UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/DrawRectangleOptionsPanel.cs
MaxED 9632ecd0d2 Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
2016-02-17 22:23:18 +00:00

75 lines
2.7 KiB
C#

using System;
using System.Windows.Forms;
namespace CodeImp.DoomBuilder.BuilderModes
{
internal partial class DrawRectangleOptionsPanel : UserControl
{
public event EventHandler OnValueChanged;
public event EventHandler OnContinuousDrawingChanged;
private bool blockevents;
private static int radiusValue;
private static int subdivsValue;
public int BevelWidth { get { return (int)radius.Value; } set { blockevents = true; radius.Value = value; blockevents = false; } }
public int MaxBevelWidth { get { return (int)radius.Maximum; } set { radius.Maximum = value; } }
public int MinBevelWidth { get { return (int)radius.Minimum; } set { radius.Minimum = value; } }
public int Subdivisions { get { return (int)subdivs.Value; } set { blockevents = true; subdivs.Value = value; blockevents = false; } }
public int MaxSubdivisions { get { return (int)subdivs.Maximum; } set { subdivs.Maximum = value; } }
public int MinSubdivisions { get { return (int)subdivs.Minimum; } set { subdivs.Minimum = value; } }
public bool ContinuousDrawing { get { return continuousdrawing.Checked; } set { continuousdrawing.Checked = value; } }
public DrawRectangleOptionsPanel()
{
InitializeComponent();
}
public void Register()
{
radius.Value = radiusValue;
subdivs.Value = subdivsValue;
radius.ValueChanged += ValueChanged;
subdivs.ValueChanged += ValueChanged;
General.Interface.AddButton(continuousdrawing);
General.Interface.AddButton(toolStripSeparator1);
General.Interface.AddButton(radiuslabel);
General.Interface.AddButton(radius);
General.Interface.AddButton(subdivslabel);
General.Interface.AddButton(subdivs);
General.Interface.AddButton(reset);
}
public void Unregister()
{
General.Interface.RemoveButton(reset);
General.Interface.RemoveButton(subdivs);
General.Interface.RemoveButton(subdivslabel);
General.Interface.RemoveButton(radius);
General.Interface.RemoveButton(radiuslabel);
General.Interface.RemoveButton(toolStripSeparator1);
General.Interface.RemoveButton(continuousdrawing);
}
private void ValueChanged(object sender, EventArgs e)
{
radiusValue = (int)radius.Value;
subdivsValue = (int)subdivs.Value;
if(!blockevents && OnValueChanged != null) OnValueChanged(this, EventArgs.Empty);
}
private void reset_Click(object sender, EventArgs e)
{
blockevents = true;
radius.Value = 0;
blockevents = false;
subdivs.Value = 0;
}
private void continuousdrawing_CheckedChanged(object sender, EventArgs e)
{
if(OnContinuousDrawingChanged != null) OnContinuousDrawingChanged(continuousdrawing.Checked, EventArgs.Empty);
}
}
}