UltimateZoneBuilder/Source/Core/ZDoom
MaxED fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00
..
ActorStructure.cs Added, Thing Edit form: thing class is now displayed. 2015-03-17 12:28:42 +00:00
DecorateParser.cs Added, Thing Edit form: thing class is now displayed. 2015-03-17 12:28:42 +00:00
PatchStructure.cs Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount. 2015-02-19 13:50:17 +00:00
ReverbsParser.cs ReverbsParser: added duplicate reverbs ID check. 2015-01-26 08:26:52 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support. 2015-01-08 09:45:04 +00:00
TexturesParser.cs TEXTURES parser: "optional" texture definition keyword was not supported. 2015-03-04 09:37:30 +00:00
TextureStructure.cs TEXTURES parser: "optional" texture definition keyword was not supported. 2015-03-04 09:37:30 +00:00
VoxeldefParser.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ZDTextParser.cs DECORATE: added "$argN" special comment. It can be used to specify default argument names. 2015-02-04 18:02:03 +00:00