mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
248 lines
6.6 KiB
C#
248 lines
6.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Config;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
internal sealed class MapOptions
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Map configuration
|
|
private Configuration mapconfig;
|
|
|
|
// Game configuration
|
|
private string configfile;
|
|
|
|
// Map header name
|
|
private string currentname;
|
|
private string previousname; // When zero length string, map has not renamed
|
|
|
|
// Additional resources
|
|
private DataLocationList resources;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string ConfigFile { get { return configfile; } set { configfile = value; } }
|
|
public DataLocationList Resources { get { return resources; } }
|
|
public string PreviousName { get { return previousname; } set { previousname = value; } }
|
|
public string CurrentName
|
|
{
|
|
get { return currentname; }
|
|
|
|
set
|
|
{
|
|
// Change the name, but keep previous name
|
|
if(currentname != value)
|
|
{
|
|
if(previousname == "") previousname = currentname;
|
|
currentname = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal MapOptions()
|
|
{
|
|
// Initialize
|
|
this.previousname = "";
|
|
this.currentname = "";
|
|
this.configfile = "";
|
|
this.resources = new DataLocationList();
|
|
this.mapconfig = new Configuration(true);
|
|
}
|
|
|
|
// Constructor to load from Doom Builder Map Settings Configuration
|
|
internal MapOptions(Configuration cfg, string mapname)
|
|
{
|
|
IDictionary mapinfo, resinfo;
|
|
DataLocation res;
|
|
|
|
// Initialize
|
|
this.previousname = "";
|
|
this.currentname = mapname;
|
|
this.configfile = cfg.ReadSetting("gameconfig", "");
|
|
this.resources = new DataLocationList();
|
|
this.mapconfig = new Configuration(true);
|
|
|
|
// Go for all items in the map info
|
|
this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable());
|
|
IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable());
|
|
foreach(DictionaryEntry mp in reslist)
|
|
{
|
|
// Item is a structure?
|
|
if(mp.Value is IDictionary)
|
|
{
|
|
// Create resource
|
|
resinfo = (IDictionary)mp.Value;
|
|
res = new DataLocation();
|
|
|
|
// Copy information from Configuration to ResourceLocation
|
|
if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"];
|
|
if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"];
|
|
if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.textures = (bool)resinfo["textures"];
|
|
if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.flats = (bool)resinfo["flats"];
|
|
|
|
// Add resource
|
|
AddResource(res);
|
|
}
|
|
}
|
|
}
|
|
|
|
~MapOptions()
|
|
{
|
|
// Clean up
|
|
this.resources = null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This stores the map options in a configuration
|
|
public void WriteConfiguration(string settingsfile)
|
|
{
|
|
Configuration wadcfg;
|
|
|
|
// Write settings to config
|
|
resources.WriteToConfig(mapconfig, "resources");
|
|
|
|
// Load the file or make a new file
|
|
if(File.Exists(settingsfile))
|
|
wadcfg = new Configuration(settingsfile, true);
|
|
else
|
|
wadcfg = new Configuration(true);
|
|
|
|
// Write configuration type information
|
|
wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration");
|
|
|
|
// Update the settings file with this map configuration
|
|
wadcfg.WriteSetting("maps." + currentname, mapconfig.Root);
|
|
|
|
// Save file
|
|
wadcfg.SaveConfiguration(settingsfile);
|
|
}
|
|
|
|
// This adds a resource location and returns the index where the item was added
|
|
public int AddResource(DataLocation res)
|
|
{
|
|
// Get a fully qualified path
|
|
res.location = Path.GetFullPath(res.location);
|
|
|
|
// Go for all items in the list
|
|
for(int i = 0; i < resources.Count; i++)
|
|
{
|
|
// Check if location is already added
|
|
if(Path.GetFullPath(resources[i].location) == res.location)
|
|
{
|
|
// Update the item in the list
|
|
resources[i] = res;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Add to list
|
|
resources.Add(res);
|
|
return resources.Count - 1;
|
|
}
|
|
|
|
// This clears all reasource
|
|
public void ClearResources()
|
|
{
|
|
// Clear list
|
|
resources.Clear();
|
|
}
|
|
|
|
// This removes a resource by index
|
|
public void RemoveResource(int index)
|
|
{
|
|
// Remove the item
|
|
resources.RemoveAt(index);
|
|
}
|
|
|
|
// This copies resources from a list
|
|
public void CopyResources(DataLocationList fromlist)
|
|
{
|
|
// Clear this list
|
|
resources.Clear();
|
|
resources.AddRange(fromlist);
|
|
}
|
|
|
|
// This displays the current map name
|
|
public override string ToString()
|
|
{
|
|
return currentname;
|
|
}
|
|
|
|
// This returns the UDMF field type
|
|
public int GetUniversalFieldType(string elementname, string fieldname, int defaulttype)
|
|
{
|
|
int type;
|
|
|
|
// Check if the field type is set in the game configuration
|
|
type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1);
|
|
if(type == -1)
|
|
{
|
|
// Read from map configuration
|
|
type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype);
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
// This stores the UDMF field type
|
|
public void SetUniversalFieldType(string elementname, string fieldname, int type)
|
|
{
|
|
// Check if the type of this field is not set in the game configuration
|
|
if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1)
|
|
{
|
|
// Write type to map configuration
|
|
mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type);
|
|
}
|
|
}
|
|
|
|
// This removes all UDMF field types
|
|
public void ForgetUniversalFieldTypes()
|
|
{
|
|
mapconfig.DeleteSetting("fieldtypes");
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|