mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
128 lines
2.7 KiB
C#
Executable file
128 lines
2.7 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public sealed class Playpal
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private PixelColor[] colors;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public PixelColor this[int index] { get { return colors[index]; } }
|
|
public int Length { get { return colors.Length; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public Playpal()
|
|
{
|
|
// Create array
|
|
colors = new PixelColor[256];
|
|
|
|
// Set all palette entries
|
|
for(int i = 0; i < 256; i++)
|
|
{
|
|
// Set colors to gray
|
|
colors[i].r = 127;
|
|
colors[i].g = 127;
|
|
colors[i].b = 127;
|
|
colors[i].a = 255;
|
|
}
|
|
}
|
|
|
|
// Constructor
|
|
public Playpal(Stream stream)
|
|
{
|
|
BinaryReader reader = new BinaryReader(stream);
|
|
|
|
// Create array
|
|
colors = new PixelColor[256];
|
|
|
|
// Read all palette entries
|
|
stream.Seek(0, SeekOrigin.Begin);
|
|
for(int i = 0; i < 256; i++)
|
|
{
|
|
// Read colors
|
|
colors[i].r = reader.ReadByte();
|
|
colors[i].g = reader.ReadByte();
|
|
colors[i].b = reader.ReadByte();
|
|
colors[i].a = 255;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
public Bitmap CreateBitmap() {
|
|
var bitmap = new Bitmap(16, 16, PixelFormat.Format32bppRgb);
|
|
for (int y = 0; y < 16; y++) {
|
|
for (int x = 0; x < 16; x++) {
|
|
int index = 16 * y + x;
|
|
if (index < colors.Length)
|
|
{
|
|
bitmap.SetPixel(x, y, colors[index].ToColor());
|
|
}
|
|
}
|
|
}
|
|
return bitmap;
|
|
}
|
|
|
|
public int FindClosestColor(PixelColor match)
|
|
{
|
|
float minDist = 99999;
|
|
int minIndex = 0;
|
|
for (int i = 0; i < colors.Length; i++)
|
|
{
|
|
PixelColor color = colors[i];
|
|
float dr = (float)match.r - (float)color.r;
|
|
float dg = (float)match.g - (float)color.g;
|
|
float db = (float)match.b - (float)color.b;
|
|
float sqDist = dr * dr + dg * dg + db * db;
|
|
if (sqDist < minDist)
|
|
{
|
|
minIndex = i;
|
|
minDist = sqDist;
|
|
}
|
|
}
|
|
|
|
return minIndex;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|