UltimateZoneBuilder/Source/Core/ZDoom
MaxED 9c11d7e682 DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
Internal: changed the way apppath is acquired. It should no longer fail when launching the editor from a shared network folder.
Main Form: changed some labels of dynamic light and model rendering selectors to be less confusing.
Updated ZDoom_DECORATE.cfg.
2015-01-03 18:43:37 +00:00
..
ActorStructure.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DecorateParser.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
PatchStructure.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
TexturesParser.cs Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
TextureStructure.cs DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----"). 2015-01-03 18:43:37 +00:00
VoxeldefParser.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDTextParser.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00