UltimateZoneBuilder/Source/Core/Config
MaxED c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
..
AllTexturesSet.cs Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. 2016-07-18 23:41:02 +00:00
ArgumentInfo.cs Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle". 2016-07-14 12:42:16 +00:00
CompilerInfo.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
ConfigurationInfo.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
DefinedTextureSet.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
EnumItem.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
EnumList.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
FlagTranslation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GameConfiguration.cs Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
GameType.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
GeneralizedBit.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GeneralizedCategory.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
GeneralizedOption.cs Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
IFilledTextureSet.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
INumberedTitle.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinedefActionCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
LinedefActivateInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapLumpInfo.cs Fixed: in some cases incorrect Script Configuration was used to compile scripts when performing "Save Map" / "Test Map" actions. 2016-06-22 14:27:37 +00:00
MatchingTextureSet.cs Find and Replace mode: 2014-11-05 12:32:48 +00:00
NodebuilderInfo.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
PasteOptions.cs Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
ProgramConfiguration.cs Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
ResourceTextureSet.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
ScriptConfiguration.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
ScriptDocumentSettings.cs Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well. 2016-02-05 15:21:58 +00:00
SectorEffectData.cs Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
SectorEffectInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SkillInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TagType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSet.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
ThingCategory.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
ThingsFlagsCompare.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
ThingTypeInfo.cs Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. 2016-07-15 14:07:30 +00:00
UniversalFieldInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00