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84 lines
2 KiB
C#
84 lines
2 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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/// <summary>
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/// List of universal fields and their values.
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/// </summary>
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public class UniFields : SortedList<string, UniValue>
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{
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// Owner of this list
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protected MapElement owner;
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public MapElement Owner { get { return owner; } internal set { owner = value; } }
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// New constructor
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///<summary></summary>
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public UniFields() : base(2)
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{
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}
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// New constructor
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///<summary></summary>
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public UniFields(int capacity) : base(capacity)
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{
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}
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// Copy constructor (makes a deep copy)
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///<summary></summary>
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public UniFields(UniFields copyfrom) : base(copyfrom.Count)
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{
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foreach(KeyValuePair<string, UniValue> v in copyfrom)
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this.Add(v.Key, new UniValue(v.Value));
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}
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// New constructor
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///<summary></summary>
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public UniFields(MapElement owner) : base(2)
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{
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this.owner = owner;
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}
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// New constructor
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///<summary></summary>
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public UniFields(MapElement owner, int capacity) : base(capacity)
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{
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this.owner = owner;
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}
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// Copy constructor
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///<summary></summary>
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public UniFields(MapElement owner, UniFields copyfrom) : base(copyfrom)
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{
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this.owner = owner;
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}
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/// <summary>Call this before making changes to the fields, or they may not be updated correctly with undo/redo!</summary>
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public void BeforeFieldsChange()
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{
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if(owner != null)
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owner.BeforeFieldsChange();
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}
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/// <summary>This returns the value of a field by name, or returns the specified value when no such field exists or the field value fails to convert to the same datatype.</summary>
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public T GetValue<T>(string fieldname, T defaultvalue)
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{
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if(!this.ContainsKey(fieldname))
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return defaultvalue;
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try
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{
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T val = (T)this[fieldname].Value;
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return val;
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}
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catch(InvalidCastException)
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{
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return defaultvalue;
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}
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}
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}
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}
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