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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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20bb7fd119
Updated to Doom Builder 2 SVN rev. 1549.
359 lines
6.9 KiB
C++
359 lines
6.9 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Handles WAD file header, directory, lump I/O.
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//
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//-----------------------------------------------------------------------------
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#include "vpo_local.h"
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namespace vpo
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{
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typedef struct
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{
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// Should be "IWAD" or "PWAD".
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char identification[4];
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int numlumps;
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int infotableofs;
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} PACKEDATTR wadinfo_t;
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typedef struct
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{
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int filepos;
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int size;
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char name[8];
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} PACKEDATTR filelump_t;
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//
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// GLOBALS
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//
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// Location of each lump on disk.
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lumpinfo_t *lumpinfo;
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unsigned int numlumps = 0;
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//
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// LUMP BASED ROUTINES.
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//
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// andrewj: added this to find level names
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bool CheckMapHeader(filelump_t *lumps, int num_after)
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{
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static const char *level_lumps[] =
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{
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"THINGS", "LINEDEFS", "SIDEDEFS", "VERTEXES",
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"SEGS", "SSECTORS", "NODES", "SECTORS",
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NULL // end of list
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};
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if (num_after < 4)
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return false;
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int seen_mask = 0;
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int seen_count = 0;
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for (int i = 0 ; level_lumps[i] ; i++)
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{
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const char *name = level_lumps[i];
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// level lumps are never valid map header names
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if (strncmp(lumps[0].name, name, 8) == 0)
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return false;
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for (int pos = 1 ; pos <= 4 ; pos++)
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{
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if (strncmp(lumps[pos].name, name, 8) == 0)
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{
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int mask = 1 << i;
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// check if name was duplicated
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if (seen_mask & mask)
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return false;
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seen_mask |= mask;
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seen_count += 1;
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}
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}
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// found enough level lumps
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if (seen_count >= 4)
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return true;
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}
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return false;
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}
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//
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// W_AddFile
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//
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// All files are optional, but at least one file must be
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// found (PWAD, if all required lumps are present).
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// Files with a .wad extension are wadlink files
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// with multiple lumps.
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// Other files are single lumps with the base filename
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// for the lump name.
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wad_file_t *W_AddFile (const char *filename)
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{
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wadinfo_t header;
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lumpinfo_t *lump_p;
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unsigned int i;
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wad_file_t *wad_file;
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int length;
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int startlump;
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filelump_t *fileinfo;
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filelump_t *filerover;
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// open the file and add to directory
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wad_file = W_OpenFile(filename);
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if (wad_file == NULL)
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{
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/// printf (" couldn't open %s\n", filename);
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return NULL;
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}
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startlump = numlumps;
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W_Read(wad_file, 0, &header, sizeof(header));
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if (strncmp(header.identification,"IWAD",4))
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{
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// Homebrew levels?
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if (strncmp(header.identification,"PWAD",4))
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{
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I_Error ("Wad file %s doesn't have IWAD "
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"or PWAD id\n", filename);
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}
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// ???modifiedgame = true;
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}
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header.numlumps = LONG(header.numlumps);
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header.infotableofs = LONG(header.infotableofs);
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length = header.numlumps * sizeof(filelump_t);
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fileinfo = new filelump_t[header.numlumps];
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W_Read(wad_file, header.infotableofs, fileinfo, length);
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numlumps += header.numlumps;
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// Fill in lumpinfo
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lumpinfo = (lumpinfo_t *)realloc(lumpinfo, numlumps * sizeof(lumpinfo_t));
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if (lumpinfo == NULL)
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{
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I_Error ("Couldn't realloc lumpinfo");
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}
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lump_p = &lumpinfo[startlump];
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filerover = fileinfo;
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for (i=startlump; i<numlumps; ++i)
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{
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lump_p->wad_file = wad_file;
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lump_p->position = LONG(filerover->filepos);
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lump_p->size = LONG(filerover->size);
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strncpy(lump_p->name, filerover->name, 8);
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lump_p->is_map_header = CheckMapHeader(filerover, numlumps - i - 1);
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++lump_p;
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++filerover;
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}
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delete[] fileinfo;
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return wad_file;
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}
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void W_RemoveFile(void)
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{
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if (lumpinfo)
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{
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// andrewj: horrible hack, assumes a single wad file
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W_CloseFile(lumpinfo[0].wad_file);
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free(lumpinfo);
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lumpinfo = NULL;
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numlumps = 0;
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}
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}
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//
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// W_NumLumps
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//
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int W_NumLumps (void)
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{
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return numlumps;
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}
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//
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// W_CheckNumForName
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// Returns -1 if name not found.
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//
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int W_CheckNumForName (const char* name)
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{
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int i;
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{
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// scan backwards so patch lump files take precedence
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for (i=numlumps-1; i >= 0; --i)
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{
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if (!strncasecmp(lumpinfo[i].name, name, 8))
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{
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return i;
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}
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}
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}
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// TFB. Not found.
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return -1;
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}
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//
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// W_GetNumForName
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// Calls W_CheckNumForName, but bombs out if not found.
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//
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int W_GetNumForName (const char* name)
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{
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int i;
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i = W_CheckNumForName (name);
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if (i < 0)
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{
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I_Error ("W_GetNumForName: %s not found!", name);
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}
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return i;
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}
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//
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// W_LumpLength
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// Returns the buffer size needed to load the given lump.
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//
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int W_LumpLength (unsigned int lump)
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{
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if (lump >= numlumps)
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{
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I_Error ("W_LumpLength: %i >= numlumps", lump);
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}
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return lumpinfo[lump].size;
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}
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//
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// W_ReadLump
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// Loads the lump into the given buffer,
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// which must be >= W_LumpLength().
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//
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void W_ReadLump(unsigned int lump, void *dest)
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{
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int c;
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lumpinfo_t *l;
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if (lump >= numlumps)
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{
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I_Error ("W_ReadLump: %i >= numlumps", lump);
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}
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l = lumpinfo+lump;
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/// I_BeginRead ();
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c = W_Read(l->wad_file, l->position, dest, l->size);
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if (c < l->size)
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{
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I_Error ("W_ReadLump: only read %i of %i on lump %i",
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c, l->size, lump);
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}
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/// I_EndRead ();
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}
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//
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// W_LoadLump
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//
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// Load a lump into memory and return a pointer to a buffer containing
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// the lump data.
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//
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byte * W_LoadLump(int lumpnum)
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{
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byte *result;
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lumpinfo_t *lump;
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if ((unsigned)lumpnum >= numlumps)
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{
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I_Error ("W_LoadLump: %i >= numlumps", lumpnum);
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}
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lump = &lumpinfo[lumpnum];
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// load it now
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result = new byte[W_LumpLength(lumpnum) + 1];
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W_ReadLump (lumpnum, result);
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return result;
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}
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void W_FreeLump(byte * data)
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{
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delete[] data;
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}
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} // namespace vpo
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