mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
152 lines
4.5 KiB
C#
152 lines
4.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class ChangeMapForm : DelayedForm
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{
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private readonly MapOptions options;
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private readonly string filepathname;
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public MapOptions Options { get { return options; } }
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public ChangeMapForm(string filepathname, MapOptions options) {
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InitializeComponent();
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this.options = options;
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this.filepathname = filepathname;
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}
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private void LoadSettings() {
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int scanindex, checkoffset;
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int lumpsfound, lumpsrequired = 0;
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string lumpname;
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WAD wadfile;
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// Busy
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Cursor.Current = Cursors.WaitCursor;
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// Check if the file exists
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if(!File.Exists(filepathname))
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{
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// WAD file does not exist
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MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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try
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{
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// Open the WAD file
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wadfile = new WAD(filepathname, true);
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}
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catch(Exception)
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{
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// Unable to open WAD file (or its config)
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MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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// Make an array for the map names
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List<ListViewItem> mapnames = new List<ListViewItem>();
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//mxd. Get Proper configuration
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ConfigurationInfo ci = General.GetConfigurationInfo(options.ConfigFile);
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Configuration cfg = ci.Configuration;
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// Get the map lump names
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IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
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// Count how many required lumps we have to find
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foreach(DictionaryEntry ml in maplumpnames) {
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// Ignore the map header (it will not be found because the name is different)
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if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) {
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// Read lump setting and count it
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if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false))
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lumpsrequired++;
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}
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}
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// Go for all the lumps in the wad
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for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) {
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// Make sure this lump is not part of the map
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if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) {
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// Reset check
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lumpsfound = 0;
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checkoffset = 1;
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// Continue while still within bounds and lumps are still recognized
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while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
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maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) {
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// Count the lump when it is marked as required
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lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false))
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lumpsfound++;
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// Check the next lump
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checkoffset++;
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}
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// Map found? Then add it to the list
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if(lumpsfound >= lumpsrequired)
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mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
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}
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}
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wadfile.Dispose();
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// Clear the list and add the new map names
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mapslist.BeginUpdate();
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mapslist.Items.Clear();
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mapslist.Items.AddRange(mapnames.ToArray());
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mapslist.Sort();
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//select current map
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foreach(ListViewItem item in mapslist.Items) {
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// Was this item previously selected?
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if(item.Text == options.LevelName) {
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// Select it again
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item.Selected = true;
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break;
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}
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}
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mapslist.EndUpdate();
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// Done
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Cursor.Current = Cursors.Default;
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}
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private void ChangeMapForm_Shown(object sender, EventArgs e){
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LoadSettings();
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}
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private void mapslist_DoubleClick(object sender, EventArgs e) {
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// Click OK
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if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
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}
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private void apply_Click(object sender, EventArgs e) {
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options.CurrentName = mapslist.SelectedItems[0].Text;
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options.PreviousName = string.Empty;
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// Hide window
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void cancel_Click(object sender, EventArgs e) {
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// Just hide window
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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}
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}
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