mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
214 lines
5.2 KiB
C#
214 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing.Printing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public struct Vector4f
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{
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public Vector4f(float v)
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{
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X = v;
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Y = v;
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Z = v;
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W = v;
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}
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public Vector4f(Vector2f xy, float z, float w)
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{
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X = xy.X;
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Y = xy.Y;
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Z = z;
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W = w;
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}
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public Vector4f(Vector3f xyz, float w)
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{
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X = xyz.X;
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Y = xyz.Y;
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Z = xyz.Z;
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W = w;
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}
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public Vector4f(float x, float y, float z, float w)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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}
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public float X;
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public float Y;
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public float Z;
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public float W;
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public static float Dot(Vector4f a, Vector4f b)
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{
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return a.X * b.X + a.Y * b.Y + a.Z * b.Z + a.W * b.W;
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}
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public float Length()
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{
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return (float)Math.Sqrt(Dot(this, this));
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}
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public static Vector4f Normalize(Vector4f v)
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{
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v.Normalize();
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return v;
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}
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public void Normalize()
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{
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float len = Length();
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if (len > 0.0f)
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{
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X /= len;
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Y /= len;
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Z /= len;
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W /= len;
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}
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}
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public override bool Equals(object o)
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{
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if (o is Vector4f)
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{
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Vector4f v = (Vector4f)o;
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return this == v;
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}
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else
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{
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return false;
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}
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}
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public static Vector4f operator *(Vector4f vec, float scalar)
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{
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return new Vector4f(vec.X * scalar, vec.Y * scalar, vec.Z * scalar, vec.W * scalar);
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}
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public static Vector4f operator *(float scalar, Vector4f vec)
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{
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return new Vector4f(vec.X * scalar, vec.Y * scalar, vec.Z * scalar, vec.W * scalar);
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}
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public static Vector4f operator +(Vector4f left, Vector4f right)
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{
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return new Vector4f(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
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}
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public static Vector4f operator -(Vector4f left, Vector4f right)
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{
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return new Vector4f(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
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}
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public static Vector4f operator -(Vector4f v)
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{
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return new Vector4f(-v.X, -v.Y, -v.Z, -v.W);
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}
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public override int GetHashCode()
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{
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return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode() + W.GetHashCode();
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}
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public static bool operator ==(Vector4f left, Vector4f right)
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{
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return left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
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}
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public static bool operator !=(Vector4f left, Vector4f right)
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{
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return left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
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}
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}
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public struct Vector4i
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{
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public Vector4i(int v)
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{
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X = v;
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Y = v;
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Z = v;
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W = v;
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}
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public Vector4i(Vector2i xy, int z, int w)
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{
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X = xy.X;
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Y = xy.Y;
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Z = z;
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W = w;
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}
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public Vector4i(Vector3i xyz, int w)
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{
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X = xyz.X;
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Y = xyz.Y;
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Z = xyz.Z;
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W = w;
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}
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public Vector4i(int x, int y, int z, int w)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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}
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public int X;
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public int Y;
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public int Z;
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public int W;
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public override bool Equals(object o)
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{
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if (o is Vector4i)
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{
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Vector4i v = (Vector4i)o;
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return this == v;
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}
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else
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{
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return false;
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}
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}
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public static Vector4i operator +(Vector4i left, Vector4i right)
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{
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return new Vector4i(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
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}
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public static Vector4i operator -(Vector4i left, Vector4i right)
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{
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return new Vector4i(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
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}
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public static Vector4i operator -(Vector4i v)
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{
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return new Vector4i(-v.X, -v.Y, -v.Z, -v.W);
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}
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public override int GetHashCode()
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{
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return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode() + W.GetHashCode();
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}
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public static bool operator ==(Vector4i left, Vector4i right)
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{
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return left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
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}
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public static bool operator !=(Vector4i left, Vector4i right)
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{
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return left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
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}
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}
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}
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