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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using CodeImp.DoomBuilder.Map;
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using System.Threading;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check off-grid vertices", true, 50)]
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public class CheckOffGridVertices : ErrorChecker
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{
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private const int PROGRESS_STEP = 1000;
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// Constructor
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public CheckOffGridVertices()
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{
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// Total progress is done when all vertices are checked
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SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
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}
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all vertices
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foreach (Vertex v in General.Map.Map.Vertices)
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{
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if (v.Position.x != (int)v.Position.x || v.Position.y != (int)v.Position.y)
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{
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SubmitResult(new ResultOffGridVertex(v));
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}
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// Handle thread interruption
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try { Thread.Sleep(0); } catch (ThreadInterruptedException) { return; }
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// We are making progress!
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if ((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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}
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}
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