UltimateZoneBuilder/Help/gzdb/features/all_modes/event_lines.html
MaxED 0359974e0f Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
Fixed, Cosmetic, Script Editor: fixed a typo.
Internal, ImageBrowserControl: removed now unused KeyDown event.
Updated documentation.
2015-03-26 11:30:36 +00:00

32 lines
1.9 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
<script type="text/javascript" src="../../../scripts.js"></script>
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Event lines">
</object>
<div id="gz_title"><h1>Event lines</h1></div>
<div id="contents">
<p>Event lines can be toggled using the icon on the <a href="../general/rendering_toolbar.html">Rendering toolbar</a> or using the "<strong>Toggle Event lines</strong>" action.<br />
The Color of the event lines can be changed in <strong>Preferences -> Appearance</strong>.</p>
<p>Several things will happen when event lines are enabled:</p>
1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines1.jpg" alt="" /></div>
<br /> 2. Order, in which patrol points and interpolation points are connected will be shown in Classic and Visual modes:
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines2.jpg" alt="" /></div>
<br />3. Corresponding Polyobject Start Spots and Polyobject Anchors will be connected in 2D modes.
</div>
</body>