UltimateZoneBuilder/Source/Core/VisualModes
2023-11-07 16:38:34 +01:00
..
IVisualPickable.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualBlockEntry.cs Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
VisualBlockMap.cs Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
VisualCamera.cs Additional camera movement actions in visual mode (#682) 2022-01-03 15:46:00 +01:00
VisualGeometry.cs Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
VisualMode.cs Fix testing from cursor/camera position for SRB2 2023-05-26 14:20:25 +02:00
VisualPickResult.cs It's compiling! 2020-05-21 14:20:02 +02:00
VisualSector.cs Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
VisualSlope.cs Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
VisualThing.cs Rotate wallsprite objects 90 degrees to match SRB2's papersprite behavior 2023-11-07 16:38:34 +01:00
VisualVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00