UltimateZoneBuilder/Source/Core/GZBuilder/Data/GlowingFlatData.cs
MaxED 283c6c2272 Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one.
Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
Internal: improved Dictionary lookup times when using map objects and textures as keys.
Internal: added "Release + Profiler" solution configuration.
Updated ZDoom_ACS.cfg (Warp).
2015-10-02 14:47:34 +00:00

15 lines
365 B
C#

using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public class GlowingFlatData
{
public PixelColor Color;
public int Height;
public int Brightness = 255;
public bool Fullbright;
public bool Fullblack; // GLOOME only
public bool Subtractive; // GLOOME only
public bool CalculateTextureColor;
}
}