UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultStuckThingInLine.cs
MaxED 20bb7fd119 GZDoom Builder 1.07
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00

95 lines
2.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultStuckThingInLine : ErrorResult
{
#region ================== Variables
private Thing thing;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Delete Thing"; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ResultStuckThingInLine(Thing t)
{
// Initialize
this.thing = t;
this.viewobjects.Add(t);
this.description = "This thing is stuck in a wall (single-sided line) and will likely not be able to move around.";
}
#endregion
#region ================== Methods
// This must return the string that is displayed in the listbox
public override string ToString()
{
return General.Map.Data.GetThingInfo(thing.Type).Title + " is stuck in a wall at " + thing.Position.x + ", " + thing.Position.y;
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing, renderer.DetermineThingColor(thing), 1.0f);
}
// This removes the thing
public override bool Button1Click()
{
General.Map.UndoRedo.CreateUndo("Delete thing");
thing.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}