UltimateZoneBuilder/Source/Core/IO/ClipboardStreamWriter.cs
MaxED 9df67e8b22 Thing Info panel: thing action is no longer shown in Doom map format.
Sector and Thing Info panels: fixed possible crash when trying to show unknown thing/sector flag.
Hints were not shown properly when multiselection was started while highlighting a map element.
Copy/Paste actions work much faster now.
Classic modes: rendered grid size in now adjusted to current zoom level.
2013-12-17 08:19:40 +00:00

271 lines
8.6 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CodeImp.DoomBuilder.Map;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class ClipboardStreamWriter
{
#region ================== Constants
private const string UDMF_CONFIG_NAME = "UDMF.cfg";
#endregion
#region ================== Variables
private Configuration config;
#endregion
#region ================== Constructor / Disposer
public ClipboardStreamWriter() {
// Make configurations
config = new Configuration();
// Find a resource named UDMF.cfg
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames) {
// Found it?
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase)) {
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
// Now we add the linedef flags, activations and thing flags
// to this list, so that these don't show up in the custom
// fields list either. We use true as dummy value (it has no meaning)
// Add linedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
config.WriteSetting("managedfields.linedef." + flag.Key, true);
// Add linedef activations
foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
config.WriteSetting("managedfields.linedef." + activate.Key, true);
//mxd. Add sidedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
config.WriteSetting("managedfields.sidedef." + flag.Key, true);
//mxd. Add sector flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
config.WriteSetting("managedfields.sector." + flag.Key, true);
// Add thing flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
config.WriteSetting("managedfields.thing." + flag.Key, true);
// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
}
#endregion
#region ================== Writing
public void Write(MapSet map, Stream stream) {
Write(map.Vertices, map.Linedefs, map.Sidedefs, map.Sectors, map.Things, stream);
}
public void Write(ICollection<Vertex> vertices, ICollection<Linedef> linedefs, ICollection<Sidedef> sidedefs,
ICollection<Sector> sectors, ICollection<Thing> things, Stream stream) {
// Create collections
Dictionary<Vertex, int> vertexids = new Dictionary<Vertex, int>();
Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef, int>();
Dictionary<Sector, int> sectorids = new Dictionary<Sector, int>();
// Index the elements in the data structures
foreach(Vertex v in vertices) vertexids.Add(v, vertexids.Count);
foreach(Sidedef sd in sidedefs) sidedefids.Add(sd, sidedefids.Count);
foreach(Sector s in sectors) sectorids.Add(s, sectorids.Count);
BinaryWriter writer = new BinaryWriter(stream);
// Write the data structures to stream
WriteVertices(vertices, writer);
WriteSectors(sectors, writer);
WriteSidedefs(sidedefs, writer, sectorids);
WriteLinedefs(linedefs, writer, sidedefids, vertexids);
WriteThings(things, writer);
writer.Flush();
}
private void WriteVertices(ICollection<Vertex> vertices, BinaryWriter writer) {
writer.Write(vertices.Count);
foreach(Vertex v in vertices) {
//write "static" properties
writer.Write(v.Position.x);
writer.Write(v.Position.y);
writer.Write(v.ZCeiling);
writer.Write(v.ZFloor);
// Write custom fields
AddCustomFields(v.Fields, "vertex", writer);
}
}
// This adds linedefs
private void WriteLinedefs(ICollection<Linedef> linedefs, BinaryWriter writer, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids) {
writer.Write(linedefs.Count);
// Go for all linedefs
foreach(Linedef l in linedefs) {
//write "static" properties
writer.Write(l.Tag);
writer.Write(vertexids[l.Start]);
writer.Write(vertexids[l.End]);
//sidedefs
writer.Write((l.Front != null && sidedefids.ContainsKey(l.Front)) ? sidedefids[l.Front] : -1);
writer.Write((l.Back != null && sidedefids.ContainsKey(l.Back)) ? sidedefids[l.Back] : -1);
//action and args
writer.Write(l.Action);
for(int i = 0; i < l.Args.Length; i++) writer.Write(l.Args[i]);
AddFlags(l.Flags, writer);
AddCustomFields(l.Fields, "linedef", writer);
}
}
// This adds sidedefs
private void WriteSidedefs(ICollection<Sidedef> sidedefs, BinaryWriter writer, IDictionary<Sector, int> sectorids) {
writer.Write(sidedefs.Count);
// Go for all sidedefs
foreach(Sidedef s in sidedefs) {
//write "static" properties
writer.Write(s.OffsetX);
writer.Write(s.OffsetY);
writer.Write(sectorids[s.Sector]);
//textures
writer.Write(s.HighTexture.Length);
writer.Write(s.HighTexture.ToCharArray());
writer.Write(s.MiddleTexture.Length);
writer.Write(s.MiddleTexture.ToCharArray());
writer.Write(s.LowTexture.Length);
writer.Write(s.LowTexture.ToCharArray());
AddFlags(s.Flags, writer);
AddCustomFields(s.Fields, "sidedef", writer);
}
}
// This adds sectors
private void WriteSectors(ICollection<Sector> sectors, BinaryWriter writer) {
writer.Write(sectors.Count);
// Go for all sectors
foreach(Sector s in sectors) {
//write "static" properties
writer.Write(s.Tag);
writer.Write(s.Effect);
writer.Write(s.FloorHeight);
writer.Write(s.CeilHeight);
writer.Write(s.Brightness);
//textures
writer.Write(s.FloorTexture.Length);
writer.Write(s.FloorTexture.ToCharArray());
writer.Write(s.CeilTexture.Length);
writer.Write(s.CeilTexture.ToCharArray());
AddFlags(s.Flags, writer);
AddCustomFields(s.Fields, "sector", writer);
}
}
// This adds things
private void WriteThings(ICollection<Thing> things, BinaryWriter writer) {
writer.Write(things.Count);
// Go for all things
foreach(Thing t in things) {
//write "static" properties
writer.Write(t.Tag);
writer.Write(t.Position.x);
writer.Write(t.Position.y);
writer.Write(t.Position.z);
writer.Write(t.AngleDoom);
writer.Write(t.Type);
writer.Write(t.Action);
for(int i = 0; i < t.Args.Length; i++) writer.Write(t.Args[i]);
AddFlags(t.Flags, writer);
AddCustomFields(t.Fields, "thing", writer);
}
}
private void AddCustomFields(UniFields elementFields, string elementname, BinaryWriter writer) {
Dictionary<string, UniValue> fields = new Dictionary<string, UniValue>();
foreach(KeyValuePair<string, UniValue> f in elementFields) {
if(config.SettingExists("managedfields." + elementname + "." + f.Key)) continue;
fields.Add(f.Key, f.Value);
}
writer.Write(fields.Count);
foreach(KeyValuePair<string, UniValue> f in fields) {
writer.Write(f.Key.Length);
writer.Write(f.Key.ToCharArray());
writer.Write(f.Value.Type);
if(f.Value.Value is bool) {
writer.Write((int)UniversalType.Boolean);
writer.Write((bool)f.Value.Value);
} else if(f.Value.Value is float) {
writer.Write((int)UniversalType.Float);
writer.Write((float)f.Value.Value);
} else if(f.Value.Value.GetType().IsPrimitive) {
writer.Write((int)UniversalType.Integer);
writer.Write((int)f.Value.Value);
} else if(f.Value.Value is string) {
writer.Write((int)UniversalType.String);
string s = (string)f.Value.Value;
writer.Write(s.Length);
writer.Write(s.ToCharArray());
} else { //WOLOLO! ERRORS!
General.ErrorLogger.Add(ErrorType.Error, "Unable to copy Universal Field '" + f.Key + "' to clipboard: unknown value type '" + f.Value.Type + "'!");
}
}
}
private void AddFlags(Dictionary<string, bool> elementFlags, BinaryWriter writer) {
List<string> flags = new List<string>();
foreach(KeyValuePair<string, bool> f in elementFlags) {
if(!f.Value) continue;
flags.Add(f.Key);
}
writer.Write(flags.Count);
foreach(string s in flags) {
writer.Write(s.Length);
writer.Write(s.ToCharArray());
}
}
#endregion
}
}