mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
380 lines
11 KiB
C#
Executable file
380 lines
11 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Draw Curve Mode",
|
|
SwitchAction = "drawcurvemode",
|
|
ButtonImage = "DrawCurveMode.png", //mxd
|
|
ButtonOrder = int.MinValue + 2, //mxd
|
|
ButtonGroup = "000_drawing", //mxd
|
|
AllowCopyPaste = false,
|
|
Volatile = true,
|
|
Optional = false)]
|
|
|
|
public class DrawCurveMode : DrawGeometryMode
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly HintLabel hintlabel;
|
|
private Curve curve;
|
|
private int segmentlength;
|
|
private const int MIN_SEGMENT_LENGTH = 16;
|
|
private const int MAX_SEGMENT_LENGTH = 4096; //just some arbitrary number
|
|
|
|
// Interface
|
|
private DrawCurveOptionsPanel panel;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor/Disposer
|
|
|
|
public DrawCurveMode()
|
|
{
|
|
hintlabel = new HintLabel(General.Colors.InfoLine);
|
|
labeluseoffset = false;
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
if(hintlabel != null) hintlabel.Dispose();
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
protected override void Update()
|
|
{
|
|
PixelColor stitchcolor = General.Colors.Highlight;
|
|
PixelColor losecolor = General.Colors.Selection;
|
|
|
|
snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState;
|
|
snaptogrid = snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
DrawnVertex curp = GetCurrentPosition();
|
|
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
|
|
|
|
// Update label positions (mxd)
|
|
if(labels.Count > 0)
|
|
{
|
|
// Update labels for already drawn lines
|
|
for(int i = 0; i < labels.Count - 1; i++)
|
|
labels[i].Move(points[i].pos, points[i + 1].pos);
|
|
|
|
// Update label for active line
|
|
labels[labels.Count - 1].Move(points[points.Count - 1].pos, curp.pos);
|
|
}
|
|
|
|
// Render drawing lines
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
// Go for all points to draw lines
|
|
if(points.Count > 0)
|
|
{
|
|
//update curve
|
|
List<Vector2D> verts = new List<Vector2D>();
|
|
for(int i = 0; i < points.Count; i++) verts.Add(points[i].pos);
|
|
if(curp.pos != verts[verts.Count-1]) verts.Add(curp.pos);
|
|
curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentlength);
|
|
|
|
// Render lines
|
|
for(int i = 1; i < curve.Shape.Count; i++)
|
|
{
|
|
// Determine line color
|
|
PixelColor c = snaptonearest ? stitchcolor : losecolor;
|
|
|
|
// Render line
|
|
renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, c, true);
|
|
}
|
|
|
|
//render "inactive" vertices
|
|
for(int i = 1; i < curve.Shape.Count - 1; i++)
|
|
{
|
|
// Determine vertex color
|
|
PixelColor c = !snaptonearest ? stitchcolor : losecolor;
|
|
|
|
// Render vertex
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(curve.Shape[i].x - vsize), (float)(curve.Shape[i].y - vsize), vsize * 2.0f, vsize * 2.0f), c, true);
|
|
}
|
|
}
|
|
|
|
if(points.Count > 0)
|
|
{
|
|
// Render vertices
|
|
for(int i = 0; i < points.Count; i++)
|
|
{
|
|
// Determine vertex color
|
|
PixelColor c = points[i].stitch ? stitchcolor : losecolor;
|
|
|
|
// Render vertex
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(points[i].pos.x - vsize), (float)(points[i].pos.y - vsize), vsize * 2.0f, vsize * 2.0f), c, true);
|
|
}
|
|
}
|
|
|
|
// Determine point color
|
|
PixelColor color = snaptonearest ? stitchcolor : losecolor;
|
|
|
|
// Render vertex at cursor
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(curp.pos.x - vsize), (float)(curp.pos.y - vsize), vsize * 2.0f, vsize * 2.0f), color, true);
|
|
|
|
// Render labels
|
|
renderer.RenderText(labels.ToArray());
|
|
|
|
//Render info label
|
|
Vector2D start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale));
|
|
Vector2D end = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y);
|
|
hintlabel.Move(start, end);
|
|
hintlabel.Text = "SEG LEN: " + segmentlength;
|
|
renderer.RenderText(hintlabel.TextLabel);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Done
|
|
renderer.Present();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
//setup settings panel
|
|
panel.SegmentLength = segmentlength;
|
|
panel.Register();
|
|
}
|
|
|
|
public override void OnAccept()
|
|
{
|
|
Cursor.Current = Cursors.AppStarting;
|
|
General.Settings.FindDefaultDrawSettings();
|
|
|
|
// When points have been drawn
|
|
if(points.Count > 0)
|
|
{
|
|
// Make undo for the draw
|
|
General.Map.UndoRedo.CreateUndo("Curve draw");
|
|
|
|
// Make an analysis and show info
|
|
string[] adjectives =
|
|
{
|
|
"beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
|
|
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
|
|
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
|
|
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly"
|
|
};
|
|
string word = adjectives[points.Count % adjectives.Length];
|
|
word = (points.Count > adjectives.Length) ? "very " + word : word;
|
|
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
|
|
|
|
List<DrawnVertex> verts = new List<DrawnVertex>();
|
|
|
|
// If we have a curve...
|
|
if(points.Count > 2)
|
|
{
|
|
// Is it an (auto)closed curve?
|
|
int lastpoint;
|
|
if(drawingautoclosed || points[0].pos == points[points.Count - 1].pos)
|
|
lastpoint = curve.Segments.Count;
|
|
else
|
|
lastpoint = curve.Segments.Count - 1;
|
|
|
|
for(int i = 0; i < lastpoint; i++)
|
|
{
|
|
int next = (i == curve.Segments.Count - 1 ? 0 : i + 1);
|
|
bool stitch = points[i].stitch && points[next].stitch;
|
|
bool stitchline = points[i].stitchline && points[next].stitchline;
|
|
|
|
// Add segment points except the last one
|
|
for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++)
|
|
{
|
|
DrawnVertex dv = new DrawnVertex();
|
|
dv.pos = curve.Segments[i].Points[c];
|
|
dv.stitch = stitch;
|
|
dv.stitchline = stitchline;
|
|
verts.Add(dv);
|
|
}
|
|
}
|
|
|
|
// Add the last point
|
|
DrawnVertex end = new DrawnVertex();
|
|
end.pos = curve.Segments[lastpoint - 1].End;
|
|
end.stitch = verts[verts.Count - 1].stitch;
|
|
end.stitchline = verts[verts.Count - 1].stitchline;
|
|
verts.Add(end);
|
|
}
|
|
else
|
|
{
|
|
verts = points;
|
|
}
|
|
|
|
// Make the drawing
|
|
if(Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
|
|
{
|
|
// Snap to map format accuracy
|
|
General.Map.Map.SnapAllToAccuracy();
|
|
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Update cached values
|
|
General.Map.Map.Update();
|
|
|
|
//mxd. Outer sectors may require some splittin...
|
|
if(General.Settings.SplitJoinedSectors) Tools.SplitOuterSectors(General.Map.Map.GetMarkedLinedefs(true));
|
|
|
|
// Edit new sectors?
|
|
List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
|
|
if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
|
|
General.Interface.ShowEditSectors(newsectors);
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
//mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
|
|
|
// Map is changed
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
// Drawing failed
|
|
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
}
|
|
}
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
if(continuousdrawing)
|
|
{
|
|
// Reset settings
|
|
points.Clear();
|
|
labels.Clear();
|
|
drawingautoclosed = false;
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
// Return to original mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
}
|
|
|
|
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
|
|
{
|
|
segmentlength = panel.SegmentLength;
|
|
Update();
|
|
}
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("/gzdb/features/classic_modes/mode_drawcurve.html");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== mxd. Settings panel
|
|
|
|
protected override void SetupInterface()
|
|
{
|
|
// Load stored settings
|
|
segmentlength = General.Clamp(General.Settings.ReadPluginSetting("drawcurvemode.segmentlength", 32), MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
|
|
|
|
// Add options docker
|
|
panel = new DrawCurveOptionsPanel(MIN_SEGMENT_LENGTH, MAX_SEGMENT_LENGTH);
|
|
panel.SegmentLength = segmentlength;
|
|
panel.OnValueChanged += OptionsPanelOnValueChanged;
|
|
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
|
|
panel.OnAutoCloseDrawingChanged += OnAutoCloseDrawingChanged;
|
|
|
|
// Needs to be set after adding the events...
|
|
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawcurvemode.continuousdrawing", false);
|
|
panel.AutoCloseDrawing = General.Settings.ReadPluginSetting("drawlinesmode.autoclosedrawing", false);
|
|
}
|
|
|
|
protected override void AddInterface()
|
|
{
|
|
panel.Register();
|
|
}
|
|
|
|
protected override void RemoveInterface()
|
|
{
|
|
// Store settings
|
|
General.Settings.WritePluginSetting("drawcurvemode.segmentlength", segmentlength);
|
|
General.Settings.WritePluginSetting("drawcurvemode.continuousdrawing", panel.ContinuousDrawing);
|
|
General.Settings.WritePluginSetting("drawlinesmode.autoclosedrawing", panel.AutoCloseDrawing);
|
|
|
|
// Remove the buttons
|
|
panel.Unregister();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("increasesubdivlevel")]
|
|
protected virtual void IncreaseSubdivLevel()
|
|
{
|
|
if(segmentlength < MAX_SEGMENT_LENGTH)
|
|
{
|
|
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
|
|
segmentlength += increment;
|
|
|
|
if(segmentlength > MAX_SEGMENT_LENGTH) segmentlength = MAX_SEGMENT_LENGTH;
|
|
panel.SegmentLength = segmentlength;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("decreasesubdivlevel")]
|
|
protected virtual void DecreaseSubdivLevel()
|
|
{
|
|
if(segmentlength > MIN_SEGMENT_LENGTH)
|
|
{
|
|
int increment = Math.Max(MIN_SEGMENT_LENGTH, segmentlength / 32 * 16);
|
|
segmentlength -= increment;
|
|
|
|
if(segmentlength < MIN_SEGMENT_LENGTH) segmentlength = MIN_SEGMENT_LENGTH;
|
|
panel.SegmentLength = segmentlength;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|