mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic).
49 lines
1.4 KiB
INI
49 lines
1.4 KiB
INI
|
|
0 = "None";
|
|
1 = "Light Blinks (Randomly)";
|
|
2 = "Light Blinks (0.5s)";
|
|
3 = "Light Blinks (1.0s)";
|
|
4 = "Damage (5 Points, Fast, Fire), Light Blinks (0.5s), Scroll East (Fast)";
|
|
5 = "Damage (5 Points, Fast, Fire)";
|
|
7 = "Damage (4 Points, Slow, Normal)";
|
|
8 = "Light Glows (1.0s)";
|
|
9 = "Secret";
|
|
10 = "Door Close Stay (After 30s)";
|
|
12 = "Light Blinks (0.5s Synchronized)";
|
|
13 = "Light Blinks (1.0s Synchronized)";
|
|
14 = "Door Open Stay (After 300s)";
|
|
15 = "Friction";
|
|
16 = "Damage (8 Points, Fast, Fire)";
|
|
20 = "Scroll East (Slowest)";
|
|
21 = "Scroll East (Slow)";
|
|
22 = "Scroll East (Medium)";
|
|
23 = "Scroll East (Fast)";
|
|
24 = "Scroll East (Fastest)";
|
|
25 = "Scroll North (Slowest)";
|
|
26 = "Scroll North (Slow)";
|
|
27 = "Scroll North (Medium)";
|
|
28 = "Scroll North (Fast)";
|
|
29 = "Scroll North (Fastest)";
|
|
30 = "Scroll South (Slowest)";
|
|
31 = "Scroll South (Slow)";
|
|
32 = "Scroll South (Medium)";
|
|
33 = "Scroll South (Fast)";
|
|
34 = "Scroll South (Fastest)";
|
|
35 = "Scroll West (Slowest)";
|
|
36 = "Scroll West (Slow)";
|
|
37 = "Scroll West (Medium)";
|
|
38 = "Scroll West (Fast)";
|
|
39 = "Scroll West (Fastest)";
|
|
40 = "Wind East (Weak)";
|
|
41 = "Wind East (Medium)";
|
|
42 = "Wind East (Strong)";
|
|
43 = "Wind North (Weak)";
|
|
44 = "Wind North (Medium)";
|
|
45 = "Wind North (Strong)";
|
|
46 = "Wind South (Weak)";
|
|
47 = "Wind South (Medium)";
|
|
48 = "Wind South (Strong)";
|
|
49 = "Wind West (Weak)";
|
|
50 = "Wind West (Medium)";
|
|
51 = "Wind West (Strong)";
|
|
|