mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
3705 lines
48 KiB
INI
3705 lines
48 KiB
INI
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// NOTE: This config contains four structures for different linedefs systems: Doom, Hexen and UDMF.
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// The ZDoom structure is common to Hexen and UDMF and contains the bulk of the definitions.
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// The Hexen and UDMF structures contain only the little tweaks needed for these formats.
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doom
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{
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script
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{
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title = "Script";
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270 // FraggleScript Execute
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "WR";
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}
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273
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{
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title = "FraggleScript Execute one-way (GZDoom only!)";
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prefix = "WR";
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}
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274
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "W1";
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}
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275
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{
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title = "FraggleScript Execute one-way (GZDoom only!)";
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prefix = "W1";
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}
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276
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "SR";
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}
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277
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "S1";
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}
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278
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "GR";
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}
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279
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{
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title = "FraggleScript Execute (GZDoom only!)";
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prefix = "G1";
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}
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}
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sector
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{
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title = "Sector";
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280
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{
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title = "Transfer height: swimmable water (Legacy compat)";
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prefix = "";
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}
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281
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{
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title = "3D floor, Solid (Legacy compat)";
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prefix = "";
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}
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289
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{
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title = "3D floor, no light (Legacy compat)";
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prefix = "";
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}
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300
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{
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title = "3D floor, no light, half-translucent (Legacy compat)";
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prefix = "";
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}
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301
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{
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title = "3D floor, Swimmable water, half-translucent (Legacy compat)";
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prefix = "";
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}
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302
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{
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title = "3D floor, Fog zone, half-translucent (Legacy compat)";
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prefix = "";
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}
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303
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{
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title = "3D floor, Fog zone, translucent (Legacy compat)";
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prefix = "";
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}
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304
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{
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title = "3D floor, Swimmable water, opaque (Legacy compat)";
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prefix = "";
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}
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305
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{
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title = "3D floor, light zone (Legacy compat)";
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prefix = "";
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}
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306
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{
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title = "3D floor, Solid, translucent (Legacy compat)";
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prefix = "";
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}
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332
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{
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title = "3D floor, Vavoom-style";
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prefix = "";
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}
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400
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{
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title = "3D floor, Thick, dummy texture (EDGE compat)";
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prefix = "";
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}
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401
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{
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title = "3D floor, Thick, master upper texture (EDGE compat)";
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prefix = "";
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}
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402
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{
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title = "3D floor, Thick, master lower texture (EDGE compat)";
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prefix = "";
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}
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403
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{
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title = "3D floor, Liquid, solid (EDGE compat)";
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prefix = "";
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}
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404
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{
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title = "3D floor, Liquid, 20% translucent (EDGE compat)";
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prefix = "";
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}
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405
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{
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title = "3D floor, Liquid, 40% translucent (EDGE compat)";
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prefix = "";
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}
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406
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{
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title = "3D floor, Liquid, 60% translucent (EDGE compat)";
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prefix = "";
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}
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407
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{
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title = "3D floor, Liquid, 80% translucent (EDGE compat)";
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prefix = "";
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}
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408
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{
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title = "3D floor, Liquid, invisible (EDGE compat)";
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prefix = "";
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}
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413
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{
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title = "3D floor, Thin, opaque (EDGE compat)";
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prefix = "";
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}
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414
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{
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title = "3D floor, Thin, 20% translucent (EDGE compat)";
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prefix = "";
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}
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415
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{
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title = "3D floor, Thin, 40% translucent (EDGE compat)";
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prefix = "";
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}
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416
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{
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title = "3D floor, Thin, 60% translucent (EDGE compat)";
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prefix = "";
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}
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417
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{
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title = "3D floor, Thin, 80% translucent (EDGE compat)";
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prefix = "";
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}
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}
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scroll
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{
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422
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{
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title = "Scroll Right (EDGE compat)";
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prefix = "";
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}
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423
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{
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title = "Scroll Up (EDGE compat)";
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prefix = "";
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}
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424
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{
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title = "Scroll Down (EDGE compat)";
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prefix = "";
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}
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425
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{
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title = "Scroll Left And Up (EDGE compat)";
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prefix = "";
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}
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426
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{
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title = "Scroll Left And Down (EDGE compat)";
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prefix = "";
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}
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427
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{
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title = "Scroll Right And Up (EDGE compat)";
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prefix = "";
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}
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428
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{
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title = "Scroll Right And Down (EDGE compat)";
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prefix = "";
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}
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}
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floor
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{
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434
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "S1";
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}
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435
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "SR";
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}
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436
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "W1";
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}
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437
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "WR";
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}
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438
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "G1";
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}
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439
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{
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title = "Floor Raise by 2 Units (EDGE compat)";
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prefix = "GR";
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}
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}
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translucent
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{
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title = "Translucent";
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284
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{
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title = "Translucent line (50% opaque)";
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prefix = "";
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}
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285
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{
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title = "Translucent line (75% opaque)";
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prefix = "";
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}
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286
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{
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title = "Translucent line (25% opaque)";
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prefix = "";
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}
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287
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{
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title = "Translucent line (additive)";
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prefix = "";
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}
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288
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{
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title = "Translucent line (100% opaque)";
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prefix = "";
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}
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409
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{
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title = "Translucent line (20% opaque)";
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prefix = "";
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}
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410
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{
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title = "Translucent line (40% opaque)";
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prefix = "";
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}
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411
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{
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title = "Translucent line (60% opaque)";
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prefix = "";
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}
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412
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{
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title = "Translucent line (80% opaque)";
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prefix = "";
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}
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}
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init
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{
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title = "Init";
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282
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{
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title = "Init Color (Legacy compat)";
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prefix = "";
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}
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333
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{
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title = "Init Gravity";
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prefix = "";
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}
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334
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{
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title = "Init Color";
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prefix = "";
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}
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335
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{
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title = "Init Damage";
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prefix = "";
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}
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}
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line
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{
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title = "Line";
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336
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{
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title = "Line Mirror";
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prefix = "";
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}
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337
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{
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title = "Line Horizon";
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prefix = "";
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}
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}
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floor
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{
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338
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{
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title = "Floor Waggle 24";
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prefix = "W1";
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}
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339
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{
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title = "Floor Waggle 12";
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prefix = "W1";
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}
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}
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plane
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{
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title = "Plane";
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340
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{
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title = "Plane Align Floor at front";
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prefix = "";
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}
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341
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{
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title = "Plane Align Ceiling at front";
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prefix = "";
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}
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342
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{
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title = "Plane Align Floor and Ceiling at front";
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prefix = "";
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}
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343
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{
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title = "Plane Align Floor at back";
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prefix = "";
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}
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344
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{
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title = "Plane Align Ceiling at back";
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prefix = "";
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}
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345
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{
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title = "Plane Align Floor and Ceiling at back";
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prefix = "";
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}
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346
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{
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title = "Plane Align Floor at back and Ceiling at front";
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prefix = "";
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}
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347
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{
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title = "Plane Align Floor at front and Ceiling at back";
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prefix = "";
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}
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}
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autosave
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{
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title = "Autosave";
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348
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{
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title = "Autosave";
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prefix = "W1";
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}
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349
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{
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title = "Autosave";
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prefix = "S1";
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}
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}
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transfer
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{
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title = "Transfer";
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350
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{
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title = "Transfer height fake floor";
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prefix = "";
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}
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351
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{
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title = "Transfer height fake floor clip";
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prefix = "";
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}
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}
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scroll
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{
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352
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{
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title = "Copy ceiling scroller";
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prefix = "";
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}
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353
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{
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title = "Copy floor scroller";
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prefix = "";
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}
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354
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{
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title = "Copy carrying floor scroller";
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prefix = "";
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}
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}
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}
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zdoom
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{
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polyobj
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{
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title = "Polyobj";
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59
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{
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title = "Polyobj Move To Spot (override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Target TID";
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}
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}
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86
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{
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title = "Polyobj Move To Spot";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Target TID";
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}
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}
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87
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{
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title = "Polyobj Stop";
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arg0
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{
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title = "Polyobj Number";
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}
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}
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88
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{
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title = "Polyobj Move To";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Target X Pos";
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}
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arg3
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{
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title = "Target X Pos";
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}
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}
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89
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{
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title = "Polyobj Move To (override)";
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arg0
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{
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title = "Polyobj Number";
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}
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arg1
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{
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title = "Speed";
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}
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arg2
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{
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title = "Target X Pos";
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}
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arg3
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{
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title = "Target X Pos";
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}
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}
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}
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line
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{
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title = "Line";
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9
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{
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title = "Line Horizon";
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}
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121 // Line Identification
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{
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arg1
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Sound boundary";
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2 = "Railing";
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4 = "Block floating monsters";
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8 = "Clip mid texture";
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16 = "Wrap mid texture";
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32 = "3D mid texture";
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64 = "Check switch height";
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}
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}
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arg4
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{
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title = "Set Line ID High";
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}
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}
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182
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{
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title = "Line Mirror";
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}
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}
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door
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{
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10
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{
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arg1
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{
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title = "Movement Speed";
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type = 11;
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enum = "door_speeds";
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}
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}
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11
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{
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arg1
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{
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title = "Movement Speed";
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type = 11;
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enum = "door_speeds";
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}
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}
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12
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{
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arg1
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{
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title = "Movement Speed";
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type = 11;
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enum = "door_speeds";
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}
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arg2
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{
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title = "Close Delay";
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type = 11;
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enum = "delays";
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}
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}
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13
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{
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arg1
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{
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title = "Movement Speed";
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type = 11;
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enum = "door_speeds";
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}
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arg2
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{
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title = "Close Delay";
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type = 11;
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enum = "delays";
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}
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}
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14
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{
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title = "Door Animated";
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arg0
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{
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title = "Sector tag";
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type = 13;
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}
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arg1
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{
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title = "Animation Speed";
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type = 11;
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enum = "door_speeds";
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}
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arg2
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{
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title = "Close Delay";
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type = 11;
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enum = "delays";
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}
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arg3
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{
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title = "Lock";
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type = 11;
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enum = "keys";
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}
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}
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202
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{
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title = "Door Generic";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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type = 11;
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enum = "door_speeds";
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}
|
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arg2
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{
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title = "Type";
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type = 11;
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enum = "generic_door_types";
|
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}
|
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arg3
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{
|
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title = "Delay";
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type = 11;
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enum = "delays";
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}
|
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arg4
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{
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title = "Lock";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
249
|
|
{
|
|
title = "Door Close Wait Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
type = 11;
|
|
enum = "door_speeds";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
type = 11;
|
|
enum = "delays";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
autosave
|
|
{
|
|
title = "Autosave";
|
|
|
|
15
|
|
{
|
|
title = "Autosave";
|
|
}
|
|
}
|
|
|
|
floor
|
|
{
|
|
28 // Floor Crusher Start
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
}
|
|
37
|
|
{
|
|
title = "Floor Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Floor Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Floor Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_floor_target";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change special";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Floor Transfer Trigger";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
236
|
|
{
|
|
title = "Floor Transfer Numeric";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
238
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
239
|
|
{
|
|
title = "Floor Raise by TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
240
|
|
{
|
|
title = "Floor Raise by Texture";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
241
|
|
{
|
|
title = "Floor Lower to Lowest TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
242
|
|
{
|
|
title = "Floor Lower to Highest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Adjust Target Height";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Force Adjust";
|
|
enum
|
|
{
|
|
0 = "No";
|
|
1 = "Yes";
|
|
}
|
|
}
|
|
}
|
|
250
|
|
{
|
|
title = "Floor Donut";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Pillar Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Stairs Movement Speed";
|
|
}
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Floor and Ceiling Lower and Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
stairs
|
|
{
|
|
204
|
|
{
|
|
title = "Stairs Generic Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Upwards";
|
|
2 = "Ignore textures";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Stairs Build Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
pillar
|
|
{
|
|
94 // Pillar Build and Crush
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
forcefield
|
|
{
|
|
title = "Forcefield";
|
|
|
|
33
|
|
{
|
|
title = "Forcefield Set";
|
|
}
|
|
34
|
|
{
|
|
title = "Forcefield Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
38
|
|
{
|
|
title = "Ceiling Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
42 // Ceiling Crusher Start
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
}
|
|
43 // Ceiling Crush Once
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
|
|
97
|
|
{
|
|
title = "Ceiling Lower And Crush Dist";
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Stop Distance";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Compatibility";
|
|
1 = "Doom mode";
|
|
2 = "Hexen mode";
|
|
}
|
|
}
|
|
}
|
|
|
|
45 // Ceiling Crush Once and Open
|
|
{
|
|
arg3
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
47
|
|
{
|
|
title = "Ceiling Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
169
|
|
{
|
|
title = "Ceiling Generic Crush Hexen Mode";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
192
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
193
|
|
{
|
|
title = "Ceiling Lower Instantly by Value * 8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Lower by (* 8)";
|
|
}
|
|
}
|
|
194
|
|
{
|
|
title = "Ceiling Raise Instantly by Value * 8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise by (* 8)";
|
|
}
|
|
}
|
|
195
|
|
{
|
|
title = "Ceiling Crush Once and Open A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
196
|
|
{
|
|
title = "Ceiling Crush Start A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
197
|
|
{
|
|
title = "Ceiling Crush Start A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
198
|
|
{
|
|
title = "Ceiling Raise by Value * 8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount * 8";
|
|
}
|
|
}
|
|
199
|
|
{
|
|
title = "Ceiling Lower by Value * 8";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount * 8";
|
|
}
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_ceiling_target";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change effect";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
205
|
|
{
|
|
title = "Ceiling Generic Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
252
|
|
{
|
|
title = "Ceiling Raise to Nearest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
253
|
|
{
|
|
title = "Ceiling Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
254
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
255
|
|
{
|
|
title = "Ceiling Crush Once and Open A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Compatibility";
|
|
1 = "Doom";
|
|
2 = "Hexen";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
breakable
|
|
{
|
|
title = "Breakable";
|
|
|
|
49
|
|
{
|
|
title = "Breakable Glass";
|
|
}
|
|
}
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
50
|
|
{
|
|
title = "Transfer Brightness Level";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "From Control Ceiling Down to Type 0";
|
|
1 = "From Target Ceiling Down to Control Floor";
|
|
2 = "From Control Ceiling Down to Any";
|
|
}
|
|
}
|
|
}
|
|
209
|
|
{
|
|
title = "Transfer Heights";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Use fake ceiling/floor";
|
|
2 = "Draw fake floor only";
|
|
4 = "Inside sector only";
|
|
8 = "Swimmable below fake";
|
|
16 = "Do not draw";
|
|
32 = "Keep lighting";
|
|
}
|
|
}
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Transfer Floor Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
211
|
|
{
|
|
title = "Transfer Ceiling Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
16
|
|
{
|
|
title = "Transfer Wall Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Flags";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
platform
|
|
{
|
|
172
|
|
{
|
|
title = "Platform Raise to Nearest Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
203
|
|
{
|
|
title = "Platform Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_lift_types";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
206
|
|
{
|
|
title = "Platform Lower Wait Raise (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Movement sound type";
|
|
}
|
|
}
|
|
207
|
|
{
|
|
title = "Platform Perpetual Move (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
}
|
|
228
|
|
{
|
|
title = "Platform Raise Tx0";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
230
|
|
{
|
|
title = "Platform Raise by Value Tx (* 8)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Amount * 8";
|
|
}
|
|
}
|
|
231
|
|
{
|
|
title = "Platform Toggle Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
39
|
|
{
|
|
title = "Teleport to Pain State (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
70 // Teleport
|
|
{
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
74 // Teleport To Map
|
|
{
|
|
arg2
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
76
|
|
{
|
|
title = "Teleport Other";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
77
|
|
{
|
|
title = "Teleport Group";
|
|
|
|
arg0
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Move source";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
78
|
|
{
|
|
title = "Teleport in sector";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
154
|
|
{
|
|
title = "Teleport (No Stop)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
215
|
|
{
|
|
title = "Teleport To Line";
|
|
|
|
arg1
|
|
{
|
|
title = "Target Line Tag";
|
|
type = 15;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Reverse Angle";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
thing
|
|
{
|
|
17
|
|
{
|
|
title = "Thing Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
18
|
|
{
|
|
title = "Thing Start Converstation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Face talker";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
19
|
|
{
|
|
title = "Thing Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
79
|
|
{
|
|
title = "Thing Set Conversation";
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Conversation ID";
|
|
}
|
|
}
|
|
119
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Damage";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
125
|
|
{
|
|
title = "Thing Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
127
|
|
{
|
|
title = "Thing Set Special";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Special";
|
|
type = 4;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Special arg 1";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Special arg 2";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Special arg 3";
|
|
}
|
|
}
|
|
128
|
|
{
|
|
title = "Thing Thrust Z";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Force";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Down Up";
|
|
type = 11;
|
|
enum = "updown";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Add Set";
|
|
type = 11;
|
|
enum = "addset";
|
|
}
|
|
}
|
|
134 // Thing Projectile
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
135 // Thing Spawn
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
136 // Thing Projectile with Gravity
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
137 // Thing Spawn (silent)
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
139
|
|
{
|
|
title = "Thing Spawn Facing";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
arg3
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
175
|
|
{
|
|
title = "Thing Projectile Intercept";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Thing ID target";
|
|
type = 14;
|
|
}
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
176
|
|
{
|
|
title = "Thing ID Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Old Thing ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
177
|
|
{
|
|
title = "Thing Hate";
|
|
|
|
arg0
|
|
{
|
|
title = "Hater ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Hatee ID";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Hate";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Target only";
|
|
1 = "Target and Player";
|
|
2 = "Forced Target and Player";
|
|
3 = "Hunt Target and Player";
|
|
4 = "Forced Hunt Target and Player";
|
|
5 = "Target, Ignore Player";
|
|
6 = "Forced Target, Ignore Player";
|
|
}
|
|
}
|
|
}
|
|
178
|
|
{
|
|
title = "Thing Aimed Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
180
|
|
{
|
|
title = "Thing Set Translation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Translation index";
|
|
}
|
|
}
|
|
229
|
|
{
|
|
title = "Thing Goal";
|
|
|
|
arg0
|
|
{
|
|
title = "Monster Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
248
|
|
{
|
|
title = "Thing Heal";
|
|
|
|
arg0
|
|
{
|
|
title = "Health Amount";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
83 // Script Locked Execute
|
|
{
|
|
arg4 // Key Number
|
|
{
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
84
|
|
{
|
|
title = "Script Execute with Result";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Script Argument 4";
|
|
}
|
|
}
|
|
85
|
|
{
|
|
title = "Script Locked Execute (Door message)";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
158
|
|
{
|
|
title = "FraggleScript Execute (GZDoom only!)";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Side";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Key";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Message";
|
|
enum
|
|
{
|
|
0 = "Open door";
|
|
1 = "Activate object";
|
|
}
|
|
}
|
|
}
|
|
226
|
|
{
|
|
title = "Script Execute Always";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
end
|
|
{
|
|
243
|
|
{
|
|
title = "End Normal";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
244
|
|
{
|
|
title = "End Secret";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
52
|
|
{
|
|
title = "Scroll Wall";
|
|
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "x";
|
|
}
|
|
arg2
|
|
{
|
|
title = "y";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Side";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Scroll upper";
|
|
2 = "Scroll middle";
|
|
4 = "Scroll lower";
|
|
}
|
|
}
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Scroll Texture Both";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Left Speed";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Right Speed";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Down Speed";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Up Speed";
|
|
}
|
|
}
|
|
222
|
|
{
|
|
title = "Scroll Texture Model";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
}
|
|
}
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Scroll Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
224
|
|
{
|
|
title = "Scroll Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
225
|
|
{
|
|
title = "Scroll Texture by Offsets";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
109
|
|
{
|
|
title = "Lightning control";
|
|
|
|
arg0
|
|
{
|
|
title = "Mode";
|
|
}
|
|
}
|
|
117
|
|
{
|
|
title = "Light Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
232
|
|
{
|
|
title = "Light Strobe Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
233
|
|
{
|
|
title = "Light Change to Darkest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
234
|
|
{
|
|
title = "Light Change to Brightest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
earthquake
|
|
{
|
|
title = "Earthquake";
|
|
|
|
120
|
|
{
|
|
title = "Earthquake";
|
|
|
|
arg0
|
|
{
|
|
title = "Intensity";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Duration";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Damage Radius";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Tremor Radius";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
use
|
|
{
|
|
title = "Use";
|
|
|
|
129
|
|
{
|
|
title = "Use Puzzle Item";
|
|
|
|
arg0
|
|
{
|
|
title = "Item Number";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
48
|
|
{
|
|
title = "Sector Attach 3D Midtex";
|
|
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
}
|
|
51
|
|
{
|
|
title = "Sector Set Link";
|
|
|
|
arg0
|
|
{
|
|
title = "Control Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Move Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Link Tgt's floor to 'surface'";
|
|
2 = "Link Tgt's ceiling to 'surface'";
|
|
4 = "Floor move at opposite (need bit1)";
|
|
8 = "Ceiling move at opposite (need bit2)";
|
|
}
|
|
}
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Sector Set Translucent";
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Translucency";
|
|
type = 13;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Translucency type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Normal";
|
|
1 = "Additive";
|
|
}
|
|
}
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Sector Change Flags";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Set Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Clear Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
}
|
|
57
|
|
{
|
|
title = "Sector Set Portal";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Portal Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Link to portal with same tag";
|
|
1 = "Copy portal from second tag";
|
|
2 = "Eternity-style skybox portal";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceilingboth";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Misc";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Translucency";
|
|
}
|
|
}
|
|
58
|
|
{
|
|
title = "Sector Copy Scroller";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Scroller Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Copy ceiling scroller";
|
|
2 = "Copy floor scroller";
|
|
4 = "Copy carrying effect";
|
|
}
|
|
}
|
|
}
|
|
160
|
|
{
|
|
title = "Sector 3D Floor (OpenGL only)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
0 = "Vavoom-Style";
|
|
1 = "Solid";
|
|
2 = "Swimmable";
|
|
3 = "Non-Solid";
|
|
4 = "Render-Inside";
|
|
8 = "Use Arg5 as Line ID";
|
|
16 = "Invert Visibility Rules";
|
|
32 = "Invert Shootability Rules";
|
|
}
|
|
default = 1;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Disables light effects";
|
|
2 = "Restricts light Inside";
|
|
4 = "Fog Effect";
|
|
8 = "Ignores bottom height";
|
|
16 = "Uses upper texture";
|
|
32 = "Uses lower texture";
|
|
64 = "Additive transluency";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Alpha";
|
|
default = 255;
|
|
}
|
|
arg4
|
|
{
|
|
title = "Line ID / Hi-Tag";
|
|
}
|
|
}
|
|
161
|
|
{
|
|
title = "Sector Set Contents (Vavoom compatibility)";
|
|
|
|
arg0
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Empty";
|
|
1 = "Water";
|
|
2 = "Lava";
|
|
3 = "Nukage";
|
|
4 = "Slime";
|
|
5 = "Hellslime";
|
|
6 = "Blood";
|
|
7 = "Sludge";
|
|
8 = "Hazard";
|
|
9 = "Boom-style water";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Translucency Percent";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Don't block movement";
|
|
2 = "Don't block sight";
|
|
4 = "Don't block shooting";
|
|
8 = "Additive translucency";
|
|
}
|
|
}
|
|
}
|
|
185
|
|
{
|
|
title = "Sector Rotate Alignment";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor Angle";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling Angle";
|
|
}
|
|
}
|
|
186
|
|
{
|
|
title = "Sector Ceiling Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
187
|
|
{
|
|
title = "Sector Floor Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
188
|
|
{
|
|
title = "Sector Ceiling Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
189
|
|
{
|
|
title = "Sector Floor Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
212
|
|
{
|
|
title = "Sector Color";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
213
|
|
{
|
|
title = "Sector Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
214
|
|
{
|
|
title = "Sector Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
216
|
|
{
|
|
title = "Sector Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Gravity Integral";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Gravity Fractional";
|
|
}
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Sector Wind";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Wind Strength";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Wind Angle";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
219
|
|
{
|
|
title = "Sector Friction";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Friction Amount";
|
|
}
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Sector Current";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Current Strength";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Current Angle";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
alert
|
|
{
|
|
title = "Alert";
|
|
|
|
173
|
|
{
|
|
title = "Alert monsters";
|
|
|
|
arg0
|
|
{
|
|
title = "Target ID";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Emitter ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
communicator
|
|
{
|
|
title = "Communicator";
|
|
|
|
174
|
|
{
|
|
title = "Communicator message";
|
|
|
|
arg0
|
|
{
|
|
title = "Message ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Front side only";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Message identification";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Add to Log";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
157
|
|
{
|
|
title = "Set Global Fog Parameter (GZDoom only!)";
|
|
|
|
arg0
|
|
{
|
|
title = "Property";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Density";
|
|
1 = "Outside density";
|
|
2 = "Skyfog";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Value";
|
|
}
|
|
}
|
|
179
|
|
{
|
|
title = "Change Skill";
|
|
|
|
arg0
|
|
{
|
|
title = "New Skill Level";
|
|
}
|
|
}
|
|
}
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
118
|
|
{
|
|
title = "Plane Copy (slope)";
|
|
|
|
arg0
|
|
{
|
|
title = "Front Floor Tag";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Front Ceiling Tag";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Back Floor Tag";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Back Ceiling Tag";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Share slope";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Front floor to back sector";
|
|
2 = "Back floor to front sector";
|
|
4 = "Front ceiling to back sector";
|
|
8 = "Back ceiling to front sector";
|
|
}
|
|
}
|
|
}
|
|
159
|
|
{
|
|
title = "Plane Reflection (OpenGL only)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Floor reflectiveness";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Ceiling reflectiveness";
|
|
}
|
|
}
|
|
181
|
|
{
|
|
title = "Plane Align (slope)";
|
|
|
|
arg0
|
|
{
|
|
title = "Align Floor";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
arg1
|
|
{
|
|
title = "Align Ceiling";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static
|
|
{
|
|
title = "Static";
|
|
|
|
190
|
|
{
|
|
title = "Static Init";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Property";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flip Sky";
|
|
}
|
|
}
|
|
}
|
|
|
|
player
|
|
{
|
|
title = "Player";
|
|
|
|
145
|
|
{
|
|
title = "Player Set Team (Zandronum only)";
|
|
arg0
|
|
{
|
|
title = "Team";
|
|
type = 11;
|
|
enum = "teams";
|
|
}
|
|
}
|
|
191
|
|
{
|
|
title = "Player Property";
|
|
|
|
arg0
|
|
{
|
|
title = "Everyone";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Toggle";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Property";
|
|
}
|
|
}
|
|
}
|
|
|
|
team
|
|
{
|
|
title = "Team";
|
|
|
|
152
|
|
{
|
|
title = "Team Player Score (Zandronum only)";
|
|
arg0
|
|
{
|
|
title = "Points";
|
|
}
|
|
}
|
|
153
|
|
{
|
|
title = "Team Give Points (Zandronum only)";
|
|
arg0
|
|
{
|
|
title = "Team";
|
|
type = 11;
|
|
enum = "teams";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Points";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Announcer";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
208
|
|
{
|
|
title = "Translucent Line";
|
|
|
|
arg1
|
|
{
|
|
title = "Transparency Amount";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Additive";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
point
|
|
{
|
|
title = "Point";
|
|
|
|
227
|
|
{
|
|
title = "Point Pusher and Puller Force";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Strength";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
camera
|
|
{
|
|
title = "Camera";
|
|
|
|
237
|
|
{
|
|
title = "Camera Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Everyone";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Movement Resets";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
elevator
|
|
{
|
|
title = "Elevator";
|
|
|
|
245
|
|
{
|
|
title = "Elevator Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
246
|
|
{
|
|
title = "Elevator Raise to Activated Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
247
|
|
{
|
|
title = "Elevator Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hexen
|
|
{
|
|
polyobj
|
|
{
|
|
1 // Polyobj Start Line
|
|
{
|
|
arg3
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
}
|
|
5 // Polyobj Explicit Line
|
|
{
|
|
arg4
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
plane
|
|
{
|
|
181
|
|
{
|
|
arg2
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
teleport
|
|
{
|
|
215
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
translucent
|
|
{
|
|
208
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
arg3
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Sound boundary";
|
|
2 = "Railing";
|
|
4 = "Block floating monsters";
|
|
8 = "Clip mid texture";
|
|
16 = "Wrap mid texture";
|
|
32 = "3D mid texture";
|
|
64 = "Check switch height";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scroll
|
|
{
|
|
222
|
|
{
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
udmf
|
|
{
|
|
// No Line_SetIdentification in UDMF!
|
|
line
|
|
{
|
|
121 = NULL;
|
|
}
|
|
}
|