UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultTextureMissing.cs
MaxED 4632fdbe99 Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
2012-10-08 13:07:56 +00:00

120 lines
3.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultMissingTexture : ErrorResult
{
#region ================== Variables
private Sidedef side;
private SidedefPart part;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Add Default Texture"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultMissingTexture(Sidedef sd, SidedefPart part)
{
// Initialize
this.side = sd;
this.part = part;
this.viewobjects.Add(sd);
this.description = "This sidedef is missing a texture where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the Add Default Texture button to add a texture to the line.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
string sidestr = side.IsFront ? "front" : "back";
switch (part)
{
case SidedefPart.Upper:
return "Sidedef " + side.Index + " has missing upper texture (" + sidestr + " side)";
case SidedefPart.Middle:
return "Sidedef " + side.Index + " has missing middle texture (" + sidestr + " side)";
case SidedefPart.Lower:
return "Sidedef " + side.Index + " has missing lower texture (" + sidestr + " side)";
default:
return "ERROR";
}
}
// Rendering
public override void PlotSelection(IRenderer2D renderer)
{
renderer.PlotLinedef(side.Line, General.Colors.Selection);
renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
}
// Fix by setting default texture
public override bool Button1Click()
{
General.Map.UndoRedo.CreateUndo("Missing texture correction");
General.Settings.FindDefaultDrawSettings();
switch (part)
{
case SidedefPart.Upper: side.SetTextureHigh(General.Settings.DefaultTexture); break;
case SidedefPart.Middle: side.SetTextureMid(General.Settings.DefaultTexture); break;
case SidedefPart.Lower: side.SetTextureLow(General.Settings.DefaultTexture); break;
}
General.Map.Map.Update();
return true;
}
#endregion
}
}