..
AllTexturesSet.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ArgumentInfo.cs
GZDoom Builder 1.11a:
2012-07-16 09:45:21 +00:00
CompilerInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ConfigurationInfo.cs
Added multiple engine support for any game configuration.
2012-11-02 23:11:38 +00:00
DefinedTextureSet.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
EnumItem.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
EnumList.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FlagTranslation.cs
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
GameConfiguration.cs
Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
2012-08-27 11:39:14 +00:00
GeneralizedBit.cs
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
GeneralizedCategory.cs
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
GeneralizedOption.cs
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
IFilledTextureSet.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
INumberedTitle.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
LinedefActionCategory.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
LinedefActionInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
LinedefActivateInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
MapLumpInfo.cs
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
MatchingTextureSet.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
NodebuilderInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PasteOptions.cs
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
ProgramConfiguration.cs
Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.
2012-09-17 15:41:18 +00:00
ResourceTextureSet.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
ScriptConfiguration.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SectorEffectInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SkillInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TagType.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextureSet.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ThingCategory.cs
@ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories.
2010-08-01 18:23:41 +00:00
ThingsFlagsCompare.cs
Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
2012-08-27 11:39:14 +00:00
ThingTypeInfo.cs
GZDoom Builder 1.12a:
2012-07-28 20:36:28 +00:00
UniversalFieldInfo.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00