UltimateZoneBuilder/Source/BuilderModes/VisualModes
2008-12-15 22:13:24 +00:00
..
BaseVisualGeometrySector.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
BaseVisualGeometrySidedef.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
BaseVisualMode.cs added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
BaseVisualSector.cs working on visual mode 2008-12-05 15:38:50 +00:00
BaseVisualThing.cs 2008-12-15 19:05:21 +00:00
IVisualEventReceiver.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualCeiling.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualFloor.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualLower.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualMiddleDouble.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualMiddleSingle.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
VisualUpper.cs changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00