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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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56f9ad8469
Updated InnoSetup config file.
433 lines
15 KiB
C#
433 lines
15 KiB
C#
#region ================== Namespaces
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using System;
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using System.IO;
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using System.Globalization;
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using SlimDX;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class ModeldefStructure
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{
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private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based
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internal ModelData Parse(ModeldefParser parser)
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{
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string[] textureNames = new string[4];
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string[] modelNames = new string[4];
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bool[] modelsUsed = new bool[MAX_MODELS];
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string path = "";
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Vector3 scale = new Vector3(1, 1, 1);
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Vector3 offset = new Vector3();
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float angleOffset = 0;
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float pitchOffset = 0;
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float rollOffset = 0;
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bool inheritactorpitch = false;
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bool inheritactorroll = false;
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string token;
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bool gotErrors = false;
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bool allParsed = false;
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//read modeldef structure contents
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while(!gotErrors && !allParsed && parser.SkipWhitespace(true))
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{
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token = parser.ReadToken();
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if (!string.IsNullOrEmpty(token))
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{
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token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted...
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switch (token)
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{
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case "path":
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parser.SkipWhitespace(true);
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path = parser.StripTokenQuotes(parser.ReadToken()).Replace("/", "\\");
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if(string.IsNullOrEmpty(path))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected path to model, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "model":
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parser.SkipWhitespace(true);
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//model index
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int index;
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out index))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if(index >= MAX_MODELS)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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//model path
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(token))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model name, but got '" + token + "'");
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gotErrors = true;
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}
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else
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{
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//check extension
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string fileExt = Path.GetExtension(token);
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if(string.IsNullOrEmpty(fileExt))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Models without extension are not supported by GZDoom.");
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gotErrors = true;
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break;
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}
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if(fileExt != ".md3" && fileExt != ".md2")
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Only MD2 and MD3 models are supported.");
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gotErrors = true;
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break;
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}
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//GZDoom allows models with identical modelIndex, it uses the last one encountered
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modelNames[index] = Path.Combine(path, token);
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}
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break;
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case "skin":
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parser.SkipWhitespace(true);
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//skin index
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int skinIndex;
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if(skinIndex >= MAX_MODELS)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " skins per MODELDEF entry!");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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//skin path
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(token))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin name, but got '" + token + "'");
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gotErrors = true;
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}
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else
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{
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//check extension
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string ext = Path.GetExtension(token);
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if(Array.IndexOf(TextureData.SUPPORTED_TEXTURE_EXTENSIONS, ext) == -1)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": image format '" + ext + "' is not supported!");
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textureNames[skinIndex] = TextureData.INVALID_TEXTURE;
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}
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else
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{
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//GZDoom allows skins with identical modelIndex, it uses the last one encountered
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textureNames[skinIndex] = Path.Combine(path, token);
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}
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}
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break;
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case "scale":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref scale.X))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale X value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref scale.Y))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale Y value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref scale.Z))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale Z value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "offset":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref offset.X))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref offset.Y))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref offset.Z))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "zoffset":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref offset.Z))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected ZOffset value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "angleoffset":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref angleOffset))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected AngleOffset value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "pitchoffset":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref pitchOffset))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected PitchOffset value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "rolloffset":
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parser.SkipWhitespace(true);
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(!parser.ReadSignedFloat(token, ref rollOffset))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected RollOffset value, but got '" + token + "'");
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gotErrors = true;
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}
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break;
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case "inheritactorpitch":
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inheritactorpitch = true;
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break;
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case "inheritactorroll":
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inheritactorroll = true;
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break;
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case "frameindex":
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case "frame":
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//parsed all required fields. if got more than one model - find which one(s) should be displayed
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int len = modelNames.GetLength(0);
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if(!gotErrors && len > 1)
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{
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string spriteLump = null;
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string spriteFrame = null;
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//step back
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parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
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//here we check which models are used in first encountered lump and frame
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while(parser.SkipWhitespace(true))
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{
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(token == "frameindex" || token == "frame")
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{
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bool frameIndex = (token == "frameindex");
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parser.SkipWhitespace(true);
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//should be sprite lump
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(spriteLump))
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{
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spriteLump = token;
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}
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else if(spriteLump != token) //got another lump
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{
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for(int i = 0; i < modelsUsed.Length; i++)
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{
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if(!modelsUsed[i])
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{
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modelNames[i] = null;
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textureNames[i] = null;
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}
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}
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break;
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}
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parser.SkipWhitespace(true);
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//should be sprite frame
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token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(spriteFrame))
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{
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spriteFrame = token;
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}
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else if(spriteFrame != token) //got another frame
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{
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for(int i = 0; i < modelsUsed.Length; i++)
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{
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if(!modelsUsed[i])
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{
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modelNames[i] = null;
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textureNames[i] = null;
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}
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}
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break;
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}
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parser.SkipWhitespace(true);
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//should be model index
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token = parser.StripTokenQuotes(parser.ReadToken());
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int modelIndex;
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if(modelIndex >= MAX_MODELS)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!");
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gotErrors = true;
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break;
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}
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if(modelNames[modelIndex] == null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": got model index, which doesn't correspond to any defined model!");
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gotErrors = true;
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break;
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}
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modelsUsed[modelIndex] = true;
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parser.SkipWhitespace(true);
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// Should be frame name or index. Currently I have no use for it
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token = parser.StripTokenQuotes(parser.ReadToken());
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if(frameIndex)
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{
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int frame = 0;
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if(!parser.ReadSignedInt(token, ref frame))
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{
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model frame, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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// Skip the model if frame index is -1
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if(frame == -1) modelsUsed[modelIndex] = false;
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}
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}
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else
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{
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//must be "}", step back
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parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
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break;
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}
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}
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}
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allParsed = true;
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break;
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}
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}
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}
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// Find closing brace, then quit
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while (parser.SkipWhitespace(true))
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{
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token = parser.ReadToken();
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if (token == "}") break;
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}
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// Bail out when got errors or no models are used
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if (gotErrors || Array.IndexOf(modelsUsed, true) == -1) return null;
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// Classname is set in ModeldefParser
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ModelData mde = new ModelData();
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mde.InheritActorPitch = inheritactorpitch;
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mde.InheritActorRoll = inheritactorroll;
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Matrix moffset = Matrix.Translation(offset.Y, -offset.X, offset.Z); // Things are complicated in GZDoom...
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Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(rollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(pitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(angleOffset));
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mde.SetTransform(mrotation, moffset, scale);
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for(int i = 0; i < modelNames.Length; i++)
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{
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if(!string.IsNullOrEmpty(modelNames[i]) && modelsUsed[i])
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{
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mde.TextureNames.Add(string.IsNullOrEmpty(textureNames[i]) ? textureNames[i] : textureNames[i].ToLowerInvariant());
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mde.ModelNames.Add(modelNames[i].ToLowerInvariant());
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}
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}
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return (mde.ModelNames.Count > 0 ? mde : null);
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}
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}
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}
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