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BaseVisualGeometrySector.cs
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Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
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2014-02-27 10:08:31 +00:00 |
BaseVisualGeometrySidedef.cs
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Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
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2014-09-18 22:06:35 +00:00 |
BaseVisualMode.cs
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Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
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2014-10-13 22:01:17 +00:00 |
BaseVisualSector.cs
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Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
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2014-08-26 11:08:34 +00:00 |
BaseVisualThing.cs
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
BaseVisualVertex.cs
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Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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2014-09-16 08:51:27 +00:00 |
Effect3DFloor.cs
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Textures with names starting with "-" were not processed correctly.
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2013-07-31 12:38:47 +00:00 |
EffectBrightnessLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
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More fixes of 118:Plane_Copy effect implementation...
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2014-05-06 08:21:10 +00:00 |
EffectThingLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectThingSlope.cs
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Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
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2014-01-20 11:44:41 +00:00 |
EffectThingVertexSlope.cs
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Visual mode: fixed a couple of bugs in Visual vertex logic.
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2013-09-05 13:30:59 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
NullVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
SectorData.cs
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Internal: sort sector levels only if there are more than 2 of them in a given sector.
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2014-09-23 23:29:04 +00:00 |
SectorEffect.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelComparer.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelType.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors.
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2014-09-22 11:51:49 +00:00 |
VisualFloor.cs
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Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors.
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2014-09-22 11:51:49 +00:00 |
VisualLower.cs
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Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
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2014-09-23 21:34:50 +00:00 |
VisualMiddle3D.cs
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Fixed: Visual mode: vavoom-type 3d floor sidedefs were not selectable.
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2014-09-22 14:33:15 +00:00 |
VisualMiddleBack.cs
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Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
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2014-03-05 09:21:28 +00:00 |
VisualMiddleDouble.cs
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Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
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2014-09-23 21:34:50 +00:00 |
VisualMiddleSingle.cs
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Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
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2014-09-23 21:34:50 +00:00 |
VisualSidedefParts.cs
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Selected things are now dragged while dragging vertices, linedefs and sectors.
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2014-01-13 08:06:56 +00:00 |
VisualUpper.cs
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Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.
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2014-09-23 21:34:50 +00:00 |
WallPolygon.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |