UltimateZoneBuilder/Source/Core/Map/MapOptions.cs
MaxED 3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00

505 lines
20 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.IO;
using System.IO;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Plugins;
using System.Collections.Specialized;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public sealed class MapOptions
{
#region ================== Constants
#endregion
#region ================== Variables
// Map configuration
private Configuration mapconfig;
// Game configuration
private string configfile;
// Map header name
private string currentname;
private string previousname; // When zero length string, map has not renamed
// Strict pathes loading?
private bool strictpatches;
// Additional resources
private DataLocationList resources;
// Script files opened
private List<string> scriptfiles;
// mxd. Script compiler
private string scriptcompiler;
//mxd. Sector drawing options
private string defaultfloortexture;
private string defaultceiltexture;
private string defaulttoptexture;
private string defaultwalltexture;
private string defaultbottomtexture;
private int custombrightness;
private int customfloorheight;
private int customceilheight;
//mxd. Sector drawing overrides
private bool overridefloortexture;
private bool overrideceiltexture;
private bool overridetoptexture;
private bool overridemiddletexture;
private bool overridebottomtexture;
private bool overridefloorheight;
private bool overrideceilheight;
private bool overridebrightness;
//mxd.
private bool uselongtexturenames;
//mxd. Position and scale
private Vector2D viewposition;
private float viewscale;
#endregion
#region ================== Properties
internal string ConfigFile { get { return configfile; } set { configfile = value; } }
internal DataLocationList Resources { get { return resources; } }
internal bool StrictPatches { get { return strictpatches; } set { strictpatches = value; } }
internal List<string> ScriptFiles { get { return scriptfiles; } set { scriptfiles = value; } }
internal string ScriptCompiler { get { return scriptcompiler; } set { scriptcompiler = value; } } //mxd
internal string PreviousName { get { return previousname; } set { previousname = value; } }
internal string CurrentName
{
get { return currentname; }
set
{
// Change the name, but keep previous name
if(currentname != value)
{
if(previousname == "") previousname = currentname;
currentname = value;
}
}
}
internal bool LevelNameChanged { get { return (!string.IsNullOrEmpty(previousname) && previousname != currentname); } } //mxd
public string LevelName { get { return currentname; } }
public Dictionary<int, string> TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd
private Dictionary<int, string> tagLabels;
//mxd. Sector drawing options
public string DefaultTopTexture { get { return defaulttoptexture; } set { defaulttoptexture = value; } }
public string DefaultWallTexture { get { return defaultwalltexture; } set { defaultwalltexture = value; } }
public string DefaultBottomTexture { get { return defaultbottomtexture; } set { defaultbottomtexture = value; } }
public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } }
public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } }
public int CustomBrightness { get { return custombrightness; } set { custombrightness = value; } }
public int CustomFloorHeight { get { return customfloorheight; } set { customfloorheight = value; } }
public int CustomCeilingHeight { get { return customceilheight; } set { customceilheight = value; } }
//mxd. Sector drawing overrides
public bool OverrideFloorTexture { get { return overridefloortexture; } set { overridefloortexture = value; } }
public bool OverrideCeilingTexture { get { return overrideceiltexture; } set { overrideceiltexture = value; } }
public bool OverrideTopTexture { get { return overridetoptexture; } set { overridetoptexture = value; } }
public bool OverrideMiddleTexture { get { return overridemiddletexture; } set { overridemiddletexture = value; } }
public bool OverrideBottomTexture { get { return overridebottomtexture; } set { overridebottomtexture = value; } }
public bool OverrideFloorHeight { get { return overridefloorheight; } set { overridefloorheight = value; } }
public bool OverrideCeilingHeight { get { return overrideceilheight; } set { overrideceilheight = value; } }
public bool OverrideBrightness { get { return overridebrightness; } set { overridebrightness = value; } }
//mxd
public bool UseLongTextureNames { get { return uselongtexturenames; } set { uselongtexturenames = value; } }
//mxd. Position and scale
public Vector2D ViewPosition { get { return viewposition; } }
public float ViewScale { get { return viewscale; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal MapOptions()
{
// Initialize
this.previousname = "";
this.currentname = "";
this.configfile = "";
this.strictpatches = false;
this.resources = new DataLocationList();
this.mapconfig = new Configuration(true);
this.scriptfiles = new List<string>();
this.scriptcompiler = ""; //mxd
this.tagLabels = new Dictionary<int, string>(); //mxd
this.viewposition = new Vector2D(float.NaN, float.NaN); //mxd
this.viewscale = float.NaN; //mxd
//mxd. Sector drawing options
this.custombrightness = 196;
this.customceilheight = 128;
}
// Constructor to load from Doom Builder Map Settings Configuration
internal MapOptions(Configuration cfg, string mapname, bool longtexturenamessupported)
{
// Initialize
this.previousname = "";
this.currentname = mapname;
this.strictpatches = General.Int2Bool(cfg.ReadSetting("strictpatches", 0));
this.configfile = cfg.ReadSetting("gameconfig", "");
this.resources = new DataLocationList();
this.mapconfig = new Configuration(true);
this.scriptfiles = new List<string>();
// Read map configuration
this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable());
//mxd. Read Tag Labels
this.tagLabels = new Dictionary<int, string>();
ListDictionary tagLabelsData = (ListDictionary)this.mapconfig.ReadSetting("taglabels", new ListDictionary());
foreach(DictionaryEntry tagLabelsEntry in tagLabelsData)
{
int tag = 0;
string label = string.Empty;
foreach(DictionaryEntry entry in (ListDictionary)tagLabelsEntry.Value)
{
switch((string)entry.Key)
{
case "tag": tag = (int)entry.Value; break;
case "label": label = (string)entry.Value; break;
}
}
if(tag != 0 && !string.IsNullOrEmpty(label))
tagLabels.Add(tag, label);
}
//mxd. Script compiler
scriptcompiler = this.mapconfig.ReadSetting("scriptcompiler", string.Empty);
//mxd. Read Sector drawing options
defaultfloortexture = this.mapconfig.ReadSetting("defaultfloortexture", string.Empty);
defaultceiltexture = this.mapconfig.ReadSetting("defaultceiltexture", string.Empty);
defaulttoptexture = this.mapconfig.ReadSetting("defaulttoptexture", string.Empty);
defaultwalltexture = this.mapconfig.ReadSetting("defaultwalltexture", string.Empty);
defaultbottomtexture = this.mapconfig.ReadSetting("defaultbottomtexture", string.Empty);
custombrightness = General.Clamp(this.mapconfig.ReadSetting("custombrightness", 196), 0, 255);
customfloorheight = this.mapconfig.ReadSetting("customfloorheight", 0);
customceilheight = this.mapconfig.ReadSetting("customceilheight", 128);
//mxd. Read Sector drawing overrides
overridefloortexture = this.mapconfig.ReadSetting("overridefloortexture", false);
overrideceiltexture = this.mapconfig.ReadSetting("overrideceiltexture", false);
overridetoptexture = this.mapconfig.ReadSetting("overridetoptexture", false);
overridemiddletexture = this.mapconfig.ReadSetting("overridemiddletexture", false);
overridebottomtexture = this.mapconfig.ReadSetting("overridebottomtexture", false);
overridefloorheight = this.mapconfig.ReadSetting("overridefloorheight", false);
overrideceilheight = this.mapconfig.ReadSetting("overrideceilheight", false);
overridebrightness = this.mapconfig.ReadSetting("overridebrightness", false);
//mxd
uselongtexturenames = longtexturenamessupported && this.mapconfig.ReadSetting("uselongtexturenames", false);
//mxd. Position and scale
float vpx = this.mapconfig.ReadSetting("viewpositionx", float.NaN);
float vpy = this.mapconfig.ReadSetting("viewpositiony", float.NaN);
if(!float.IsNaN(vpx) && !float.IsNaN(vpy)) viewposition = new Vector2D(vpx, vpy);
viewscale = this.mapconfig.ReadSetting("viewscale", float.NaN);
// Resources
IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable());
foreach(DictionaryEntry mp in reslist)
{
// Item is a structure?
if(mp.Value is IDictionary)
{
// Create resource
IDictionary resinfo = (IDictionary)mp.Value;
DataLocation res = new DataLocation();
// Copy information from Configuration to ResourceLocation
if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"];
if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"];
if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.option1 = (bool)resinfo["textures"];
if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.option2 = (bool)resinfo["flats"];
// Add resource
AddResource(res);
}
}
// Scripts
IDictionary scplist = this.mapconfig.ReadSetting("scripts", new Hashtable());
foreach(DictionaryEntry mp in scplist)
scriptfiles.Add(mp.Value.ToString());
}
~MapOptions()
{
// Clean up
this.resources = null;
this.scriptfiles = null;
}
#endregion
#region ================== Methods
// This makes the path prefix for the given assembly
private static string GetPluginPathPrefix(Assembly asm)
{
Plugin p = General.Plugins.FindPluginByAssembly(asm);
return "plugins." + p.Name.ToLowerInvariant() + ".";
}
// ReadPluginSetting
public string ReadPluginSetting(string setting, string defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public int ReadPluginSetting(string setting, int defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public float ReadPluginSetting(string setting, float defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public short ReadPluginSetting(string setting, short defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public long ReadPluginSetting(string setting, long defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public bool ReadPluginSetting(string setting, bool defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public byte ReadPluginSetting(string setting, byte defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
// ReadPluginSetting with specific plugin
public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); }
// WritePluginSetting
public bool WritePluginSetting(string setting, object settingvalue) { return mapconfig.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
// DeletePluginSetting
public bool DeletePluginSetting(string setting) { return mapconfig.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); }
// This stores the map options in a configuration
internal void WriteConfiguration(string settingsfile)
{
Configuration wadcfg;
// Write resources to config
resources.WriteToConfig(mapconfig, "resources");
//mxd. Save selection groups
General.Map.Map.WriteSelectionGroups(mapconfig);
//mxd. Save Tag Labels
if(tagLabels.Count > 0)
{
ListDictionary tagLabelsData = new ListDictionary();
int counter = 1;
foreach(KeyValuePair<int, string> group in tagLabels)
{
ListDictionary data = new ListDictionary();
data.Add("tag", group.Key);
data.Add("label", group.Value);
tagLabelsData.Add("taglabel"+counter, data);
counter++;
}
mapconfig.WriteSetting("taglabels", tagLabelsData);
}
//mxd. Write Sector drawing options
mapconfig.WriteSetting("defaultfloortexture", defaultfloortexture);
mapconfig.WriteSetting("defaultceiltexture", defaultceiltexture);
mapconfig.WriteSetting("defaulttoptexture", defaulttoptexture);
mapconfig.WriteSetting("defaultwalltexture", defaultwalltexture);
mapconfig.WriteSetting("defaultbottomtexture", defaultbottomtexture);
mapconfig.WriteSetting("custombrightness", custombrightness);
mapconfig.WriteSetting("customfloorheight", customfloorheight);
mapconfig.WriteSetting("customceilheight", customceilheight);
//mxd. Write Sector drawing overrides
mapconfig.WriteSetting("overridefloortexture", overridefloortexture);
mapconfig.WriteSetting("overrideceiltexture", overrideceiltexture);
mapconfig.WriteSetting("overridetoptexture", overridetoptexture);
mapconfig.WriteSetting("overridemiddletexture", overridemiddletexture);
mapconfig.WriteSetting("overridebottomtexture", overridebottomtexture);
mapconfig.WriteSetting("overridefloorheight", overridefloorheight);
mapconfig.WriteSetting("overrideceilheight", overrideceilheight);
mapconfig.WriteSetting("overridebrightness", overridebrightness);
//mxd
mapconfig.WriteSetting("uselongtexturenames", uselongtexturenames);
//mxd. Position and scale
mapconfig.WriteSetting("viewpositionx", General.Map.Renderer2D.OffsetX);
mapconfig.WriteSetting("viewpositiony", General.Map.Renderer2D.OffsetY);
mapconfig.WriteSetting("viewscale", General.Map.Renderer2D.Scale);
//mxd. Write script compiler
if(!string.IsNullOrEmpty(scriptcompiler))
mapconfig.WriteSetting("scriptcompiler", scriptcompiler);
// Write grid settings
General.Map.Grid.WriteToConfig(mapconfig, "grid");
// Write scripts to config
mapconfig.DeleteSetting("scripts");
for(int i = 0; i < scriptfiles.Count; i++)
mapconfig.WriteSetting("scripts." + "file" + i.ToString(CultureInfo.InvariantCulture), scriptfiles[i]);
// Load the file or make a new file
if(File.Exists(settingsfile))
wadcfg = new Configuration(settingsfile, true);
else
wadcfg = new Configuration(true);
// Write configuration type information
wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration");
wadcfg.WriteSetting("gameconfig", configfile);
wadcfg.WriteSetting("strictpatches", General.Bool2Int(strictpatches));
// Update the settings file with this map configuration
wadcfg.WriteSetting("maps." + currentname, mapconfig.Root);
// Save file
wadcfg.SaveConfiguration(settingsfile);
}
// This adds a resource location and returns the index where the item was added
internal int AddResource(DataLocation res)
{
// Get a fully qualified path
res.location = Path.GetFullPath(res.location);
// Go for all items in the list
for(int i = 0; i < resources.Count; i++)
{
// Check if location is already added
if(Path.GetFullPath(resources[i].location) == res.location)
{
// Update the item in the list
resources[i] = res;
return i;
}
}
// Add to list
resources.Add(res);
return resources.Count - 1;
}
/// <summary>
/// This returns the resource locations as configured.
/// </summary>
public DataLocationList GetResources()
{
return new DataLocationList(resources);
}
// This clears all reasource
internal void ClearResources()
{
// Clear list
resources.Clear();
}
// This removes a resource by index
internal void RemoveResource(int index)
{
// Remove the item
resources.RemoveAt(index);
}
// This copies resources from a list
internal void CopyResources(DataLocationList fromlist)
{
// Clear this list
resources.Clear();
resources.AddRange(fromlist);
}
// This loads the grid settings
internal void ApplyGridSettings()
{
General.Map.Grid.ReadFromConfig(mapconfig, "grid", General.Map.Config.UseLongTextureNames);
}
//mxd. This reads stored selection groups from the map configuration
internal void ReadSelectionGroups()
{
General.Map.Map.ReadSelectionGroups(mapconfig);
}
// This displays the current map name
public override string ToString()
{
return currentname;
}
// This returns the UDMF field type
internal int GetUniversalFieldType(string elementname, string fieldname, int defaulttype)
{
// Check if the field type is set in the game configuration
int type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1);
if(type == -1)
{
// Read from map configuration
type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype);
}
return type;
}
// This stores the UDMF field type
internal void SetUniversalFieldType(string elementname, string fieldname, int type)
{
// Check if the type of this field is not set in the game configuration
if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1)
{
// Write type to map configuration
mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type);
}
}
// This removes all UDMF field types
internal void ForgetUniversalFieldTypes()
{
mapconfig.DeleteSetting("fieldtypes");
}
#endregion
}
}