevator Lower to Nearest Floor";
id = "Elevator_LowerToNearest";
arg0
{
title = "Sector Tag";
type = 13;
}
arg1
{
title = "Movement Speed";
type = 11;
enum = "plat_speeds";
default = 16;
}
}
}
polyobj
{
1 // Polyobject Start Line
{
arg3
{
title = "Set Line ID";
type = 0;
}
}
5 // Polyobject Explicit Line
{
arg4
{
title = "Set Line ID";
type = 0;
}
}
}
plane
{
181 //Plane_Align
{
arg2
{
title = "Set Line ID";
type = 0;
}
}
}
scroll
{
52 //Scroll_Wall
{
arg0
{
title = "Set Line ID";
type = 0;
}
}
221 //Scroll_Texture_Both
{
arg0
{
title = "Line ID";
type = 0;
}
}
222 //Scroll_Texture_Model
{
arg0
{
title = "Set Line ID";
type = 0;
}
}
}
sector
{
48 //Sector_Attach3dMidtex
{
arg0
{
title = "Line ID";
type = 0;
}
}
}
teleport
{
215 //Teleport_Line
{
arg0
{
title = "Line ID";
type = 0;
}
arg1
{
title = "Target Line ID";
type = 0;
}
}
}
}