UltimateZoneBuilder/Source/Data
2009-02-12 17:58:09 +00:00
..
DataLocation.cs - added option to load patches between P_START and P_END only 2009-01-30 22:19:10 +00:00
DataLocationList.cs - added option to load patches between P_START and P_END only, for the WAD file being opened/created 2009-01-31 09:09:49 +00:00
DataManager.cs @Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing. 2009-02-12 17:58:09 +00:00
DataReader.cs patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
DirectoryReader.cs - Fixed a crash when showing information on things with empty sprite name 2009-02-10 14:45:09 +00:00
FileImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
FlatImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
ImageData.cs fixed some ugly side effect of automatic image conversion 2009-01-24 15:14:10 +00:00
ImageDataFormat.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
ImageLoadState.cs - change a lot in the resources system 2008-09-28 21:20:56 +00:00
PatchNames.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
PK3FileImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
PK3Reader.cs Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory 2009-02-09 23:34:20 +00:00
PK3StructuredReader.cs - Fixed a crash when showing information on things with empty sprite name 2009-02-10 14:45:09 +00:00
Playpal.cs fixed crash when no palette could be found (a 50% gray-only palette is now used instead of null) 2007-12-26 01:14:31 +00:00
PreviewManager.cs fixed crash on textures with very small width or height 2009-02-03 18:25:40 +00:00
ResourceImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
SimpleTextureImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
SpriteImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
TextureImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
TexturePatch.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
UnknownImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
WADReader.cs - added option to load patches between P_START and P_END only 2009-01-30 22:19:10 +00:00