mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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223 lines
5.4 KiB
C#
223 lines
5.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class PatchStructure
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Declaration
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private string name;
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private int offsetx;
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private int offsety;
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private bool flipx;
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private bool flipy;
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private float alpha;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public int OffsetX { get { return offsetx; } }
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public int OffsetY { get { return offsety; } }
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public bool FlipX { get { return flipx; } }
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public bool FlipY { get { return flipy; } }
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public float Alpha { get { return alpha; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal PatchStructure(TexturesParser parser)
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{
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string tokenstr;
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// Initialize
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alpha = 1.0f;
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// There should be 3 tokens separated by 2 commas now:
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// Name, Width, Height
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// First token is the class name
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parser.SkipWhitespace(true);
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name = parser.ReadToken();
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if(string.IsNullOrEmpty(name))
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{
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parser.ReportError("Expected patch name");
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return;
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}
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// Now we should find a comma
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parser.SkipWhitespace(true);
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tokenstr = parser.ReadToken();
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if(tokenstr != ",")
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{
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parser.ReportError("Expected a comma");
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return;
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}
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// Next is the patch width
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parser.SkipWhitespace(true);
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tokenstr = parser.ReadToken();
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if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, out offsetx))
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{
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parser.ReportError("Expected offset in pixels");
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return;
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}
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// Now we should find a comma again
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parser.SkipWhitespace(true);
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tokenstr = parser.ReadToken();
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if(tokenstr != ",")
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{
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parser.ReportError("Expected a comma");
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return;
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}
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// Next is the patch height
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parser.SkipWhitespace(true);
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tokenstr = parser.ReadToken();
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if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, out offsety))
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{
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parser.ReportError("Expected offset in pixels");
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return;
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}
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// Next token is the beginning of the texture scope.
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// If not, then the patch info ends here.
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parser.SkipWhitespace(true);
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tokenstr = parser.ReadToken();
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if(tokenstr != "{")
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{
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// Rewind so this structure can be read again
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parser.DataStream.Seek(-tokenstr.Length, SeekOrigin.Current);
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return;
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}
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// Now parse the contents of texture structure
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while(parser.SkipWhitespace(true))
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{
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string token = parser.ReadToken();
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token = token.ToLowerInvariant();
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if(token == "flipx")
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{
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flipx = true;
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}
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else if(token == "flipy")
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{
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flipy = true;
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}
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else if(token == "alpha")
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{
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if(!ReadTokenFloat(parser, token, out alpha)) return;
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alpha = General.Clamp(alpha, 0.0f, 1.0f);
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}
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else if(token == "}")
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{
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// Patch scope ends here,
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// break out of this parse loop
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break;
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}
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}
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}
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#endregion
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#region ================== Methods
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// This reads the next token and sets a floating point value, returns false when failed
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private bool ReadTokenFloat(TexturesParser parser, string propertyname, out float value)
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{
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// Next token is the property value to set
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parser.SkipWhitespace(true);
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string strvalue = parser.ReadToken();
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if(!string.IsNullOrEmpty(strvalue))
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{
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// Try parsing as value
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if(!float.TryParse(strvalue, out value))
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{
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parser.ReportError("Expected numeric value for property '" + propertyname + "'");
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return false;
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}
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else
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{
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// Success
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return true;
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}
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}
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else
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{
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// Can't find the property value!
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parser.ReportError("Expected a value for property '" + propertyname + "'");
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value = 0.0f;
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return false;
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}
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}
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// This reads the next token and sets an integral value, returns false when failed
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private bool ReadTokenInt(TexturesParser parser, string propertyname, out int value)
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{
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// Next token is the property value to set
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parser.SkipWhitespace(true);
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string strvalue = parser.ReadToken();
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if(!string.IsNullOrEmpty(strvalue))
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{
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// Try parsing as value
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if(!int.TryParse(strvalue, out value))
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{
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parser.ReportError("Expected integral value for property '" + propertyname + "'");
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return false;
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}
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else
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{
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// Success
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return true;
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}
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}
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else
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{
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// Can't find the property value!
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parser.ReportError("Expected a value for property '" + propertyname + "'");
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value = 0;
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return false;
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}
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}
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#endregion
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}
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}
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