UltimateZoneBuilder/Source/Core/Geometry
2010-09-08 20:39:59 +00:00
..
Angle2D.cs Fixed a rounding issue with thing angles that sometimes caused things to display odd angles 2010-08-17 18:05:31 +00:00
DrawnVertex.cs
EarClipPolygon.cs Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
EarClipVertex.cs @ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later. 2010-08-11 14:30:54 +00:00
LabelPositionInfo.cs
Line2D.cs
LinedefAngleSorter.cs
LinedefSide.cs
LinedefsTracePath.cs
Plane.cs @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
ProjectedFrustum2D.cs
SidedefAngleSorter.cs
SidedefsTracePath.cs
Tools.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
Triangulation.cs Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code 2010-09-01 13:04:16 +00:00
Vector2D.cs - Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number 2010-01-02 22:06:40 +00:00
Vector3D.cs @ work on (G)ZDoom Editing plugin 2010-09-08 06:09:03 +00:00