mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
226 lines
6 KiB
C#
Executable file
226 lines
6 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Text;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.IO
|
|
{
|
|
public class Lump : IDisposable
|
|
{
|
|
#region ================== Methods
|
|
|
|
// Allowed characters in a map lump name
|
|
internal const string MAP_LUMP_NAME_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Owner
|
|
private WAD owner;
|
|
|
|
// Data stream
|
|
private readonly ClippedStream stream;
|
|
|
|
// Data info
|
|
private string name;
|
|
private long longname;
|
|
private byte[] fixedname;
|
|
private readonly int offset;
|
|
private readonly int length;
|
|
|
|
// Disposing
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal WAD Owner { get { return owner; } }
|
|
internal string Name { get { return name; } }
|
|
internal long LongName { get { return longname; } }
|
|
internal byte[] FixedName { get { return fixedname; } }
|
|
internal int Offset { get { return offset; } }
|
|
internal int Length { get { return length; } }
|
|
internal ClippedStream Stream { get { return stream; } }
|
|
internal bool IsDisposed { get { return isdisposed; } }
|
|
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal Lump(Stream data, WAD owner, byte[] fixedname, int offset, int length)
|
|
{
|
|
// Initialize
|
|
this.stream = new ClippedStream(data, offset, length);
|
|
this.owner = owner;
|
|
this.fixedname = fixedname;
|
|
this.offset = offset;
|
|
this.length = length;
|
|
|
|
// Make name
|
|
this.name = MakeNormalName(fixedname, WAD.ENCODING).ToUpperInvariant();
|
|
this.fixedname = MakeFixedName(name, WAD.ENCODING);
|
|
this.longname = MakeLongName(name, false); //mxd
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
stream.Dispose();
|
|
owner = null;
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This returns the long value for a 8 byte texture name
|
|
/*public static unsafe long MakeLongName(string name)
|
|
{
|
|
long value = 0;
|
|
byte[] namebytes = Encoding.ASCII.GetBytes(name.Trim().ToUpper());
|
|
uint bytes = (uint)namebytes.Length;
|
|
if(bytes > 8) bytes = 8;
|
|
|
|
fixed(void* bp = namebytes)
|
|
{
|
|
General.CopyMemory(&value, bp, bytes);
|
|
}
|
|
|
|
return value;
|
|
}*/
|
|
|
|
//mxd. This returns (hopefully) unique hash value for a texture name of any length
|
|
public static long MakeLongName(string name)
|
|
{
|
|
return MakeLongName(name, General.Map != null && General.Map.Config != null && General.Map.Config.UseLongTextureNames);
|
|
}
|
|
|
|
//mxd. This returns (hopefully) unique hash value for a texture name of any length
|
|
public static long MakeLongName(string name, bool uselongnames)
|
|
{
|
|
// biwa. is using ToUpper a good idea? Will result in clashes with same names with different cases
|
|
name = name.ToUpper();
|
|
if (!uselongnames && name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
|
|
{
|
|
name = name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
|
|
}
|
|
return MurmurHash2.Hash(name);
|
|
}
|
|
|
|
// This makes the normal name from fixed name
|
|
public static string MakeNormalName(byte[] fixedname, Encoding encoding)
|
|
{
|
|
int length = 0;
|
|
|
|
// Figure out the length of the lump name
|
|
while((length < fixedname.Length) && (fixedname[length] != 0)) length++;
|
|
|
|
// Make normal name
|
|
return encoding.GetString(fixedname, 0, length).Trim().ToUpper();
|
|
}
|
|
|
|
// This makes the fixed name from normal name
|
|
public static byte[] MakeFixedName(string name, Encoding encoding)
|
|
{
|
|
// Make uppercase name and count bytes
|
|
string uppername = name.Trim().ToUpper();
|
|
int bytes = encoding.GetByteCount(uppername);
|
|
if(bytes < 8) bytes = 8;
|
|
|
|
// Make 8 bytes, all zeros
|
|
byte[] fixedname = new byte[bytes];
|
|
|
|
// Write the name in bytes
|
|
encoding.GetBytes(uppername, 0, uppername.Length, fixedname, 0);
|
|
|
|
// Return result
|
|
return fixedname;
|
|
}
|
|
|
|
// This copies lump data to another lump
|
|
internal void CopyTo(Lump lump)
|
|
{
|
|
// Create a reader
|
|
BinaryReader reader = new BinaryReader(stream);
|
|
|
|
// Copy bytes over
|
|
stream.Seek(0, SeekOrigin.Begin);
|
|
lump.Stream.Write(reader.ReadBytes((int)stream.Length), 0, (int)stream.Length);
|
|
}
|
|
|
|
// String representation
|
|
public override string ToString()
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// This renames the lump
|
|
internal void Rename(string newname)
|
|
{
|
|
// Make name
|
|
this.fixedname = MakeFixedName(newname, WAD.ENCODING);
|
|
this.name = MakeNormalName(this.fixedname, WAD.ENCODING).ToUpperInvariant();
|
|
this.longname = MakeLongName(newname);
|
|
|
|
// Write changes
|
|
owner.WriteHeaders();
|
|
}
|
|
|
|
// [ZZ] this function is thread safe.
|
|
// it produces a MemoryStream with copied contents of Stream.
|
|
public Stream GetSafeStream()
|
|
{
|
|
if (stream == null || stream.BaseStream == null)
|
|
return null;
|
|
|
|
// create new stream. do NOT return the WAD stream. This causes problems with multithreading, and other readers create a MemoryStream.
|
|
byte[] data;
|
|
lock (stream.BaseStream)
|
|
{
|
|
stream.Position = 0;
|
|
data = stream.ReadAllBytes();
|
|
}
|
|
|
|
MemoryStream ms = new MemoryStream(data);
|
|
ms.Position = 0;
|
|
return ms;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|