UltimateZoneBuilder/Build/Configurations/Other Games/Harmony/Includes/Harmony_things.cfg
MaxED 780ccae41a Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
Thing Type Info: errorcheck is now set to THING_ERROR_INSIDE_STUCK for blocking DECORATE things.
2014-08-11 09:39:21 +00:00

596 lines
7.2 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
1
{
title = "Player 1 start";
sprite = "PLAYA2A8";
}
2
{
title = "Player 2 start";
sprite = "PLAYA2A8";
}
3
{
title = "Player 3 start";
sprite = "PLAYA2A8";
}
4
{
title = "Player 4 start";
sprite = "PLAYA2A8";
}
11
{
title = "Player Deathmatch start";
sprite = "PLAYF1";
}
}
bridges
{
118
{
title = "Hack Bridge";
width = "36";
height = "4";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 0;
error = 0;
14
{
title = "Teleport Destination";
sprite = "TFOGB0";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
3004
{
title = "Beastling";
sprite = "SARGB2B8";
}
9
{
title = "Follower";
sprite = "SPOSA2A8";
}
3003
{
title = "Critter";
width = 24;
sprite = "BOSSA2A8";
height = 22;
}
16
{
title = "Centaur";
width = 40;
sprite = "TROOA2A8";
height = 110;
}
7
{
title = "Echidna";
width = 128;
sprite = "SPIDG2G8";
height = 110;
}
65
{
title = "Mutant soldier";
sprite = "CPOSA2";
}
68
{
title = "Phage";
width = 48;
sprite = "SSWVA2";
height = 64;
}
66
{
title = "Predator";
sprite = "CYBRC2";
}
64
{
title = "Falling follower";
sprite = "BON1C0";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
height = 25;
hangs = 0;
blocking = 0;
2001
{
title = "Shotgun";
sprite = "SHOTA0";
}
2002
{
title = "Minigun";
sprite = "MGUNA0";
}
2003
{
title = "Grenade launcher";
sprite = "LAUNA0";
}
2004
{
title = "Entropy thrower";
sprite = "PLASA0";
}
2006
{
title = "Hand Grenade";
sprite = "BFUGA0";
height = 30;
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
height = 16;
blocking = 0;
hangs = 0;
2010
{
title = "Grenade";
sprite = "ROCKA0";
height = 25;
}
2048
{
title = "Minigun ammo";
sprite = "AMMOA0";
}
2049
{
title = "Shotgun ammo";
sprite = "SBOXA0";
}
2046
{
title = "Grenade belts";
sprite = "BROKA0";
width = 30;
height = 25;
}
17
{
title = "Cell charge pack";
sprite = "CELPA0";
height = 25;
}
8
{
title = "Backpack";
sprite = "BPAKA0";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 16;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
2011
{
title = "Healing mushroom";
sprite = "STIMA0";
}
2012
{
title = "First aid kit";
sprite = "MEDIA0";
height = 25;
}
2018
{
title = "Amazon armor";
sprite = "ARM1A0";
}
2019
{
title = "NDF armor";
sprite = "ARM2A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
2013
{
title = "Huge healing mushroom";
sprite = "SOULA0";
height = 45;
}
2026
{
title = "Computer map";
sprite = "PMAPA0";
height = 35;
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 16;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5
{
title = "Green keycard";
sprite = "BKEYA0";
}
40
{
title = "Green key";
sprite = "BSKUB0";
}
13
{
title = "Purple keycard";
sprite = "RKEYA0";
}
38
{
title = "Purple key";
sprite = "RSKUB0";
}
6
{
title = "Yellow keycard";
sprite = "YKEYA0";
}
39
{
title = "Yellow key";
sprite = "YSKUB0";
}
}
specialeffects
{
color = 3; // Cyan
arrow = 0;
title = "Special effects";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 1;
error = 2;
47
{
title = "Chair seat";
sprite = "SMITA0";
blocking = 0;
error = 0;
}
3006
{
title = "Mine";
width = 16;
height = 8;
sprite = "PAINB1";
}
67
{
title = "Grid obstacle";
width = 30;
sprite = "HEADL0";
height = 56;
}
3002
{
title = "Breaking grid";
blocking = 0;
error = 0;
sprite = "HEADL0";
}
26
{
title = "Crate target";
sprite = "POL6A0";
}
79
{
title = "Crate explosion";
sprite = "POB1A0";
}
51
{
title = "Attack blocker (invisible)";
sprite = "GOR3A0";
height = 84;
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 1;
error = 2;
2035
{
title = "Explosive barrel";
width = 10;
sprite = "BAR1A0";
height = 32;
}
30
{
title = "Big mushroom";
sprite = "COL1A0";
}
32
{
title = "Abducted Amira";
sprite = "COL3A0";
}
31
{
title = "Truck pipe";
sprite = "COL2A0";
}
36
{
title = "Gouts of flame";
sprite = "MISLB0";
}
33
{
title = "Sphere of heads sculpture";
sprite = "COL4A0";
}
54
{
title = "Dead tree";
width = 32;
sprite = "TRE2A0";
}
42
{
title = "Dripping water";
sprite = "FSKUA0";
}
45
{
title = "Dopefish";
sprite = "TGRNA0";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 1;
error = 2;
48
{
title = "Tall lamp statue";
sprite = "ELECA0";
}
2028
{
title = "Laser lamp";
sprite = "COLUA0";
}
34
{
title = "Candle";
sprite = "CANDA0";
blocking = 0;
error = 0;
}
55
{
title = "Fire";
sprite = "SMBTA0";
}
57
{
title = "Firebox";
sprite = "SMRTA0";
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
2007
{
title = "Flies";
sprite = "CEYEB0";
}
46
{
title = "Nukage splash";
sprite = "TREDA0";
}
56
{
title = "Ceiling sparks";
sprite = "SMGTA0";
}
63
{
title = "Hanging brazier";
sprite = "GOR1A0";
height = 68;
hangs = 1;
}
27
{
title = "Missile (ready)";
sprite = "SMT2A0";
blocking = 1;
error = 2;
}
28
{
title = "Vine tentacle";
sprite = "POL2A0";
blocking = 1;
error = 2;
}
29
{
title = "Missile (launched)";
sprite = "POL3A0";
blocking = 1;
error = 2;
}
15
{
title = "Dead amazon";
sprite = "ARM2B0";
}
19
{
title = "Old skeleton";
sprite = "ARM1B0";
width = 20;
}
21
{
title = "Dead beastling";
sprite = "SARGN0";
width = 30;
}
73
{
title = "Large hanging chains";
sprite = "HDB1A0";
height = 88;
hangs = 1;
blocking = 1;
error = 2;
}
74
{
title = "Stored miniguns";
sprite = "HDB2A0";
height = 88;
blocking = 1;
error = 2;
}
75
{
title = "Stored shotguns";
sprite = "HDB3A0";
height = 64;
blocking = 1;
error = 2;
}
}