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BaseClassicMode.cs
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Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
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2016-05-12 22:35:11 +00:00 |
BlockMapMode.cs
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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2009-08-14 10:45:22 +00:00 |
BridgeMode.cs
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Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
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2016-06-03 20:22:07 +00:00 |
CeilingAlignMode.cs
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Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
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2015-04-28 14:22:03 +00:00 |
CurveLinedefsMode.cs
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Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
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2016-11-01 20:44:40 +00:00 |
DragGeometryMode.cs
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Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
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2016-07-02 22:27:20 +00:00 |
DragLinedefsMode.cs
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Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
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2016-05-29 00:38:55 +00:00 |
DragSectorsMode.cs
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Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
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2016-05-29 00:38:55 +00:00 |
DragThingsMode.cs
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Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
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2016-07-04 18:25:47 +00:00 |
DragVerticesMode.cs
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Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
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2016-05-29 00:38:55 +00:00 |
DrawCurveMode.cs
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Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
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2016-06-15 22:02:51 +00:00 |
DrawEllipseMode.cs
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Added: guidelines color is now configurable.
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2016-09-26 12:53:50 +00:00 |
DrawGeometryMode.cs
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Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
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2016-10-24 19:19:11 +00:00 |
DrawGridMode.cs
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Added: guidelines color is now configurable.
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2016-09-26 12:53:50 +00:00 |
DrawRectangleMode.cs
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Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
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2016-11-18 17:34:49 +00:00 |
EditSelectionMode.cs
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Optimized map geometry merging performance when creating drawn lines.
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2016-10-31 18:52:29 +00:00 |
ErrorCheckMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FindReplaceMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FlatAlignMode.cs
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
FloorAlignMode.cs
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Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
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2015-04-28 14:22:03 +00:00 |
LinedefsMode.cs
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Optimized map geometry merging performance when creating drawn lines.
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2016-10-31 18:52:29 +00:00 |
MakeSectorMode.cs
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Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
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2016-11-21 13:03:19 +00:00 |
SectorsMode.cs
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Silenced some compiler warnings...
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2016-10-28 21:32:52 +00:00 |
ThingsMode.cs
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Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
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2016-11-19 20:43:42 +00:00 |
TriangulatorMode.cs
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Added source for Tag Range plugin
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2010-08-30 13:51:24 +00:00 |
VerticesMode.cs
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Silenced some compiler warnings...
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2016-10-28 21:32:52 +00:00 |