mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
184c13a563
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
163 lines
4.6 KiB
C#
Executable file
163 lines
4.6 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Collections.Generic;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Presentation settings
|
|
/// </summary>
|
|
public class Presentation
|
|
{
|
|
// Constants for static instances
|
|
public const float THINGS_BACK_ALPHA = 0.3f;
|
|
public const float THINGS_HIDDEN_ALPHA = 0.66f;
|
|
public const float THINGS_ALPHA = 1.0f; //mxd
|
|
|
|
// Static instances
|
|
private static Presentation standard;
|
|
private static Presentation things;
|
|
|
|
// Static properties
|
|
public static Presentation Standard { get { return standard; } }
|
|
public static Presentation Things { get { return things; } }
|
|
|
|
// Public properties
|
|
public bool SkipHiddenSectors { get; set; } // Skip drawing sectors with the "hidden" flag set (i.e. UDMF's "hide on textured automap" property)
|
|
|
|
// Variables
|
|
protected internal List<PresentLayer> layers;
|
|
|
|
// Constructor
|
|
public Presentation()
|
|
{
|
|
// Initialize
|
|
layers = new List<PresentLayer>();
|
|
SkipHiddenSectors = false;
|
|
}
|
|
|
|
// Copy constructor
|
|
public Presentation(Presentation p)
|
|
{
|
|
layers = new List<PresentLayer>(p.layers);
|
|
SkipHiddenSectors = p.SkipHiddenSectors;
|
|
}
|
|
|
|
// This creates the static instances
|
|
internal static void Initialize()
|
|
{
|
|
// Standard classic mode
|
|
standard = new Presentation();
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, General.Settings.InactiveThingsAlpha));
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
standard.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
|
|
|
|
// Things classic mode
|
|
things = new Presentation();
|
|
things.layers.Add(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
|
|
things.layers.Add(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
|
|
things.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 1f));
|
|
things.layers.Add(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
things.layers.Add(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
things.layers.Add(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, 0.5f)); //mxd
|
|
things.layers.Add(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Customizable Presentation
|
|
/// </summary>
|
|
public class CustomPresentation : Presentation
|
|
{
|
|
// Allow public adding
|
|
public void AddLayer(PresentLayer layer)
|
|
{
|
|
this.layers.Add(layer);
|
|
}
|
|
}
|
|
|
|
public struct PresentLayer
|
|
{
|
|
public RendererLayer layer;
|
|
public BlendingMode blending;
|
|
public float alpha;
|
|
public bool antialiasing;
|
|
|
|
// Constructor
|
|
public PresentLayer(RendererLayer layer, BlendingMode blending, float alpha, bool antialiasing)
|
|
{
|
|
this.layer = layer;
|
|
this.blending = blending;
|
|
this.alpha = alpha;
|
|
this.antialiasing = antialiasing;
|
|
}
|
|
|
|
// Constructor
|
|
public PresentLayer(RendererLayer layer, BlendingMode blending, float alpha)
|
|
{
|
|
this.layer = layer;
|
|
this.blending = blending;
|
|
this.alpha = alpha;
|
|
this.antialiasing = false;
|
|
}
|
|
|
|
// Constructor
|
|
public PresentLayer(RendererLayer layer, BlendingMode blending)
|
|
{
|
|
this.layer = layer;
|
|
this.blending = blending;
|
|
this.alpha = 1f;
|
|
this.antialiasing = false;
|
|
}
|
|
|
|
// Constructor
|
|
public PresentLayer(RendererLayer layer)
|
|
{
|
|
this.layer = layer;
|
|
this.blending = BlendingMode.None;
|
|
this.alpha = 1f;
|
|
this.antialiasing = false;
|
|
}
|
|
}
|
|
|
|
// The different layers
|
|
public enum RendererLayer
|
|
{
|
|
Background,
|
|
Grid,
|
|
Things,
|
|
Geometry,
|
|
Overlay,
|
|
Surface
|
|
}
|
|
|
|
// Blending modes
|
|
public enum BlendingMode
|
|
{
|
|
None,
|
|
Mask,
|
|
Alpha,
|
|
Additive,
|
|
}
|
|
}
|