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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
894279b4ba
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
59 lines
No EOL
1.9 KiB
INI
59 lines
No EOL
1.9 KiB
INI
/*******************************************************************\
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GZDoom Builder Script highlighting definitions for REVERBS
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\*******************************************************************/
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// Editor settings
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description = "ZDoom REVERBS";
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codepage = 0;
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extensions = "txt";
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casesensitive = false;
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insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://zdoom.org/wiki/REVERBS";
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scripttype = "REVERBS";
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keywords
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{
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AirAbsorptionHF = "AirAbsorptionHF float";
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bDecayHFLimit = "bDecayHFLimit bool";
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bDecayTimeScale = "bDecayTimeScale bool";
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bEchoTimeScale = "bEchoTimeScale bool";
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bModulationTimeScale = "bModulationTimeScale bool";
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bReflectionsDelayScale = "bReflectionsDelayScale bool";
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bReflectionsScale = "bReflectionsScale bool";
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bReverbDelayScale = "bReverbDelayScale bool";
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DecayHFRatio = "DecayHFRatio float";
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DecayLFRatio = "DecayLFRatio float";
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DecayTime = "DecayTime float";
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Density = "Density float";
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Diffusion = "Diffusion float";
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EchoDepth = "EchoDepth float";
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EchoTime = "EchoTime float";
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Environment = "Environment int";
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EnvironmentDiffusion = "EnvironmentDiffusion float";
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EnvironmentSize = "EnvironmentSize float";
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HFReference = "HFReference float";
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LFReference = "LFReference float";
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ModulationDepth = "ModulationDepth float";
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ModulationTime = "ModulationTime float";
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Reflections = "Reflections int";
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ReflectionsDelay = "ReflectionsDelay float";
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ReflectionsPanX = "ReflectionsPanX float";
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ReflectionsPanY = "ReflectionsPanY float";
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ReflectionsPanZ = "ReflectionsPanZ float";
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Reverb = "Reverb int";
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ReverbDelay = "ReverbDelay float";
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ReverbPanX = "ReverbPanX float";
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ReverbPanY = "ReverbPanY float";
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ReverbPanZ = "ReverbPanZ float";
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Room = "Room int";
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RoomHF = "RoomHF int";
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RoomLF = "RoomLF int";
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RoomRolloffFactor = "RoomRolloffFactor float";
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}
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constants
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{
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true;
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false;
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} |